Armor Multiplier Display Adjustments (#11710)
* Made Armor Weakness a number rather than a % for display. * Renamed to ArmorPiercing to PartialArmorPierce * ArmorMult doesn't display if Pierce Armor is On renamed the bundle to "% armor pierce" * Just In Case
This commit is contained in:
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.homing = [stat]homing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor pierce
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
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bullet.incendiary = [stat] запальны
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bullet.incendiary = [stat] запальны
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bullet.homing = [stat] саманаводных
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bullet.homing = [stat] саманаводных
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bullet.armorpierce = [stat]armor piercing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
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bullet.incendiary = [stat]Подпалване
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bullet.incendiary = [stat]Подпалване
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bullet.homing = [stat]Самонасочване
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bullet.homing = [stat]Самонасочване
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bullet.armorpierce = [stat]Пробождане на броня
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bullet.armorpierce = [stat]Пробождане на броня
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
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bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
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bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
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bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
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bullet.incendiary = [stat]incendiari
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bullet.incendiary = [stat]incendiari
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bullet.homing = [stat]munició guiada
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bullet.homing = [stat]munició guiada
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bullet.armorpierce = [stat]perforador d’armadures
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bullet.armorpierce = [stat]perforador d’armadures
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
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bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
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bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
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bullet.incendiary = [stat]zápalný
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bullet.incendiary = [stat]zápalný
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bullet.homing = [stat]samonaváděcí
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bullet.homing = [stat]samonaváděcí
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bullet.armorpierce = [stat]proražení brnění
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bullet.armorpierce = [stat]proražení brnění
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
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bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
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bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
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bullet.incendiary = [stat]brændfarlig
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bullet.incendiary = [stat]brændfarlig
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bullet.homing = [stat]målsøgende
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bullet.homing = [stat]målsøgende
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bullet.armorpierce = [stat]armor piercing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
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bullet.incendiary = [stat]entzündend
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bullet.incendiary = [stat]entzündend
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bullet.homing = [stat]zielsuchend
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bullet.homing = [stat]zielsuchend
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bullet.armorpierce = [stat]panzerbrechend
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bullet.armorpierce = [stat]panzerbrechend
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
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bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
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bullet.incendiary = [stat]incendiaria
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bullet.incendiary = [stat]incendiaria
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bullet.homing = [stat]rastreadora
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bullet.homing = [stat]rastreadora
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bullet.armorpierce = [stat]perforación de armadura
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bullet.armorpierce = [stat]perforación de armadura
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bullet.armorweakness = [red]{0}%[lightgray] debilidad contra armadura
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bullet.armorweakness = [red]{0}x[lightgray] debilidad contra armadura
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bullet.armorpiercing = [stat]{0}%[lightgray] perforación de armadura
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bullet.partialarmorpierce = [stat]{0}%[lightgray] perforación de armadura
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura
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bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
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bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
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bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
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bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
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bullet.incendiary = [stat]süttiv
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bullet.incendiary = [stat]süttiv
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bullet.homing = [stat]isesihtiv
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bullet.homing = [stat]isesihtiv
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bullet.armorpierce = [stat]armor piercing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
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bullet.incendiary = [stat]su-eragilea
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bullet.incendiary = [stat]su-eragilea
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bullet.homing = [stat]gidatua
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bullet.homing = [stat]gidatua
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bullet.armorpierce = [stat]armadura zulatzea
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bullet.armorpierce = [stat]armadura zulatzea
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
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bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
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bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
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bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
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bullet.incendiary = [stat]sytyttävä
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bullet.incendiary = [stat]sytyttävä
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bullet.homing = [stat]itseohjautuva
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bullet.homing = [stat]itseohjautuva
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bullet.armorpierce = [stat]haarniskan läpäisevä
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bullet.armorpierce = [stat]haarniskan läpäisevä
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.homing = [stat]homing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
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bullet.incendiary = [stat]incendiaire
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bullet.incendiary = [stat]incendiaire
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bullet.homing = [stat]autoguidé
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bullet.homing = [stat]autoguidé
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bullet.armorpierce = [stat]perceur d'armure
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bullet.armorpierce = [stat]perceur d'armure
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
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bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
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bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
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bullet.incendiary = [stat]gyújtó
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bullet.incendiary = [stat]gyújtó
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bullet.homing = [stat]nyomkövető
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bullet.homing = [stat]nyomkövető
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bullet.armorpierce = [stat]páncélátütő
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bullet.armorpierce = [stat]páncélátütő
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bullet.armorweakness = [red]{0}%[lightgray] páncélgyengítés
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bullet.armorweakness = [red]{0}x[lightgray] páncélgyengítés
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bullet.armorpiercing = [stat]{0}%[lightgray] páncélátütés
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bullet.partialarmorpierce = [stat]{0}%[lightgray] páncélátütés
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bullet.antiarmor = [stat]{0} db[lightgray] páncélelhárító lövedék
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bullet.antiarmor = [stat]{0} db[lightgray] páncélelhárító lövedék
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bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
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bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
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bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
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bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
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bullet.incendiary = [stat]membakar
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bullet.incendiary = [stat]membakar
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bullet.homing = [stat]mengejar
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bullet.homing = [stat]mengejar
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bullet.armorpierce = [stat]menembus pelindung
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bullet.armorpierce = [stat]menembus pelindung
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bullet.armorweakness = [red]{0}%[lightgray] melemahkan pelindung
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bullet.armorweakness = [red]{0}x[lightgray] melemahkan pelindung
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bullet.armorpiercing = [stat]{0}%[lightgray] menembus pelindung
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bullet.partialarmorpierce = [stat]{0}%[lightgray] menembus pelindung
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bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
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bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
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bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
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bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
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bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
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bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
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bullet.incendiary = [stat]incendiario
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bullet.incendiary = [stat]incendiario
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bullet.homing = [stat]autoguidato
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bullet.homing = [stat]autoguidato
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bullet.armorpierce = [stat]perforazione alle armature
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bullet.armorpierce = [stat]perforazione alle armature
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
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bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
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bullet.incendiary = [stat]焼夷弾
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bullet.incendiary = [stat]焼夷弾
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bullet.homing = [stat]追尾弾
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bullet.homing = [stat]追尾弾
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bullet.armorpierce = [stat]装甲貫通
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bullet.armorpierce = [stat]装甲貫通
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
||||||
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
|||||||
bullet.incendiary = [stat]방화[]
|
bullet.incendiary = [stat]방화[]
|
||||||
bullet.homing = [stat]유도[]
|
bullet.homing = [stat]유도[]
|
||||||
bullet.armorpierce = [stat]방어 관통
|
bullet.armorpierce = [stat]방어 관통
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] 방어력 취약
|
bullet.armorweakness = [red]{0}x[lightgray] 방어력 취약
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] 방어력 관통
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
||||||
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
|||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
bullet.homing = [stat]sekimas
|
bullet.homing = [stat]sekimas
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
|
|||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
bullet.homing = [stat]doelzoekend
|
bullet.homing = [stat]doelzoekend
|
||||||
bullet.armorpierce = [stat]pantserdoorborend
|
bullet.armorpierce = [stat]pantserdoorborend
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
bullet.homing = [stat]naprowadzający
|
bullet.homing = [stat]naprowadzający
|
||||||
bullet.armorpierce = [stat]przebijający pancerz
|
bullet.armorpierce = [stat]przebijający pancerz
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
bullet.homing = [stat]Guiado
|
bullet.homing = [stat]Guiado
|
||||||
bullet.armorpierce = [stat]pentração de armadura
|
bullet.armorpierce = [stat]pentração de armadura
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiário
|
bullet.incendiary = [stat]incendiário
|
||||||
bullet.homing = [stat]guiado
|
bullet.homing = [stat]guiado
|
||||||
bullet.armorpierce = [stat]perfuração de armadura
|
bullet.armorpierce = [stat]perfuração de armadura
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
||||||
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]incendiar
|
bullet.incendiary = [stat]incendiar
|
||||||
bullet.homing = [stat]cu radar
|
bullet.homing = [stat]cu radar
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
|||||||
bullet.incendiary = [stat]зажигательный
|
bullet.incendiary = [stat]зажигательный
|
||||||
bullet.homing = [stat]самонаводящийся
|
bullet.homing = [stat]самонаводящийся
|
||||||
bullet.armorpierce = [stat]бронебойный
|
bullet.armorpierce = [stat]бронебойный
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]zapaljiv
|
bullet.incendiary = [stat]zapaljiv
|
||||||
bullet.homing = [stat]samonavođenje
|
bullet.homing = [stat]samonavođenje
|
||||||
bullet.armorpierce = [stat]proboj oklopa
|
bullet.armorpierce = [stat]proboj oklopa
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
|
|||||||
bullet.incendiary = [stat]ติดไฟ
|
bullet.incendiary = [stat]ติดไฟ
|
||||||
bullet.homing = [stat]ติดตามตัว
|
bullet.homing = [stat]ติดตามตัว
|
||||||
bullet.armorpierce = [stat]เจาะเกราะ
|
bullet.armorpierce = [stat]เจาะเกราะ
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
||||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
|
|||||||
bullet.incendiary = [stat]yakıcı
|
bullet.incendiary = [stat]yakıcı
|
||||||
bullet.homing = [stat]güdümlü
|
bullet.homing = [stat]güdümlü
|
||||||
bullet.armorpierce = [stat]zırh delici
|
bullet.armorpierce = [stat]zırh delici
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
||||||
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
|
|||||||
bullet.incendiary = [stat]запальний
|
bullet.incendiary = [stat]запальний
|
||||||
bullet.homing = [stat]самонаведення
|
bullet.homing = [stat]самонаведення
|
||||||
bullet.armorpierce = [stat]бронебійність
|
bullet.armorpierce = [stat]бронебійність
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
||||||
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {
|
|||||||
bullet.incendiary = [stat]gây cháy
|
bullet.incendiary = [stat]gây cháy
|
||||||
bullet.homing = [stat]truy đuổi
|
bullet.homing = [stat]truy đuổi
|
||||||
bullet.armorpierce = [stat]xuyên giáp
|
bullet.armorpierce = [stat]xuyên giáp
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] giảm giáp
|
bullet.armorweakness = [red]{0}x[lightgray] giảm giáp
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] xuyên giáp
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
||||||
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
||||||
|
|||||||
@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray]
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bullet.incendiary = [stat]燃烧
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bullet.incendiary = [stat]燃烧
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bullet.homing = [stat]追踪
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bullet.homing = [stat]追踪
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bullet.armorpierce = [stat]穿甲
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bullet.armorpierce = [stat]穿甲
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
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bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
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bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
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bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
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@@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
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bullet.incendiary = [stat]燃燒
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bullet.incendiary = [stat]燃燒
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bullet.homing = [stat]追蹤
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bullet.homing = [stat]追蹤
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bullet.armorpierce = [stat]穿甲
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bullet.armorpierce = [stat]穿甲
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
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bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
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bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
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bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
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@@ -733,11 +733,11 @@ public class StatValues{
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sep(bt, "@bullet.armorpierce");
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sep(bt, "@bullet.armorpierce");
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}
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}
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if(type.armorMultiplier != 1f){
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if(type.armorMultiplier != 1f && !type.pierceArmor){
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if(type.armorMultiplier > 1f){
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if(type.armorMultiplier > 1f){
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sep(bt, Core.bundle.format("bullet.armorweakness", (int)(type.armorMultiplier * 100)));
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sep(bt, Core.bundle.format("bullet.armorweakness", (type.armorMultiplier)));
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}else if(Mathf.sign(type.armorMultiplier) == 1){
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}else if(Mathf.sign(type.armorMultiplier) == 1){
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sep(bt, Core.bundle.format("bullet.armorpiercing", (int)((1 - type.armorMultiplier) * 100)));
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sep(bt, Core.bundle.format("bullet.partialarmorpierce", (int)((1 - type.armorMultiplier) * 100)));
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}else{
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}else{
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sep(bt, Core.bundle.format("bullet.antiarmor", (-type.armorMultiplier)));
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sep(bt, Core.bundle.format("bullet.antiarmor", (-type.armorMultiplier)));
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}
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}
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Reference in New Issue
Block a user