Added delay after game-over to prevent SocketInUse error
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@@ -71,20 +71,23 @@ public class ServerControl extends Module {
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state.set(State.menu);
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Net.closeServer();
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if(mode != ShuffleMode.off) {
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Array<Map> maps = mode == ShuffleMode.both ? world.maps().getAllMaps() :
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mode == ShuffleMode.normal ? world.maps().getDefaultMaps() : world.maps().getCustomMaps();
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Timers.runTask(30f, () -> {
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Map previous = world.getMap();
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Map map = previous;
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while(map == previous || !map.visible) map = maps.random();
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if (mode != ShuffleMode.off) {
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Array<Map> maps = mode == ShuffleMode.both ? world.maps().getAllMaps() :
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mode == ShuffleMode.normal ? world.maps().getDefaultMaps() : world.maps().getCustomMaps();
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info("Selected next map to be {0}.", map.name);
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state.set(State.playing);
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logic.reset();
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world.loadMap(map);
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host();
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}
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Map previous = world.getMap();
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Map map = previous;
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while (map == previous || !map.visible) map = maps.random();
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info("Selected next map to be {0}.", map.name);
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state.set(State.playing);
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logic.reset();
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world.loadMap(map);
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host();
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}
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});
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});
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});
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