Merge branch 'master' of https://github.com/Anuken/Mindustry into messages
# Conflicts: # core/assets/sprites/block_colors.png # core/assets/sprites/sprites.atlas # core/assets/sprites/sprites.png # core/assets/sprites/sprites2.png # core/assets/sprites/sprites5.png
This commit is contained in:
@@ -1,6 +1,7 @@
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package io.anuke.mindustry.content;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.*;
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@@ -8,6 +9,7 @@ import io.anuke.arc.util.*;
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import io.anuke.mindustry.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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@@ -501,6 +503,7 @@ public class Blocks implements ContentList{
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consumes.items(new ItemStack(Items.thorium, 4), new ItemStack(Items.sand, 10));
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consumes.power(5f);
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itemCapacity = 20;
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int bottomRegion = reg("-bottom"), weaveRegion = reg("-weave");
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@@ -590,7 +593,7 @@ public class Blocks implements ContentList{
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pyratiteMixer = new GenericSmelter("pyratite-mixer"){{
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requirements(Category.crafting, ItemStack.with(Items.copper, 50, Items.lead, 25));
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flameColor = Color.CLEAR;
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flameColor = Color.clear;
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hasItems = true;
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hasPower = true;
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outputItem = new ItemStack(Items.pyratite, 1);
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@@ -661,7 +664,7 @@ public class Blocks implements ContentList{
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Draw.rect(region, tile.drawx(), tile.drawy());
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Draw.rect(reg(frameRegions[(int)Mathf.absin(entity.totalProgress, 5f, 2.999f)]), tile.drawx(), tile.drawy());
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Draw.color(Color.CLEAR, tile.entity.liquids.current().color, tile.entity.liquids.total() / liquidCapacity);
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Draw.color(Color.clear, tile.entity.liquids.current().color, tile.entity.liquids.total() / liquidCapacity);
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Draw.rect(reg(liquidRegion), tile.drawx(), tile.drawy());
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Draw.color();
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Draw.rect(reg(topRegion), tile.drawx(), tile.drawy());
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@@ -986,7 +989,6 @@ public class Blocks implements ContentList{
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pulseConduit = new Conduit("pulse-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.metaglass, 1));
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liquidCapacity = 16f;
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liquidFlowFactor = 4.9f;
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health = 90;
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}};
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@@ -1401,7 +1403,7 @@ public class Blocks implements ContentList{
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smokeEffect = Fx.lancerLaserShootSmoke;
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chargeEffect = Fx.lancerLaserCharge;
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chargeBeginEffect = Fx.lancerLaserChargeBegin;
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heatColor = Color.RED;
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heatColor = Color.red;
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size = 2;
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health = 280 * size * size;
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targetAir = false;
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@@ -1409,16 +1411,16 @@ public class Blocks implements ContentList{
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}};
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arc = new PowerTurret("arc"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 35, Items.lead, 35));
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requirements(Category.turret, ItemStack.with(Items.copper, 35, Items.lead, 50));
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shootType = Bullets.arc;
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reload = 24f;
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reload = 35f;
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shootCone = 40f;
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rotatespeed = 8f;
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powerUse = 0.9f;
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powerUse = 1.5f;
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targetAir = false;
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range = 95f;
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range = 90f;
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shootEffect = Fx.lightningShoot;
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heatColor = Color.RED;
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heatColor = Color.red;
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recoil = 1f;
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size = 1;
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health = 260;
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@@ -1497,7 +1499,7 @@ public class Blocks implements ContentList{
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}
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@Override
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public void init(Bullet b){
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public void init(io.anuke.mindustry.entities.type.Bullet b){
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for(int i = 0; i < rays; i++){
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Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), rayLength - Math.abs(i - (rays / 2)) * 20f);
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}
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@@ -1506,7 +1508,7 @@ public class Blocks implements ContentList{
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@Override
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public void draw(Bullet b){
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super.draw(b);
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Draw.color(Color.WHITE, Pal.lancerLaser, b.fin());
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Draw.color(Color.white, Pal.lancerLaser, b.fin());
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//Draw.alpha(b.fout());
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for(int i = 0; i < 7; i++){
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Tmp.v1.trns(b.rot(), i * 8f);
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@@ -1649,6 +1651,7 @@ public class Blocks implements ContentList{
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commandCenter = new CommandCenter("command-center"){{
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requirements(Category.units, ItemStack.with(Items.copper, 200, Items.lead, 250, Items.silicon, 250, Items.graphite, 100));
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flags = EnumSet.of(BlockFlag.rally, BlockFlag.comandCenter);
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size = 2;
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health = size * size * 55;
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}};
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@@ -1779,4 +1782,4 @@ public class Blocks implements ContentList{
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//endregion
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}
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}
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}
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@@ -8,6 +8,7 @@ import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.world.*;
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@@ -250,7 +251,7 @@ public class Bullets implements ContentList{
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splashDamageRadius = 25f;
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splashDamage = 10f;
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lifetime = 120f;
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trailColor = Color.GRAY;
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trailColor = Color.gray;
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backColor = Pal.bulletYellowBack;
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frontColor = Pal.bulletYellow;
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hitEffect = Fx.blastExplosion;
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@@ -396,7 +397,7 @@ public class Bullets implements ContentList{
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Draw.color(Pal.heal);
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Lines.stroke(2f);
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Lines.lineAngleCenter(b.x, b.y, b.rot(), 7f);
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Draw.color(Color.WHITE);
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Draw.color(Color.white);
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Lines.lineAngleCenter(b.x, b.y, b.rot(), 3f);
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Draw.reset();
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}
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@@ -430,7 +431,7 @@ public class Bullets implements ContentList{
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@Override
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public void draw(Bullet b){
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Draw.color(Pal.lightFlame, Pal.darkFlame, Color.GRAY, b.fin());
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Draw.color(Pal.lightFlame, Pal.darkFlame, Color.gray, b.fin());
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Fill.circle(b.x, b.y, 3f * b.fout());
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Draw.reset();
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}
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@@ -498,7 +499,7 @@ public class Bullets implements ContentList{
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};
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lancerLaser = new BulletType(0.001f, 140){
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Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.WHITE};
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Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
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float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
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float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
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float length = 160f;
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@@ -540,7 +541,7 @@ public class Bullets implements ContentList{
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meltdownLaser = new BulletType(0.001f, 70){
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Color tmpColor = new Color();
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Color[] colors = {Color.valueOf("ec745855"), Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.WHITE};
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Color[] colors = {Color.valueOf("ec745855"), Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
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float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
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float[] strokes = {2f, 1.5f, 1f, 0.3f};
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float[] lenscales = {1f, 1.12f, 1.15f, 1.17f};
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@@ -636,7 +637,7 @@ public class Bullets implements ContentList{
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}
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};
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arc = new BulletType(0.001f, 25){
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arc = new BulletType(0.001f, 21){
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{
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lifetime = 1;
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despawnEffect = Fx.none;
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@@ -688,7 +689,7 @@ public class Bullets implements ContentList{
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bulletHeight = 12f;
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hitEffect = Fx.pulverize;
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backColor = new Color(0x4f4f4fff);
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frontColor = Color.GRAY;
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frontColor = Color.gray;
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}
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@Override
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@@ -1,19 +1,17 @@
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package io.anuke.mindustry.content;
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import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.Angles;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Tmp;
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import io.anuke.mindustry.entities.Effects.Effect;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
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import io.anuke.mindustry.entities.type.BaseUnit;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.graphics.Drawf;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Item.Icon;
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import io.anuke.arc.math.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.entities.Effects.*;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.type.Item.*;
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import static io.anuke.mindustry.Vars.tilesize;
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@@ -32,7 +30,7 @@ public class Fx implements ContentList{
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bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
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shootBigSmoke2, shootSmallFlame, shootPyraFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
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shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
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unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion, padlaunch, commandSend;
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unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion, padlaunch, commandSend, coreLand;
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@Override
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public void load(){
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@@ -93,14 +91,14 @@ public class Fx implements ContentList{
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});
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smoke = new Effect(100, e -> {
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Draw.color(Color.GRAY, Pal.darkishGray, e.fin());
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Draw.color(Color.gray, Pal.darkishGray, e.fin());
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float size = 7f - e.fin() * 7f;
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Draw.rect("circle", e.x, e.y, size, size);
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Draw.reset();
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});
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magmasmoke = new Effect(110, e -> {
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Draw.color(Color.GRAY);
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Draw.color(Color.gray);
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Fill.circle(e.x, e.y, e.fslope() * 6f);
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Draw.reset();
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});
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@@ -180,7 +178,7 @@ public class Fx implements ContentList{
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hitBulletSmall = new Effect(14, e -> {
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Draw.color(Color.WHITE, Pal.lightOrange, e.fin());
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Draw.color(Color.white, Pal.lightOrange, e.fin());
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e.scaled(7f, s -> {
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Lines.stroke(0.5f + s.fout());
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@@ -199,7 +197,7 @@ public class Fx implements ContentList{
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});
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hitFuse = new Effect(14, e -> {
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Draw.color(Color.WHITE, Pal.surge, e.fin());
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Draw.color(Color.white, Pal.surge, e.fin());
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e.scaled(7f, s -> {
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Lines.stroke(0.5f + s.fout());
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@@ -218,7 +216,7 @@ public class Fx implements ContentList{
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});
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hitBulletBig = new Effect(13, e -> {
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Draw.color(Color.WHITE, Pal.lightOrange, e.fin());
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Draw.color(Color.white, Pal.lightOrange, e.fin());
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Lines.stroke(0.5f + e.fout() * 1.5f);
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Angles.randLenVectors(e.id, 8, e.finpow() * 30f, e.rotation, 50f, (x, y) -> {
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@@ -252,7 +250,7 @@ public class Fx implements ContentList{
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});
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hitLancer = new Effect(12, e -> {
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Draw.color(Color.WHITE);
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Draw.color(Color.white);
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Lines.stroke(e.fout() * 1.5f);
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Angles.randLenVectors(e.id, 8, e.finpow() * 17f, e.rotation, 360f, (x, y) -> {
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@@ -276,14 +274,14 @@ public class Fx implements ContentList{
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});
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hitLaser = new Effect(8, e -> {
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Draw.color(Color.WHITE, Pal.heal, e.fin());
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Draw.color(Color.white, Pal.heal, e.fin());
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Lines.stroke(0.5f + e.fout());
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Lines.circle(e.x, e.y, e.fin() * 5f);
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Draw.reset();
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});
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despawn = new Effect(12, e -> {
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Draw.color(Pal.lighterOrange, Color.GRAY, e.fin());
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Draw.color(Pal.lighterOrange, Color.gray, e.fin());
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Lines.stroke(e.fout());
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Angles.randLenVectors(e.id, 7, e.fin() * 7f, e.rotation, 40f, (x, y) -> {
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@@ -302,7 +300,7 @@ public class Fx implements ContentList{
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Lines.circle(e.x, e.y, 3f + i.fin() * 10f);
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});
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Draw.color(Color.GRAY);
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Draw.color(Color.gray);
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Angles.randLenVectors(e.id, 5, 2f + 23f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f);
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@@ -326,7 +324,7 @@ public class Fx implements ContentList{
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Lines.circle(e.x, e.y, 3f + i.fin() * 24f);
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});
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Draw.color(Color.GRAY);
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Draw.color(Color.gray);
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Angles.randLenVectors(e.id, 7, 2f + 28f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f);
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@@ -350,7 +348,7 @@ public class Fx implements ContentList{
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Lines.circle(e.x, e.y, 3f + i.fin() * 34f);
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});
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Draw.color(Color.GRAY);
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Draw.color(Color.gray);
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Angles.randLenVectors(e.id, 7, 2f + 30f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f);
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@@ -374,7 +372,7 @@ public class Fx implements ContentList{
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Lines.circle(e.x, e.y, 3f + i.fin() * 15f);
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});
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Draw.color(Color.GRAY);
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Draw.color(Color.gray);
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Angles.randLenVectors(e.id, 5, 2f + 23f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f);
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@@ -423,7 +421,7 @@ public class Fx implements ContentList{
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Lines.circle(e.x, e.y, 3f + i.fin() * 25f);
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});
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Draw.color(Color.GRAY);
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Draw.color(Color.gray);
|
||||
|
||||
Angles.randLenVectors(e.id, 6, 2f + 23f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f);
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||||
@@ -461,7 +459,7 @@ public class Fx implements ContentList{
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});
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||||
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fireSmoke = new Effect(35f, e -> {
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Draw.color(Color.GRAY);
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Draw.color(Color.gray);
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||||
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Angles.randLenVectors(e.id, 1, 2f + e.fin() * 7f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f);
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||||
@@ -471,7 +469,7 @@ public class Fx implements ContentList{
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||||
});
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||||
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steam = new Effect(35f, e -> {
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Draw.color(Color.LIGHT_GRAY);
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Draw.color(Color.lightGray);
|
||||
|
||||
Angles.randLenVectors(e.id, 2, 2f + e.fin() * 7f, (x, y) -> {
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||||
Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f);
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||||
@@ -481,7 +479,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
fireballsmoke = new Effect(25f, e -> {
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||||
Draw.color(Color.GRAY);
|
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Draw.color(Color.gray);
|
||||
|
||||
Angles.randLenVectors(e.id, 1, 2f + e.fin() * 7f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, 0.2f + e.fout() * 1.5f);
|
||||
@@ -511,7 +509,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
melting = new Effect(40f, e -> {
|
||||
Draw.color(Liquids.slag.color, Color.WHITE, e.fout() / 5f + Mathf.randomSeedRange(e.id, 0.12f));
|
||||
Draw.color(Liquids.slag.color, Color.white, e.fout() / 5f + Mathf.randomSeedRange(e.id, 0.12f));
|
||||
|
||||
Angles.randLenVectors(e.id, 2, 1f + e.fin() * 3f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, .2f + e.fout() * 1.2f);
|
||||
@@ -559,35 +557,35 @@ public class Fx implements ContentList{
|
||||
|
||||
|
||||
shockwave = new Effect(10f, 80f, e -> {
|
||||
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(Color.white, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 2f + 0.2f);
|
||||
Lines.circle(e.x, e.y, e.fin() * 28f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
bigShockwave = new Effect(10f, 80f, e -> {
|
||||
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(Color.white, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 3f);
|
||||
Lines.circle(e.x, e.y, e.fin() * 50f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
nuclearShockwave = new Effect(10f, 200f, e -> {
|
||||
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(Color.white, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 3f + 0.2f);
|
||||
Lines.circle(e.x, e.y, e.fin() * 140f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
impactShockwave = new Effect(13f, 300f, e -> {
|
||||
Draw.color(Pal.lighterOrange, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(Pal.lighterOrange, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 4f + 0.2f);
|
||||
Lines.circle(e.x, e.y, e.fin() * 200f);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
spawnShockwave = new Effect(20f, 400f, e -> {
|
||||
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(Color.white, Color.lightGray, e.fin());
|
||||
Lines.stroke(e.fout() * 3f + 0.5f);
|
||||
Lines.circle(e.x, e.y, e.fin() * (e.rotation + 50f));
|
||||
Draw.reset();
|
||||
@@ -599,14 +597,14 @@ public class Fx implements ContentList{
|
||||
Lines.circle(e.x, e.y, 3f + i.fin() * 10f);
|
||||
});
|
||||
|
||||
Draw.color(Color.GRAY);
|
||||
Draw.color(Color.gray);
|
||||
|
||||
Angles.randLenVectors(e.id, 6, 2f + 19f * e.finpow(), (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f);
|
||||
Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout() * 1f);
|
||||
});
|
||||
|
||||
Draw.color(Pal.lighterOrange, Pal.lightOrange, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.lighterOrange, Pal.lightOrange, Color.gray, e.fin());
|
||||
Lines.stroke(1.5f * e.fout());
|
||||
|
||||
Angles.randLenVectors(e.id + 1, 8, 1f + 23f * e.finpow(), (x, y) -> {
|
||||
@@ -624,14 +622,14 @@ public class Fx implements ContentList{
|
||||
Lines.circle(e.x, e.y, (3f + i.fin() * 14f) * intensity);
|
||||
});
|
||||
|
||||
Draw.color(Color.GRAY);
|
||||
Draw.color(Color.gray);
|
||||
|
||||
Angles.randLenVectors(e.id, e.finpow(), (int)(6 * intensity), 21f * intensity, (x, y, in, out) -> {
|
||||
Fill.circle(e.x + x, e.y + y, out * (2f + intensity) * 3 + 0.5f);
|
||||
Fill.circle(e.x + x / 2f, e.y + y / 2f, out * (intensity) * 3);
|
||||
});
|
||||
|
||||
Draw.color(Pal.lighterOrange, Pal.lightOrange, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.lighterOrange, Pal.lightOrange, Color.gray, e.fin());
|
||||
Lines.stroke((1.7f * e.fout()) * (1f + (intensity - 1f) / 2f));
|
||||
|
||||
Angles.randLenVectors(e.id + 1, e.finpow(), (int)(9 * intensity), 40f * intensity, (x, y, in, out) -> {
|
||||
@@ -647,14 +645,14 @@ public class Fx implements ContentList{
|
||||
Lines.circle(e.x, e.y, 3f + i.fin() * 14f);
|
||||
});
|
||||
|
||||
Draw.color(Color.GRAY);
|
||||
Draw.color(Color.gray);
|
||||
|
||||
Angles.randLenVectors(e.id, 6, 2f + 19f * e.finpow(), (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f);
|
||||
Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout() * 1f);
|
||||
});
|
||||
|
||||
Draw.color(Pal.lighterOrange, Pal.lightOrange, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.lighterOrange, Pal.lightOrange, Color.gray, e.fin());
|
||||
Lines.stroke(1.7f * e.fout());
|
||||
|
||||
Angles.randLenVectors(e.id + 1, 9, 1f + 23f * e.finpow(), (x, y) -> {
|
||||
@@ -665,7 +663,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
blockExplosionSmoke = new Effect(30, e -> {
|
||||
Draw.color(Color.GRAY);
|
||||
Draw.color(Color.gray);
|
||||
|
||||
Angles.randLenVectors(e.id, 6, 4f + 30f * e.finpow(), (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 3f);
|
||||
@@ -693,7 +691,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shootSmallSmoke = new Effect(20f, e -> {
|
||||
Draw.color(Pal.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.lighterOrange, Color.lightGray, Color.gray, e.fin());
|
||||
|
||||
Angles.randLenVectors(e.id, 5, e.finpow() * 6f, e.rotation, 20f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 1.5f);
|
||||
@@ -711,7 +709,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shootBig2 = new Effect(10, e -> {
|
||||
Draw.color(Pal.lightOrange, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.lightOrange, Color.gray, e.fin());
|
||||
float w = 1.2f + 8 * e.fout();
|
||||
Drawf.tri(e.x, e.y, w, 29f * e.fout(), e.rotation);
|
||||
Drawf.tri(e.x, e.y, w, 5f * e.fout(), e.rotation + 180f);
|
||||
@@ -719,7 +717,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shootBigSmoke = new Effect(17f, e -> {
|
||||
Draw.color(Pal.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.lighterOrange, Color.lightGray, Color.gray, e.fin());
|
||||
|
||||
Angles.randLenVectors(e.id, 8, e.finpow() * 19f, e.rotation, 10f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 2f + 0.2f);
|
||||
@@ -729,7 +727,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shootBigSmoke2 = new Effect(18f, e -> {
|
||||
Draw.color(Pal.lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.lightOrange, Color.lightGray, Color.gray, e.fin());
|
||||
|
||||
Angles.randLenVectors(e.id, 9, e.finpow() * 23f, e.rotation, 20f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 2.4f + 0.2f);
|
||||
@@ -739,7 +737,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shootSmallFlame = new Effect(32f, e -> {
|
||||
Draw.color(Pal.lightFlame, Pal.darkFlame, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.lightFlame, Pal.darkFlame, Color.gray, e.fin());
|
||||
|
||||
Angles.randLenVectors(e.id, 8, e.finpow() * 60f, e.rotation, 10f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.5f);
|
||||
@@ -749,7 +747,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shootPyraFlame = new Effect(33f, e -> {
|
||||
Draw.color(Pal.lightPyraFlame, Pal.darkPyraFlame, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.lightPyraFlame, Pal.darkPyraFlame, Color.gray, e.fin());
|
||||
|
||||
Angles.randLenVectors(e.id, 10, e.finpow() * 70f, e.rotation, 10f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.6f);
|
||||
@@ -759,7 +757,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shootLiquid = new Effect(40f, e -> {
|
||||
Draw.color(e.color, Color.WHITE, e.fout() / 6f + Mathf.randomSeedRange(e.id, 0.1f));
|
||||
Draw.color(e.color, Color.white, e.fout() / 6f + Mathf.randomSeedRange(e.id, 0.1f));
|
||||
|
||||
Angles.randLenVectors(e.id, 6, e.finpow() * 60f, e.rotation, 11f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, 0.5f + e.fout() * 2.5f);
|
||||
@@ -769,7 +767,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shellEjectSmall = new GroundEffect(30f, 400f, e -> {
|
||||
Draw.color(Pal.lightOrange, Color.LIGHT_GRAY, Pal.lightishGray, e.fin());
|
||||
Draw.color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin());
|
||||
float rot = Math.abs(e.rotation) + 90f;
|
||||
|
||||
int i = Mathf.sign(e.rotation);
|
||||
@@ -784,7 +782,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shellEjectMedium = new GroundEffect(34f, 400f, e -> {
|
||||
Draw.color(Pal.lightOrange, Color.LIGHT_GRAY, Pal.lightishGray, e.fin());
|
||||
Draw.color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin());
|
||||
float rot = e.rotation + 90f;
|
||||
for(int i : Mathf.signs){
|
||||
float len = (2f + e.finpow() * 10f) * i;
|
||||
@@ -795,7 +793,7 @@ public class Fx implements ContentList{
|
||||
2f, 3f, rot);
|
||||
}
|
||||
|
||||
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fin());
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
|
||||
for(int i : Mathf.signs){
|
||||
float ex = e.x, ey = e.y, fout = e.fout();
|
||||
@@ -808,7 +806,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
shellEjectBig = new GroundEffect(22f, 400f, e -> {
|
||||
Draw.color(Pal.lightOrange, Color.LIGHT_GRAY, Pal.lightishGray, e.fin());
|
||||
Draw.color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin());
|
||||
float rot = e.rotation + 90f;
|
||||
for(int i : Mathf.signs){
|
||||
float len = (4f + e.finpow() * 8f) * i;
|
||||
@@ -820,7 +818,7 @@ public class Fx implements ContentList{
|
||||
rot + e.fin() * 30f * i + Mathf.randomSeedRange(e.id + i + 9, 40f * e.fin()));
|
||||
}
|
||||
|
||||
Draw.color(Color.LIGHT_GRAY);
|
||||
Draw.color(Color.lightGray);
|
||||
|
||||
for(int i : Mathf.signs){
|
||||
float ex = e.x, ey = e.y, fout = e.fout();
|
||||
@@ -881,7 +879,7 @@ public class Fx implements ContentList{
|
||||
});
|
||||
|
||||
lightningShoot = new Effect(12f, e -> {
|
||||
Draw.color(Color.WHITE, Pal.lancerLaser, e.fin());
|
||||
Draw.color(Color.white, Pal.lancerLaser, e.fin());
|
||||
Lines.stroke(e.fout() * 1.2f + 0.5f);
|
||||
|
||||
Angles.randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> {
|
||||
@@ -895,7 +893,7 @@ public class Fx implements ContentList{
|
||||
reactorsmoke = new Effect(17, e -> {
|
||||
Angles.randLenVectors(e.id, 4, e.fin() * 8f, (x, y) -> {
|
||||
float size = 1f + e.fout() * 5f;
|
||||
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fin());
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -903,7 +901,7 @@ public class Fx implements ContentList{
|
||||
nuclearsmoke = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 4, e.fin() * 13f, (x, y) -> {
|
||||
float size = e.fslope() * 4f;
|
||||
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fin());
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -911,7 +909,7 @@ public class Fx implements ContentList{
|
||||
nuclearcloud = new Effect(90, 200f, e -> {
|
||||
Angles.randLenVectors(e.id, 10, e.finpow() * 90f, (x, y) -> {
|
||||
float size = e.fout() * 14f;
|
||||
Draw.color(Color.LIME, Color.GRAY, e.fin());
|
||||
Draw.color(Color.lime, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -919,7 +917,7 @@ public class Fx implements ContentList{
|
||||
impactsmoke = new Effect(60, e -> {
|
||||
Angles.randLenVectors(e.id, 7, e.fin() * 20f, (x, y) -> {
|
||||
float size = e.fslope() * 4f;
|
||||
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fin());
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -927,7 +925,7 @@ public class Fx implements ContentList{
|
||||
impactcloud = new Effect(140, 400f, e -> {
|
||||
Angles.randLenVectors(e.id, 20, e.finpow() * 160f, (x, y) -> {
|
||||
float size = e.fout() * 15f;
|
||||
Draw.color(Pal.lighterOrange, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(Pal.lighterOrange, Color.lightGray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -935,7 +933,7 @@ public class Fx implements ContentList{
|
||||
redgeneratespark = new Effect(18, e -> {
|
||||
Angles.randLenVectors(e.id, 5, e.fin() * 8f, (x, y) -> {
|
||||
float len = e.fout() * 4f;
|
||||
Draw.color(Pal.redSpark, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.redSpark, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, len, len);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -943,7 +941,7 @@ public class Fx implements ContentList{
|
||||
generatespark = new Effect(18, e -> {
|
||||
Angles.randLenVectors(e.id, 5, e.fin() * 8f, (x, y) -> {
|
||||
float len = e.fout() * 4f;
|
||||
Draw.color(Pal.orangeSpark, Color.GRAY, e.fin());
|
||||
Draw.color(Pal.orangeSpark, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, len, len);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -951,14 +949,14 @@ public class Fx implements ContentList{
|
||||
fuelburn = new Effect(23, e -> {
|
||||
Angles.randLenVectors(e.id, 5, e.fin() * 9f, (x, y) -> {
|
||||
float len = e.fout() * 4f;
|
||||
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fin());
|
||||
Draw.color(Color.lightGray, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, len, len);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
plasticburn = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Color.valueOf("e9ead3"), Color.GRAY, e.fin());
|
||||
Draw.color(Color.valueOf("e9ead3"), Color.gray, e.fin());
|
||||
Fill.circle(e.x + x, e.y + y, e.fout() * 1f);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -1000,21 +998,21 @@ public class Fx implements ContentList{
|
||||
});
|
||||
producesmoke = new Effect(12, e -> {
|
||||
Angles.randLenVectors(e.id, 8, 4f + e.fin() * 18f, (x, y) -> {
|
||||
Draw.color(Color.WHITE, Pal.accent, e.fin());
|
||||
Draw.color(Color.white, Pal.accent, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 1f + e.fout() * 3f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
smeltsmoke = new Effect(15, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 4f + e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Color.WHITE, e.color, e.fin());
|
||||
Draw.color(Color.white, e.color, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
formsmoke = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 5f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(Pal.plasticSmoke, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(Pal.plasticSmoke, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 0.2f + e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -1022,7 +1020,7 @@ public class Fx implements ContentList{
|
||||
blastsmoke = new Effect(26, e -> {
|
||||
Angles.randLenVectors(e.id, 12, 1f + e.fin() * 23f, (x, y) -> {
|
||||
float size = 2f + e.fout() * 6f;
|
||||
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.fin());
|
||||
Draw.color(Color.lightGray, Color.darkGray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -1030,7 +1028,7 @@ public class Fx implements ContentList{
|
||||
lava = new Effect(18, e -> {
|
||||
Angles.randLenVectors(e.id, 3, 1f + e.fin() * 10f, (x, y) -> {
|
||||
float size = e.fslope() * 4f;
|
||||
Draw.color(Color.ORANGE, Color.GRAY, e.fin());
|
||||
Draw.color(Color.orange, Color.gray, e.fin());
|
||||
Draw.rect("circle", e.x + x, e.y + y, size, size);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -1056,53 +1054,53 @@ public class Fx implements ContentList{
|
||||
Draw.reset();
|
||||
});
|
||||
purify = new Effect(10, e -> {
|
||||
Draw.color(Color.ROYAL, Color.GRAY, e.fin());
|
||||
Draw.color(Color.royal, Color.gray, e.fin());
|
||||
Lines.stroke(2f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
purifyoil = new Effect(10, e -> {
|
||||
Draw.color(Color.BLACK, Color.GRAY, e.fin());
|
||||
Draw.color(Color.black, Color.gray, e.fin());
|
||||
Lines.stroke(2f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
purifystone = new Effect(10, e -> {
|
||||
Draw.color(Color.ORANGE, Color.GRAY, e.fin());
|
||||
Draw.color(Color.orange, Color.gray, e.fin());
|
||||
Lines.stroke(2f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
|
||||
Draw.reset();
|
||||
});
|
||||
generate = new Effect(11, e -> {
|
||||
Draw.color(Color.ORANGE, Color.YELLOW, e.fin());
|
||||
Draw.color(Color.orange, Color.yellow, e.fin());
|
||||
Lines.stroke(1f);
|
||||
Lines.spikes(e.x, e.y, e.fin() * 5f, 2, 8);
|
||||
Draw.reset();
|
||||
});
|
||||
mine = new Effect(20, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 3f + e.fin() * 6f, (x, y) -> {
|
||||
Draw.color(e.color, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(e.color, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
mineBig = new Effect(30, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 4f + e.fin() * 8f, (x, y) -> {
|
||||
Draw.color(e.color, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(e.color, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
mineHuge = new Effect(40, e -> {
|
||||
Angles.randLenVectors(e.id, 8, 5f + e.fin() * 10f, (x, y) -> {
|
||||
Draw.color(e.color, Color.LIGHT_GRAY, e.fin());
|
||||
Draw.color(e.color, Color.lightGray, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
});
|
||||
smelt = new Effect(20, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 2f + e.fin() * 5f, (x, y) -> {
|
||||
Draw.color(Color.WHITE, e.color, e.fin());
|
||||
Draw.color(Color.white, e.color, e.fin());
|
||||
Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
@@ -1209,5 +1207,8 @@ public class Fx implements ContentList{
|
||||
Lines.poly(e.x, e.y, 6, e.rotation + e.fin(), 90);
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
coreLand = new Effect(120f, e -> {
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ public class Items implements ContentList{
|
||||
}};
|
||||
|
||||
coal = new Item("coal", Color.valueOf("272727")){{
|
||||
explosiveness = 0.4f;
|
||||
explosiveness = 0.2f;
|
||||
flammability = 1f;
|
||||
hardness = 2;
|
||||
}};
|
||||
|
||||
@@ -1,10 +1,14 @@
|
||||
package io.anuke.mindustry.content;
|
||||
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.mindustry.entities.Effects;
|
||||
import io.anuke.mindustry.game.ContentList;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.type.StatusEffect;
|
||||
|
||||
import static io.anuke.mindustry.Vars.waveTeam;
|
||||
|
||||
public class StatusEffects implements ContentList{
|
||||
public static StatusEffect none, burning, freezing, wet, melting, tarred, overdrive, shielded, shocked, corroded, boss;
|
||||
|
||||
@@ -37,8 +41,14 @@ public class StatusEffects implements ContentList{
|
||||
speedMultiplier = 0.9f;
|
||||
effect = Fx.wet;
|
||||
|
||||
trans(() -> shocked, ((unit, time, newTime, result) -> unit.damage(15f)));
|
||||
opposite(() -> burning, () -> shocked);
|
||||
trans(() -> shocked, ((unit, time, newTime, result) -> {
|
||||
unit.damage(20f);
|
||||
if(unit.getTeam() == waveTeam){
|
||||
Events.fire(Trigger.shock);
|
||||
}
|
||||
result.set(this, time);
|
||||
}));
|
||||
opposite(() -> burning);
|
||||
}};
|
||||
|
||||
melting = new StatusEffect(){{
|
||||
|
||||
@@ -8,10 +8,13 @@ import io.anuke.mindustry.world.Block;
|
||||
import static io.anuke.mindustry.content.Blocks.*;
|
||||
|
||||
public class TechTree implements ContentList{
|
||||
public static Array<TechNode> all;
|
||||
public static TechNode root;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
all = new Array<>();
|
||||
|
||||
root = node(coreShard, () -> {
|
||||
|
||||
node(conveyor, () -> {
|
||||
@@ -326,6 +329,7 @@ public class TechTree implements ContentList{
|
||||
context = this;
|
||||
children.run();
|
||||
context = last;
|
||||
all.add(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package io.anuke.mindustry.content;
|
||||
import io.anuke.arc.collection.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.entities.type.base.*;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
|
||||
Reference in New Issue
Block a user