Fixes to shader code, collapsible placement menu

This commit is contained in:
Anuken
2017-12-26 12:57:56 -05:00
parent d44926d4df
commit 40bb499eeb
12 changed files with 30 additions and 19 deletions

View File

@@ -7,6 +7,7 @@ import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Shader;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Tmp;
public class Shaders{
@@ -45,8 +46,9 @@ public class Shaders{
shader.setUniform3fv("u_hits[0]", hits.items, 0, Math.min(hits.size, MAX_HITS));
shader.setUniformi("u_hitamount", Math.min(hits.size, MAX_HITS)/3);
}
shader.setUniformf("u_dp", Unit.dp.scl(1f));
shader.setUniformf("u_color", color);
shader.setUniformf("u_time", Timers.time());
shader.setUniformf("u_time", Timers.time() / Unit.dp.scl(1f));
shader.setUniformf("u_scaling", scaling);
shader.setUniformf("u_offset", Tmp.v1.set(Core.camera.position.x, Core.camera.position.y));
shader.setUniformf("u_texsize", Tmp.v1.set(region.getTexture().getWidth() / scale,