Bugfixes
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@@ -28,7 +28,7 @@ public class EnergyFieldAbility extends Ability{
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public float x, y;
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public boolean targetGround = true, targetAir = true, hitBuildings = true, hitUnits = true;
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public int maxTargets = 25;
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public float healPercent = 2.5f;
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public float healPercent = 3f;
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public float layer = Layer.bullet - 0.001f, blinkScl = 20f, blinkSize = 0.1f;
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public float effectRadius = 5f, sectorRad = 0.14f, rotateSpeed = 0.5f;
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