Changed pathfinding algorithm slightly, added debugging for paths
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@@ -30,6 +30,6 @@ void main() {
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if(any){
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gl_FragColor = u_color;
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}else{
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gl_FragColor = texture2D(u_texture, T);
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gl_FragColor = texture2D(u_texture, T) * v_color;
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}
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}
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