Fixed most main menu bugs
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@@ -11,7 +11,6 @@ import io.anuke.arc.function.Consumer;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.Colors;
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import io.anuke.arc.graphics.g2d.BitmapFont;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.input.KeyCode;
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import io.anuke.arc.math.Interpolation;
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import io.anuke.arc.scene.Group;
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@@ -144,7 +143,6 @@ public class UI implements ApplicationListener{
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Core.scene.act();
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Core.scene.draw();
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Draw.flush();
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}
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@Override
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@@ -324,6 +324,8 @@ public class MapView extends Element implements GestureListener{
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Lines.stroke(Unit.dp.scl(3f));
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Lines.rect(x, y, width, height);
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Draw.reset();
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ScissorStack.popScissors();
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}
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private boolean active(){
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@@ -337,7 +339,7 @@ public class MapView extends Element implements GestureListener{
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public boolean pan(float x, float y, float deltaX, float deltaY){
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if(!active()) return false;
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offsetx += deltaX / zoom;
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offsety -= deltaY / zoom;
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offsety += deltaY / zoom;
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return false;
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}
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@@ -3,6 +3,7 @@ package io.anuke.mindustry.graphics;
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import io.anuke.arc.Core;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.VertexAttributes.Usage;
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import io.anuke.arc.graphics.g2d.BatchShader;
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import io.anuke.arc.graphics.g2d.TextureRegion;
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import io.anuke.arc.graphics.glutils.Shader;
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import io.anuke.arc.math.Mathf;
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@@ -63,7 +64,7 @@ public class IndexedRenderer implements Disposable{
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texture.bind();
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program.setUniformMatrix("u_projTrans", combined);
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program.setUniformMatrix4("u_projTrans", BatchShader.copyTransform(combined));
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program.setUniformi("u_texture", 0);
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mesh.render(program, GL20.GL_TRIANGLES, 0, vertices.length / 5);
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@@ -17,9 +17,9 @@ public class BackgroundFragment extends Fragment{
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public void build(Group parent){
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Core.scene.table().addRect((a, b, w, h) -> {
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Draw.colorl(0.1f);
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Fill.rect(0, 0, w, h);
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Fill.crect(0, 0, w, h);
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Draw.shader(Shaders.menu);
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Fill.rect(0, 0, w, h);
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Fill.crect(0, 0, w, h);
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Draw.shader();
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boolean portrait = Core.graphics.getWidth() < Core.graphics.getHeight();
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@@ -29,7 +29,7 @@ public class BackgroundFragment extends Fragment{
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float logoh = logo.getHeight() * logoscl;
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Draw.color();
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Draw.rect(logo, (int) (w / 2 - logow / 2), (int) (h - logoh + 15 - Unit.dp.scl(portrait ? 30f : 0)), logow, logoh);
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Draw.rect(logo, (int) (w / 2), (int) (h - logoh + 15 - Unit.dp.scl(portrait ? 30f : 0)) + logoh/2, logow, logoh);
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}).visible(() -> state.is(State.menu)).grow();
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}
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}
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