Optimized floor rendering

This commit is contained in:
Anuken
2018-05-02 11:38:44 -04:00
parent 72fc673020
commit 3fcdfbd01a
12 changed files with 90 additions and 60 deletions

View File

@@ -107,7 +107,7 @@ public class BlockRenderer{
Graphics.end();
floorRenderer.beginDraw();
floorRenderer.drawLayer(DrawLayer.walls);
floorRenderer.drawLayer(CacheLayer.walls);
floorRenderer.endDraw();
Graphics.begin();

View File

@@ -8,7 +8,7 @@ import io.anuke.ucore.graphics.Shader;
import static io.anuke.mindustry.Vars.renderer;
public enum DrawLayer {
public enum CacheLayer {
water{
@Override
public void begin(){

View File

@@ -8,7 +8,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.IntSet;
import com.badlogic.gdx.utils.IntSet.IntSetIterator;
import com.badlogic.gdx.utils.async.AsyncExecutor;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
@@ -27,10 +27,8 @@ import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.world;
public class FloorRenderer {
private final static int vsize = 4;
private final static int chunksize = 32;
private final static int chunksize = 64;
private AsyncExecutor executor = new AsyncExecutor(8);
private Chunk[][] cache;
private CacheBatch cbatch;
private IntSet drawnLayerSet = new IntSet();
@@ -59,7 +57,7 @@ public class FloorRenderer {
}
}
int layers = DrawLayer.values().length;
int layers = CacheLayer.values().length;
drawnLayers.clear();
drawnLayerSet.clear();
@@ -95,7 +93,7 @@ public class FloorRenderer {
beginDraw();
for(int i = 0; i < drawnLayers.size; i ++) {
DrawLayer layer = DrawLayer.values()[drawnLayers.get(i)];
CacheLayer layer = CacheLayer.values()[drawnLayers.get(i)];
drawLayer(layer);
}
@@ -115,7 +113,7 @@ public class FloorRenderer {
cbatch.endDraw();
}
public void drawLayer(DrawLayer layer){
public void drawLayer(CacheLayer layer){
OrthographicCamera camera = Core.camera;
int crangex = (int)(camera.viewportWidth * camera.zoom / (chunksize * tilesize))+1;
@@ -133,6 +131,7 @@ public class FloorRenderer {
}
Chunk chunk = cache[worldx][worldy];
if(chunk.caches[layer.ordinal()] == -1) continue;
cbatch.drawCache(chunk.caches[layer.ordinal()]);
}
}
@@ -148,13 +147,28 @@ public class FloorRenderer {
private void cacheChunk(int cx, int cy){
Chunk chunk = cache[cx][cy];
//long time = TimeUtils.nanoTime();
for(DrawLayer layer : DrawLayer.values()){
ObjectSet<CacheLayer> used = new ObjectSet<>();
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++) {
for (int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++) {
Tile tile = world.tile(tilex, tiley);
if (tile != null){
used.add(tile.block().cacheLayer == CacheLayer.walls ?
CacheLayer.walls : tile.floor().cacheLayer);
}
}
}
for(CacheLayer layer : used){
cacheChunkLayer(cx, cy, chunk, layer);
}
// Log.info("Time to cache a chunk: {0}", TimeUtils.timeSinceNanos(time) / 1000000f);
}
private void cacheChunkLayer(int cx, int cy, Chunk chunk, DrawLayer layer){
private void cacheChunkLayer(int cx, int cy, Chunk chunk, CacheLayer layer){
Graphics.useBatch(cbatch);
cbatch.begin();
@@ -164,13 +178,13 @@ public class FloorRenderer {
Tile tile = world.tile(tilex, tiley);
if(tile == null) continue;
if(tile.floor().drawLayer == layer && tile.block().drawLayer != DrawLayer.walls){
if(tile.floor().cacheLayer == layer && tile.block().cacheLayer != CacheLayer.walls){
tile.floor().draw(tile);
}else if(tile.floor().drawLayer.ordinal() < layer.ordinal() && tile.block().drawLayer != DrawLayer.walls && layer != DrawLayer.walls){
}else if(tile.floor().cacheLayer.ordinal() < layer.ordinal() && tile.block().cacheLayer != CacheLayer.walls && layer != CacheLayer.walls){
tile.floor().drawNonLayer(tile);
}
if(tile.block().drawLayer == layer && layer == DrawLayer.walls){
if(tile.block().cacheLayer == layer && layer == CacheLayer.walls){
Block block = tile.block();
block.draw(tile);
}
@@ -183,7 +197,7 @@ public class FloorRenderer {
}
private class Chunk{
int[] caches = new int[DrawLayer.values().length];
int[] caches = new int[CacheLayer.values().length];
}
public void clearTiles(){