diff --git a/core/src/io/anuke/mindustry/core/NetClient.java b/core/src/io/anuke/mindustry/core/NetClient.java index b6e2eec8f4..4766340831 100644 --- a/core/src/io/anuke/mindustry/core/NetClient.java +++ b/core/src/io/anuke/mindustry/core/NetClient.java @@ -334,7 +334,7 @@ public class NetClient implements ApplicationListener{ Net.setClientLoaded(true); Core.app.post(Call::connectConfirm); Time.runTask(40f, Platform.instance::updateRPC); - Log.info("> connect confirmation"); + Log.info("> connect confirmation. net status: client={0} server={1}", Net.client(), Net.server()); Core.app.post(() -> ui.loadfrag.hide()); } diff --git a/core/src/io/anuke/mindustry/net/Net.java b/core/src/io/anuke/mindustry/net/Net.java index 160fd3343d..bad3e6c04f 100644 --- a/core/src/io/anuke/mindustry/net/Net.java +++ b/core/src/io/anuke/mindustry/net/Net.java @@ -91,6 +91,11 @@ public class Net{ packetQueue.clear(); } + public static void setClientConnected(){ + active = true; + server = false; + } + /** * Connect to an address. */ diff --git a/desktop/src/io/anuke/mindustry/desktop/steam/SteamNetImpl.java b/desktop/src/io/anuke/mindustry/desktop/steam/SteamNetImpl.java index 533109e311..0ff7dc0f0e 100644 --- a/desktop/src/io/anuke/mindustry/desktop/steam/SteamNetImpl.java +++ b/desktop/src/io/anuke/mindustry/desktop/steam/SteamNetImpl.java @@ -203,6 +203,7 @@ public class SteamNetImpl implements SteamNetworkingCallback, SteamMatchmakingCa Connect con = new Connect(); con.addressTCP = "steam:" + currentServer.getAccountID(); + Net.setClientConnected(); Net.handleClientReceived(con); Log.info("enter lobby {0} {1}", steamIDLobby.getAccountID(), response); } @@ -281,7 +282,7 @@ public class SteamNetImpl implements SteamNetworkingCallback, SteamMatchmakingCa @Override public void onP2PSessionRequest(SteamID steamIDRemote){ Log.info("Connection request: {0}", steamIDRemote.getAccountID()); - if(Net.client()){ + if(currentServer != null && !Net.server()){ Log.info("Am client"); if(steamIDRemote == currentServer){ snet.acceptP2PSessionWithUser(steamIDRemote);