Changed pathfinding algorithm slightly, added debugging for paths
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@@ -46,6 +46,8 @@ public class Vars{
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public static boolean infiniteAmmo = false;
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//whether to show paths of enemies
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public static boolean showPaths = true;
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//if false, player is always hidden
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public static boolean showPlayer = true;
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//number of save slots-- increasing may lead to layout issues
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//TODO named save slots, possibly with a scroll dialog
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public static final int saveSlots = 8;
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