Added additional info to block descriptions
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@@ -6,20 +6,26 @@ import com.badlogic.gdx.Gdx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.ucore.scene.ui.layout.Unit;
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/**ick, global state*/
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public class Vars{
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//shorthand for whether or not this is running on android
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public static final boolean android = (Gdx.app.getType() == ApplicationType.Android);
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//how far away from the player blocks can be placed
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public static final float placerange = 66;
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//respawn time in frames
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public static final float respawnduration = 60*4;
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//time between waves in frames
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public static final float wavespace = 20*60*(android ? 2 : 1);
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//how far away from spawn points the player can't place blocks
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public static final float enemyspawnspace = 65;
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//scale of the font
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public static final float fontscale = Unit.dp.inPixels(1f)/2f;
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//camera zoom displayed on startup
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public static final int baseCameraScale = Math.round(Unit.dp.inPixels(4));
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//how much the zoom changes every zoom button press
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public static final int zoomScale = Math.round(Unit.dp.inPixels(1));
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//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
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public static boolean debug = false;
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//number of save slots-- increasing may lead to layout issues
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public static final int saveSlots = 4;
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//turret and enemy shoot speed inverse multiplier
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