Armor Multiplier Display Adjustments (#11710)

* Made Armor Weakness a number rather than a % for display.

* Renamed to ArmorPiercing to PartialArmorPierce

* ArmorMult doesn't display if Pierce Armor is On
renamed the bundle to "% armor pierce"

* Just In Case
This commit is contained in:
SomeonesShade
2026-02-26 11:31:30 +08:00
committed by GitHub
parent 515c7e9f72
commit 3fd0d817e7
36 changed files with 73 additions and 73 deletions

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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor pierce
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles