Changed pathfinding algorithm slightly, added debugging for paths
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@@ -56,6 +56,8 @@ public class Player extends DestructibleEntity{
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@Override
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public void draw(){
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if(!Vars.showPlayer) return;
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if(Vars.snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate")){
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Draw.rect("mech-"+mech.name(), (int)x, (int)y, direction.angle()-90);
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}else{
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@@ -18,7 +18,7 @@ import io.anuke.ucore.util.Tmp;
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public class Enemy extends DestructibleEntity{
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public final static Color[] tierColors = { Color.valueOf("ffe451"), Color.valueOf("f48e20"), Color.valueOf("ff6757"), Color.valueOf("ff2d86") };
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public final static int maxtier = 4;
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public final static float maxIdle = 60*3f;
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public final static float maxIdle = 60*1.5f;
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protected float speed = 0.4f;
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protected float reload = 32;
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@@ -142,11 +142,16 @@ public class Enemy extends DestructibleEntity{
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Bullet out = new Bullet(bullet, this, x + Angles.x(), y + Angles.y(), this.angle + rotation).add();
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out.damage = (int) (damage * Vars.multiplier);
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}
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/*
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public void findClosestNode(){
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int index = 0;
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int cindex = -1;
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float dst = Float.MAX_VALUE;
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UCore.log("Finding closest.");
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Tile[] clone = path.clone();
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UCore.log(clone.length);
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//find closest node index
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for(Tile tile : path){
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@@ -171,7 +176,7 @@ public class Enemy extends DestructibleEntity{
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set(x2 * Vars.tilesize, y2 * Vars.tilesize);
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});
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}
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}
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}*/
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@Override
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public void added(){
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@@ -221,7 +226,7 @@ public class Enemy extends DestructibleEntity{
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xvelocity = (x - lastx) / Timers.delta();
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yvelocity = (y - lasty) / Timers.delta();
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float minv = 0.001f;
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float minv = 0.0001f;
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if(xvelocity < minv && yvelocity < minv && node > 0){
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idletime += Timers.delta();
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@@ -248,6 +253,12 @@ public class Enemy extends DestructibleEntity{
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Draw.color();
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Draw.rect(region, x, y, this.angle - 90);
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if(Vars.showPaths){
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Draw.color(Color.PURPLE);
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Draw.line(x, y, x + xvelocity*10f, y + yvelocity*10f);
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Draw.color();
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}
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Graphics.flush();
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}
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