Armor Multiplier Display Adjustments (#11710)

* Made Armor Weakness a number rather than a % for display.

* Renamed to ArmorPiercing to PartialArmorPierce

* ArmorMult doesn't display if Pierce Armor is On
renamed the bundle to "% armor pierce"

* Just In Case
This commit is contained in:
SomeonesShade
2026-02-26 11:31:30 +08:00
committed by GitHub
parent 515c7e9f72
commit 3fd0d817e7
36 changed files with 73 additions and 73 deletions

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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
bullet.incendiary = [stat]방화[]
bullet.homing = [stat]유도[]
bullet.armorpierce = [stat]방어 관통
bullet.armorweakness = [red]{0}%[lightgray] 방어력 취약
bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통
bullet.armorweakness = [red]{0}x[lightgray] 방어력 취약
bullet.partialarmorpierce = [stat]{0}%[lightgray] 방어력 관통
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일