From 3fd5f52545b80c0ae4d2e3d03af8279504b29e41 Mon Sep 17 00:00:00 2001 From: Anuken Date: Tue, 25 Jul 2023 12:14:15 -0400 Subject: [PATCH] Fixed #8837 --- core/assets/shaders/water.frag | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/core/assets/shaders/water.frag b/core/assets/shaders/water.frag index 51c56f26a1..9e1c8e650f 100644 --- a/core/assets/shaders/water.frag +++ b/core/assets/shaders/water.frag @@ -19,7 +19,9 @@ void main(){ float stime = u_time / 5.0; - vec3 color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)).rgb * vec3(0.9, 0.9, 1); + vec4 sampled = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)); + + vec3 color = sampled.rgb * vec3(0.9, 0.9, 1); float tester = mod((coords.x + coords.y*1.1 + sin(stime / 8.0 + coords.x/5.0 - coords.y/100.0)*2.0) + sin(stime / 20.0 + coords.y/3.0) * 1.0 + @@ -32,5 +34,5 @@ void main(){ color *= 1.2; } - gl_FragColor = vec4(color.rgb, 1.0); + gl_FragColor = vec4(color.rgb, min(sampled.a * 100.0, 1.0)); }