Optimized floor rendering
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.graphics.DrawLayer;
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import io.anuke.mindustry.graphics.CacheLayer;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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@@ -28,7 +28,7 @@ public class Blocks {
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space = new Floor("space") {{
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variants = 0;
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drawLayer = DrawLayer.space;
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cacheLayer = CacheLayer.space;
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solid = true;
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}},
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@@ -46,7 +46,7 @@ public class Blocks {
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status = StatusEffects.wet;
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statusIntensity = 1f;
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drownTime = 140f;
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drawLayer = DrawLayer.water;
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cacheLayer = CacheLayer.water;
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}},
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water = new Floor("water") {{
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@@ -57,7 +57,7 @@ public class Blocks {
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statusIntensity = 0.9f;
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liquidDrop = Liquids.water;
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liquid = true;
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drawLayer = DrawLayer.water;
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cacheLayer = CacheLayer.water;
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}},
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lava = new Floor("lava") {{
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@@ -69,7 +69,7 @@ public class Blocks {
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variants = 0;
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liquidDrop = Liquids.lava;
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liquid = true;
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drawLayer = DrawLayer.lava;
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cacheLayer = CacheLayer.lava;
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}},
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oil = new Floor("oil") {{
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@@ -80,7 +80,7 @@ public class Blocks {
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variants = 0;
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liquidDrop = Liquids.oil;
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liquid = true;
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drawLayer = DrawLayer.oil;
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cacheLayer = CacheLayer.oil;
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}},
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stone = new Floor("stone") {{
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