Removal of unused assets/classes

This commit is contained in:
Anuken
2020-05-11 00:41:35 -04:00
parent a344c1a5d0
commit 3ea2360290
22 changed files with 35 additions and 221 deletions

View File

@@ -15,12 +15,10 @@ import mindustry.type.*;
import static mindustry.Vars.renderer;
public class Shaders{
public static Shadow shadow;
public static BlockBuild blockbuild;
public static @Nullable Shield shield;
public static UnitBuild build;
public static FogShader fog;
public static MenuShader menu;
public static LightShader light;
public static SurfaceShader water, tar, slag;
public static PlanetShader planet;
@@ -30,7 +28,6 @@ public class Shaders{
public static Shader unlit;
public static void init(){
shadow = new Shadow();
blockbuild = new BlockBuild();
try{
shield = new Shield();
@@ -41,7 +38,6 @@ public class Shaders{
}
build = new UnitBuild();
fog = new FogShader();
menu = new MenuShader();
light = new LightShader();
water = new SurfaceShader("water");
tar = new SurfaceShader("tar");
@@ -131,25 +127,6 @@ public class Shaders{
}
public static class MenuShader extends LoadShader{
float time = 0f;
public MenuShader(){
super("menu", "default");
}
@Override
public void apply(){
time = time % 158;
setUniformf("u_resolution", Core.graphics.getWidth(), Core.graphics.getHeight());
setUniformi("u_time", (int)(time += Core.graphics.getDeltaTime() * 60f));
setUniformf("u_uv", Core.atlas.white().getU(), Core.atlas.white().getV());
setUniformf("u_scl", Scl.scl(1f));
setUniformf("u_uv2", Core.atlas.white().getU2(), Core.atlas.white().getV2());
}
}
public static class FogShader extends LoadShader{
public FogShader(){
super("fog", "default");
@@ -176,23 +153,6 @@ public class Shaders{
}
}
public static class Shadow extends LoadShader{
public Color color = new Color();
public TextureRegion region = new TextureRegion();
public float scl;
public Shadow(){
super("shadow", "default");
}
@Override
public void apply(){
setUniformf("u_color", color);
setUniformf("u_scl", scl);
setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
}
}
public static class BlockBuild extends LoadShader{
public Color color = new Color();
public float progress;

View File

@@ -1,19 +0,0 @@
package mindustry.graphics;
import arc.*;
import arc.fx.*;
public class SnowFilter extends FxFilter{
public SnowFilter(){
super(compileShader(Core.files.internal("shaders/screenspace.vert"), Core.files.internal("shaders/snow.frag")));
autobind = true;
}
@Override
public void setParams(){
shader.setUniformf("u_time", time / 60f);
shader.setUniformf("u_pos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
shader.setUniformf("u_resolution", Core.camera.width, Core.camera.height);
}
}