Armor Multiplier Display Adjustments (#11710)
* Made Armor Weakness a number rather than a % for display. * Renamed to ArmorPiercing to PartialArmorPierce * ArmorMult doesn't display if Pierce Armor is On renamed the bundle to "% armor pierce" * Just In Case
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
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bullet.incendiary = [stat]incendiaire
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bullet.homing = [stat]autoguidé
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bullet.armorpierce = [stat]perceur d'armure
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
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bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
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