Build weapon
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@@ -2680,7 +2680,7 @@ public class UnitTypes{
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targetAir = false;
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mineSpeed = 8f;
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mineTier = 3;
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buildSpeed = 1.4f;
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buildSpeed = 2f;
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drag = 0.06f;
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speed = 2.6f;
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rotateSpeed = 3f;
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@@ -2702,21 +2702,23 @@ public class UnitTypes{
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new UnitEngine(49 / 4f, -62 / 4f, es, 315f)
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);
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Vec2[] positions = {new Vec2(30f, 50f), new Vec2(60f, -15f)};
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Vec2[] positions = {/*new Vec2(30f, 50f), */new Vec2(60f, -15f)};
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int i = 0;
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for(var pos : positions){
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int fi = i;
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weapons.add(new Weapon("incite-weapon"){{
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//TODO change to BuildWeapon properly, remove standard build beam and rotation
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weapons.add(new BuildWeapon("incite-weapon"){{
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rotate = true;
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reload = fi == 0 ? 25f : 35f;
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rotateSpeed = 4f;
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rotateSpeed = 7f;
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x = pos.x/4f;
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y = pos.y/4f;
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shootY = 5.75f;
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recoil = 2f;
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rotationLimit = 90f;
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layerOffset = -0.01f;
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drawBuildBeam = false;
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rotateToBuilding = false;
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bullet = new BasicBulletType(5f, 17){{
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width = 7f;
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