Basic minimap

This commit is contained in:
Anuken
2019-04-01 21:16:22 -04:00
parent fa22b0ec12
commit 41a6dbe06c
8 changed files with 132 additions and 19 deletions

View File

@@ -9,10 +9,7 @@ import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureAtlas;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.scene.ui.TextField;
import io.anuke.arc.util.BufferUtils;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Effects;
@@ -101,7 +98,7 @@ public class Control implements ApplicationListener{
});
Events.on(WorldLoadEvent.class, event -> {
Core.app.post(() -> Core.camera.position.set(player));
Core.app.post(() -> Core.app.post(() -> Core.camera.position.set(player)));
});
Events.on(ResetEvent.class, event -> {

View File

@@ -67,6 +67,7 @@ public class UI implements ApplicationListener{
public ContentInfoDialog content;
public DeployDialog deploy;
public TechTreeDialog tech;
public MinimapDialog minimap;
public Cursor drillCursor, unloadCursor;
@@ -178,6 +179,7 @@ public class UI implements ApplicationListener{
content = new ContentInfoDialog();
deploy = new DeployDialog();
tech = new TechTreeDialog();
minimap = new MinimapDialog();
Group group = Core.scene.root;

View File

@@ -25,13 +25,13 @@ import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.world;
public class MinimapRenderer implements Disposable{
private static final int baseSize = 16;
private static final float baseSize = 16f;
private final Array<Unit> units = new Array<>();
private Pixmap pixmap;
private Texture texture;
private TextureRegion region;
private Rectangle rect = new Rectangle(), scissor = new Rectangle();
private int zoom = 4;
private float zoom = 4;
public MinimapRenderer(){
Events.on(WorldLoadEvent.class, event -> {
@@ -49,7 +49,7 @@ public class MinimapRenderer implements Disposable{
public void zoomBy(float amount){
zoom += amount;
zoom = Mathf.clamp(zoom, 1, Math.min(world.width(), world.height()) / baseSize / 2);
zoom = Mathf.clamp(zoom, 1f, Math.min(world.width(), world.height()) / baseSize / 2f);
}
public float getZoom(){
@@ -69,7 +69,7 @@ public class MinimapRenderer implements Disposable{
public void drawEntities(float x, float y, float w, float h){
updateUnitArray();
int sz = baseSize * zoom;
float sz = baseSize * zoom;
float dx = (Core.camera.position.x / tilesize);
float dy = (Core.camera.position.y / tilesize);
dx = Mathf.clamp(dx, sz, world.width() - sz);
@@ -95,7 +95,7 @@ public class MinimapRenderer implements Disposable{
public TextureRegion getRegion(){
if(texture == null) return null;
int sz = Mathf.clamp(baseSize * zoom, baseSize, Math.min(world.width(), world.height()));
float sz = Mathf.clamp(baseSize * zoom, baseSize, Math.min(world.width(), world.height()));
float dx = (Core.camera.position.x / tilesize);
float dy = (Core.camera.position.y / tilesize);
dx = Mathf.clamp(dx, sz, world.width() - sz);
@@ -124,7 +124,7 @@ public class MinimapRenderer implements Disposable{
}
public void updateUnitArray(){
int sz = baseSize * zoom;
float sz = baseSize * zoom;
float dx = (Core.camera.position.x / tilesize);
float dy = (Core.camera.position.y / tilesize);
dx = Mathf.clamp(dx, sz, world.width() - sz);

View File

@@ -2,17 +2,35 @@ package io.anuke.mindustry.ui;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.scene.Element;
import io.anuke.arc.scene.event.ClickListener;
import io.anuke.arc.scene.event.InputEvent;
import io.anuke.arc.scene.event.InputListener;
import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.layout.Container;
import io.anuke.arc.scene.ui.layout.Unit;
import static io.anuke.mindustry.Vars.renderer;
import static io.anuke.mindustry.Vars.*;
public class Minimap extends Container<Element>{
public Minimap(){
super(new Element(){
background("pane");
float margin = 5f;
touchable(Touchable.enabled);
addChild(new Element(){
{
setSize(Unit.dp.scl(140f));
}
@Override
public void act(float delta){
setPosition(margin, margin);
super.act(delta);
}
@Override
public void draw(){
@@ -26,10 +44,8 @@ public class Minimap extends Container<Element>{
}
});
background("pane");
size(140f);
margin(5f);
margin(margin);
addListener(new InputListener(){
@Override
@@ -37,6 +53,34 @@ public class Minimap extends Container<Element>{
renderer.minimap.zoomBy(amounty);
return true;
}
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, KeyCode button){
return true;
}
@Override
public void touchDragged(InputEvent event, float x, float y, int pointer){
if(mobile){
renderer.minimap.zoomBy(Core.input.deltaY(pointer) / 12f / Unit.dp.scl(1f));
}
}
});
addListener(new ClickListener(){
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, KeyCode button){
float tapSquareSize = Unit.dp.scl(14f);
if(Math.abs(x - touchDownX) < tapSquareSize && Math.abs(y - touchDownY) < tapSquareSize){
super.touchUp(event, x, y, pointer, button);
}
}
@Override
public void clicked(InputEvent event, float x, float y){
ui.minimap.show();
}
});
update(() -> {

View File

@@ -0,0 +1,64 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.scene.event.InputEvent;
import io.anuke.arc.scene.event.InputListener;
import io.anuke.arc.scene.ui.layout.Unit;
import static io.anuke.mindustry.Vars.mobile;
import static io.anuke.mindustry.Vars.renderer;
public class MinimapDialog extends FloatingDialog{
public MinimapDialog(){
super("$minimap");
setFillParent(false);
shown(this::setup);
addCloseButton();
shouldPause = true;
}
void setup(){
cont.clear();
float size = Math.min(Core.graphics.getWidth(), Core.graphics.getHeight()) / Unit.dp.scl(1f) / 1.3f;
cont.table("pane", t -> {
t.addRect((x, y, width, height) -> {
if(renderer.minimap.getRegion() == null) return;
Draw.color(Color.WHITE);
Draw.rect(renderer.minimap.getRegion(), x + width/2f, y + height/2f, width, height);
if(renderer.minimap.getTexture() != null){
renderer.minimap.drawEntities(x, y, width, height);
}
}).grow();
}).size(size);
cont.addListener(new InputListener(){
@Override
public boolean scrolled(InputEvent event, float x, float y, float amountx, float amounty){
renderer.minimap.zoomBy(amounty);
return true;
}
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, KeyCode button){
return true;
}
@Override
public void touchDragged(InputEvent event, float x, float y, int pointer){
if(mobile){
renderer.minimap.zoomBy(Core.input.deltaY(pointer) / 30f / Unit.dp.scl(1f));
}
}
});
Core.app.post(() -> Core.scene.setScrollFocus(cont));
}
}

View File

@@ -209,6 +209,7 @@ public class SettingsMenuDialog extends SettingsDialog{
}
}
graphics.checkPref("minimap", !mobile);
graphics.checkPref("fps", false);
graphics.checkPref("indicators", true);
graphics.checkPref("animatedwater", !mobile);

View File

@@ -32,6 +32,7 @@ import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.Packets.AdminAction;
import io.anuke.mindustry.ui.Bar;
import io.anuke.mindustry.ui.IntFormat;
import io.anuke.mindustry.ui.Minimap;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import static io.anuke.mindustry.Vars.*;
@@ -156,15 +157,18 @@ public class HudFragment extends Fragment{
}).visible(() -> shown);
});
//minimap
parent.fill(t -> t.top().right().add(new Minimap()).visible(() -> !state.is(State.menu) && Core.settings.getBool("minimap")));
//fps display
parent.fill(info -> {
info.top().right().margin(4).visible(() -> Core.settings.getBool("fps") && !state.is(State.menu));
info.bottom().left().margin(4).visible(() -> Core.settings.getBool("fps") && !state.is(State.menu));
IntFormat fps = new IntFormat("fps");
IntFormat ping = new IntFormat("ping");
info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).right();
info.row();
info.label(() -> ping.get(Net.getPing())).visible(Net::client).right();
info.row();
info.label(() -> fps.get(Core.graphics.getFramesPerSecond())).right();
});
//spawner warning