Progress on new SFX (WIP)
Pitch is broken in the sound engine - this has already been fixed, but I haven't updated the natives
This commit is contained in:
@@ -3290,6 +3290,7 @@ public class Blocks{
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}
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}};
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shootSound = Sounds.shootDuo;
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recoil = 0.5f;
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shootY = 3f;
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reload = 20f;
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@@ -3792,7 +3793,7 @@ public class Blocks{
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ammoUseEffect = Fx.casing2;
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scaledHealth = 240;
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shootSound = Sounds.shootBig;
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shootSound = Sounds.shootFast;
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limitRange();
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coolant = consumeCoolant(0.2f);
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@@ -3891,7 +3892,7 @@ public class Blocks{
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envEnabled |= Env.space;
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scaledHealth = 220;
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shootSound = Sounds.shotgun;
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shootSound = Sounds.fuse;
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coolant = consumeCoolant(0.3f);
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float brange = range + 10f;
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@@ -3917,25 +3918,31 @@ public class Blocks{
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ripple = new ItemTurret("ripple"){{
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requirements(Category.turret, with(Items.copper, 150, Items.graphite, 135, Items.titanium, 60));
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ammo(
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Items.graphite, new ArtilleryBulletType(3f, 20){{
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Items.graphite, new ArtilleryBulletType(3f, 40){{
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hitEffect = new MultiEffect(Fx.flakExplosion, Fx.shockwaveSmaller);
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knockback = 0.8f;
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lifetime = 80f;
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width = height = 11f;
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width = 12f;
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height = 14f;
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collidesTiles = false;
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splashDamageRadius = 25f * 0.75f;
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splashDamage = 33f;
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splashDamageRadius = 30f * 0.75f;
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splashDamage = 70f;
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backColor = hitColor = trailColor = Pal.graphiteAmmoBack;
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frontColor = Pal.graphiteAmmoFront;
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despawnEffect = Fx.hitBulletColor;
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lifeScaleRandMax = 1.08f;
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lifeScaleRandMin = 0.95f;
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}},
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Items.silicon, new ArtilleryBulletType(3f, 20){{
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Items.silicon, new ArtilleryBulletType(3f, 40){{
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hitEffect = new MultiEffect(Fx.flakExplosion, Fx.shockwaveSmaller);
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knockback = 0.8f;
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lifetime = 80f;
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width = height = 11f;
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width = 12f;
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height = 14f;
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collidesTiles = false;
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splashDamageRadius = 25f * 0.75f;
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splashDamage = 33f;
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splashDamageRadius = 30f * 0.75f;
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splashDamage = 70f;
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reloadMultiplier = 1.2f;
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ammoMultiplier = 3f;
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homingPower = 0.08f;
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@@ -3947,15 +3954,18 @@ public class Blocks{
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despawnEffect = Fx.hitBulletColor;
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backColor = hitColor = trailColor = Pal.siliconAmmoBack;
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frontColor = Pal.siliconAmmoFront;
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lifeScaleRandMax = 1.08f;
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lifeScaleRandMin = 0.95f;
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}},
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Items.pyratite, new ArtilleryBulletType(3f, 24){{
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hitEffect = Fx.blastExplosion;
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Items.pyratite, new ArtilleryBulletType(3f, 48){{
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hitEffect = new MultiEffect(Fx.blastExplosion, Fx.shockwave);
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knockback = 0.8f;
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lifetime = 80f;
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width = height = 13f;
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width = 13f;
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height = 15f;
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collidesTiles = false;
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splashDamageRadius = 25f * 0.75f;
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splashDamage = 45f;
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splashDamageRadius = 30f * 0.75f;
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splashDamage = 90f;
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status = StatusEffects.burning;
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statusDuration = 60f * 12f;
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frontColor = Pal.lightishOrange;
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@@ -3964,31 +3974,37 @@ public class Blocks{
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trailEffect = Fx.incendTrail;
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ammoMultiplier = 4f;
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despawnEffect = Fx.hitBulletColor;
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lifeScaleRandMax = 1.08f;
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lifeScaleRandMin = 0.95f;
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}},
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Items.blastCompound, new ArtilleryBulletType(2f, 20, "shell"){{
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hitEffect = Fx.blastExplosion;
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Items.blastCompound, new ArtilleryBulletType(2f, 40, "shell"){{
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hitEffect = new MultiEffect(Fx.blastExplosion, Fx.shockwave);
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knockback = 0.8f;
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lifetime = 80f;
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width = height = 14f;
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width = 14f;
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height = 16f;
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collidesTiles = false;
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ammoMultiplier = 4f;
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splashDamageRadius = 45f * 0.75f;
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splashDamage = 55f;
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splashDamageRadius = 50f * 0.75f;
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splashDamage = 90f;
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status = StatusEffects.blasted;
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lifeScaleRandMax = 1.08f;
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lifeScaleRandMin = 0.95f;
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despawnEffect = Fx.hitBulletColor;
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despawnEffect = Fx.hitBulletColor;
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backColor = hitColor = trailColor = Pal.blastAmmoBack;
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frontColor = Pal.blastAmmoFront;
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}},
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Items.plastanium, new ArtilleryBulletType(3.4f, 20, "shell"){{
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hitEffect = Fx.plasticExplosion;
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Items.plastanium, new ArtilleryBulletType(3.4f, 40, "shell"){{
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hitEffect = new MultiEffect(Fx.plasticExplosion, Fx.shockwave);
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knockback = 1f;
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lifetime = 80f;
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width = height = 13f;
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width = 13f;
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height = 15f;
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collidesTiles = false;
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splashDamageRadius = 35f * 0.75f;
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splashDamage = 45f;
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splashDamageRadius = 40f * 0.75f;
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splashDamage = 90f;
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fragBullet = new BasicBulletType(2.5f, 10, "bullet"){{
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width = 10f;
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height = 12f;
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@@ -4002,18 +4018,21 @@ public class Blocks{
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fragBullets = 10;
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backColor = Pal.plastaniumBack;
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frontColor = Pal.plastaniumFront;
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lifeScaleRandMax = 1.08f;
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lifeScaleRandMin = 0.95f;
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}}
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);
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targetAir = false;
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size = 3;
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shoot.shots = 4;
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inaccuracy = 12f;
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reload = 60f;
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inaccuracy = 11f;
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reload = 120f;
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ammoEjectBack = 5f;
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ammoUseEffect = Fx.casing3Double;
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ammoPerShot = 2;
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velocityRnd = 0.2f;
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scaleLifetimeOffset = 1f / 9f;
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recoil = 6f;
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shake = 2f;
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@@ -4135,7 +4154,7 @@ public class Blocks{
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rotateSpeed = 10f;
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inaccuracy = 10f;
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shootCone = 30f;
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shootSound = Sounds.shootSnap;
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shootSound = Sounds.shootCyclone;
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coolant = consumeCoolant(0.3f);
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scaledHealth = 145;
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@@ -4243,7 +4262,7 @@ public class Blocks{
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shake = 2f;
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size = 4;
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shootCone = 24f;
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shootSound = Sounds.shootBig;
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shootSound = Sounds.shootSpectre;
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scaledHealth = 160;
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coolant = consumeCoolant(1f);
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@@ -1530,6 +1530,12 @@ public class Fx{
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Lines.circle(e.x, e.y, e.fin() * 28f);
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}),
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shockwaveSmaller = new Effect(9f, 80f, e -> {
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color(Color.white, Color.lightGray, e.fin());
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stroke(e.fout() * 2f + 0.2f);
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Lines.circle(e.x, e.y, e.fin() * 22f);
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}),
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bigShockwave = new Effect(10f, 80f, e -> {
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color(Color.white, Color.lightGray, e.fin());
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stroke(e.fout() * 3f);
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@@ -197,6 +197,8 @@ public class UnitTypes{
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stepShake = 0.15f;
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singleTarget = true;
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drownTimeMultiplier = 1.5f;
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stepSound = Sounds.mechStep;
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stepSoundVolume = 0.25f;
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abilities.add(new ShieldRegenFieldAbility(25f, 250f, 60f * 1, 60f));
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@@ -266,6 +268,7 @@ public class UnitTypes{
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mechFrontSway = 1.9f;
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mechSideSway = 0.6f;
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ammoType = new ItemAmmoType(Items.thorium);
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stepSound = Sounds.mechStep;
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weapons.add(
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new Weapon("reign-weapon"){{
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@@ -475,6 +478,8 @@ public class UnitTypes{
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immunities = ObjectSet.with(StatusEffects.burning);
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singleTarget = true;
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stepSound = Sounds.mechStep;
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stepSoundVolume = 0.25f;
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weapons.add(new Weapon("vela-weapon"){{
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mirror = false;
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@@ -1813,7 +1818,7 @@ public class UnitTypes{
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shake = 6f;
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recoil = 10.5f;
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shadow = 50f;
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shootSound = Sounds.railgun;
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shootSound = Sounds.shootOmura;
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ejectEffect = Fx.none;
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