Disabled Erekir invasions & planet simulation
This commit is contained in:
@@ -194,7 +194,7 @@ public class Universe{
|
||||
}
|
||||
|
||||
int wavesPassed = (int)(sector.info.secondsPassed*60f / sector.info.waveSpacing);
|
||||
boolean attacked = sector.info.waves;
|
||||
boolean attacked = sector.info.waves && sector.planet.allowWaveSimulation;
|
||||
|
||||
if(attacked){
|
||||
sector.info.wavesPassed = wavesPassed;
|
||||
@@ -243,7 +243,7 @@ public class Universe{
|
||||
}
|
||||
|
||||
//queue random invasions
|
||||
if(!sector.isAttacked() && sector.info.minutesCaptured > invasionGracePeriod && sector.info.hasSpawns){
|
||||
if(!sector.isAttacked() && sector.planet.allowSectorInvasion && sector.info.minutesCaptured > invasionGracePeriod && sector.info.hasSpawns){
|
||||
int count = sector.near().count(Sector::hasEnemyBase);
|
||||
|
||||
//invasion chance depends on # of nearby bases
|
||||
|
||||
Reference in New Issue
Block a user