Fixed most main menu bugs

This commit is contained in:
Anuken
2018-12-27 17:14:07 -05:00
parent db546412f1
commit 3fc278c7b7
6 changed files with 10 additions and 11 deletions

View File

@@ -11,7 +11,6 @@ import io.anuke.arc.function.Consumer;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Colors;
import io.anuke.arc.graphics.g2d.BitmapFont;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.math.Interpolation;
import io.anuke.arc.scene.Group;
@@ -144,7 +143,6 @@ public class UI implements ApplicationListener{
Core.scene.act();
Core.scene.draw();
Draw.flush();
}
@Override

View File

@@ -324,6 +324,8 @@ public class MapView extends Element implements GestureListener{
Lines.stroke(Unit.dp.scl(3f));
Lines.rect(x, y, width, height);
Draw.reset();
ScissorStack.popScissors();
}
private boolean active(){
@@ -337,7 +339,7 @@ public class MapView extends Element implements GestureListener{
public boolean pan(float x, float y, float deltaX, float deltaY){
if(!active()) return false;
offsetx += deltaX / zoom;
offsety -= deltaY / zoom;
offsety += deltaY / zoom;
return false;
}

View File

@@ -3,6 +3,7 @@ package io.anuke.mindustry.graphics;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.VertexAttributes.Usage;
import io.anuke.arc.graphics.g2d.BatchShader;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.graphics.glutils.Shader;
import io.anuke.arc.math.Mathf;
@@ -63,7 +64,7 @@ public class IndexedRenderer implements Disposable{
texture.bind();
program.setUniformMatrix("u_projTrans", combined);
program.setUniformMatrix4("u_projTrans", BatchShader.copyTransform(combined));
program.setUniformi("u_texture", 0);
mesh.render(program, GL20.GL_TRIANGLES, 0, vertices.length / 5);

View File

@@ -17,9 +17,9 @@ public class BackgroundFragment extends Fragment{
public void build(Group parent){
Core.scene.table().addRect((a, b, w, h) -> {
Draw.colorl(0.1f);
Fill.rect(0, 0, w, h);
Fill.crect(0, 0, w, h);
Draw.shader(Shaders.menu);
Fill.rect(0, 0, w, h);
Fill.crect(0, 0, w, h);
Draw.shader();
boolean portrait = Core.graphics.getWidth() < Core.graphics.getHeight();
@@ -29,7 +29,7 @@ public class BackgroundFragment extends Fragment{
float logoh = logo.getHeight() * logoscl;
Draw.color();
Draw.rect(logo, (int) (w / 2 - logow / 2), (int) (h - logoh + 15 - Unit.dp.scl(portrait ? 30f : 0)), logow, logoh);
Draw.rect(logo, (int) (w / 2), (int) (h - logoh + 15 - Unit.dp.scl(portrait ? 30f : 0)) + logoh/2, logow, logoh);
}).visible(() -> state.is(State.menu)).grow();
}
}