Placement range check rule implemented
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@@ -234,7 +234,7 @@ public class DesktopInput extends InputHandler{
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if(!valid && state.rules.placeRangeCheck){
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var blocker = Build.getEnemyOverlap(block, player.team(), cursorX, cursorY);
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if(blocker != null){
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Drawf.selected(blocker, blocker.team.color);
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Drawf.selected(blocker, Pal.remove);
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Tmp.v1.set(cursorX, cursorY).scl(tilesize).add(block.offset, block.offset).sub(blocker).scl(-1f).nor();
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Drawf.dashLineDst(Pal.remove,
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cursorX * tilesize + block.offset + Tmp.v1.x * block.size * tilesize/2f,
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