From 41aea39a80ff8d9cf56e9af132e2eed5b435323c Mon Sep 17 00:00:00 2001 From: Github Actions Date: Sun, 7 Jul 2024 15:29:11 +0000 Subject: [PATCH] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 1 + core/assets/bundles/bundle_bg.properties | 1 + core/assets/bundles/bundle_ca.properties | 1 + core/assets/bundles/bundle_cs.properties | 1 + core/assets/bundles/bundle_da.properties | 1 + core/assets/bundles/bundle_de.properties | 1 + core/assets/bundles/bundle_es.properties | 1 + core/assets/bundles/bundle_et.properties | 1 + core/assets/bundles/bundle_eu.properties | 1 + core/assets/bundles/bundle_fi.properties | 1 + core/assets/bundles/bundle_fil.properties | 1 + core/assets/bundles/bundle_fr.properties | 1 + core/assets/bundles/bundle_hu.properties | 1 + core/assets/bundles/bundle_id_ID.properties | 1 + core/assets/bundles/bundle_it.properties | 1 + core/assets/bundles/bundle_ja.properties | 1 + core/assets/bundles/bundle_ko.properties | 1 + core/assets/bundles/bundle_lt.properties | 1 + core/assets/bundles/bundle_nl.properties | 1 + core/assets/bundles/bundle_nl_BE.properties | 1 + core/assets/bundles/bundle_pl.properties | 1 + core/assets/bundles/bundle_pt_BR.properties | 1 + core/assets/bundles/bundle_pt_PT.properties | 1 + core/assets/bundles/bundle_ro.properties | 1 + core/assets/bundles/bundle_ru.properties | 1 + core/assets/bundles/bundle_sr.properties | 1 + core/assets/bundles/bundle_sv.properties | 1 + core/assets/bundles/bundle_th.properties | 1 + core/assets/bundles/bundle_tk.properties | 1 + core/assets/bundles/bundle_tr.properties | 1 + core/assets/bundles/bundle_uk_UA.properties | 1 + core/assets/bundles/bundle_vi.properties | 1 + core/assets/bundles/bundle_zh_CN.properties | 1 + core/assets/bundles/bundle_zh_TW.properties | 1 + 34 files changed, 34 insertions(+) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 35d26ddb08..442b6afcdd 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2374,6 +2374,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index e80430fa25..7e895bada1 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2390,6 +2390,7 @@ lenum.shoot = Стреля към позиция. lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Дали блокът е активиран или забранен. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Цвят на осветителя. laccess.controller = Връща кой контролира единицата.\nАко е управляване от процесор, връща процесора.\nАко е във формация, връща лидера.\nИначе, връща самата единица. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 18400fdfc6..bcee969240 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2400,6 +2400,7 @@ lenum.shoot = Dispara a una posició. lenum.shootp = Dispara a una unitat/bloc tenint en compte la seva velocitat a l’hora d’apuntar. lenum.config = Configuració de l’estructura, com ara el classificador. lenum.enabled = Retorna si el bloc està activat. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Color de l’il·luminador. laccess.controller = Controlador de la unitat. Si es controla per processador, retorna el processador.\nAltrament, retorna la mateixa unitat. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index c7f2bbcc1e..66acc27401 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2395,6 +2395,7 @@ lenum.shoot = Vystřelí na určitou pozici. lenum.shootp = Vystřelí na jednotku/budovu s rychlostní předpovědí. lenum.config = Konfigurace budovy, např. třídící věc pro třídičku. lenum.enabled = Zda je blok povolen. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Barva osvětlovače. laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí procesor\nPokud je ve formaci, vrací vůdce.\nJinak vrací jednotku. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 6eda50457c..caac178e24 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2374,6 +2374,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index f3c1a3e1d6..6bd88461d2 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2425,6 +2425,7 @@ lenum.shoot = Schießt auf eine Position. lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus. lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer. lenum.enabled = Ob der Block an oder aus ist. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminiererfarbe. laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 810d6a676d..93a2f0f3a4 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2418,6 +2418,7 @@ lenum.shoot = Dispara a una posición. lenum.shootp = Dispara a una unidad/estructura con predicción de velocidad. lenum.config = Configuración de estructura, por ejemplo: el objeto seleccionado en un clasificador. lenum.enabled = Si el bloque está activado. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Color del iluminador. laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 6744f93c71..f7fd198ab3 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2376,6 +2376,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index c2d3f84cb3..c2f4e97364 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2378,6 +2378,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 8705c201f3..06da2a8ea5 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2379,6 +2379,7 @@ lenum.shoot = Ammu tiettyä sijaintia. lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä. lenum.config = Rakennuksen säätö, esim. lajittelijan valinta. lenum.enabled = Selvitä, onko palikka päällä. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Lampun väri. laccess.controller = Yksikön hallitsija. Jos yksikköä hallitsee prosessori, palauttaa prosessorin.\nJos yksikkö on muodostelmassa, palauttaa johtajan.\nPalauttaa muulloin itse yksikön. laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvollinen. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index eabd808298..466a2dd69e 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2375,6 +2375,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 7af3543782..8c57d0bb1e 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2425,6 +2425,7 @@ lenum.shoot = Tire à une position donnée. lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement. lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur. lenum.enabled = Retourne si le bloc est activé ou pas. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = La couleur d'un illuminateur. laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée par un processeur, cela retournera le processeur en question.\nSi l'Unité est en formation, cela retournera le leader de la formation.\nSinon, renvoie l’unité elle-même. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 0151974670..5d4de8ef2c 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2437,6 +2437,7 @@ lenum.shoot = Lövés egy adott pontra. lenum.shootp = Lövés egy egységre/épületre sebesség-előrejelzéssel. lenum.config = Épületkonfiguráció, például nyersanyag-válogató. lenum.enabled = Engedélyezve van-e a blokk. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Megvilágítás színe. laccess.controller = Egységvezérlő. Ha processzor vezérli, akkor a processzort adja vissza.\nKülönben magát az egységet adja vissza. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 8f1f0bde9b..9c058872ca 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2416,6 +2416,7 @@ lenum.shoot = Menembak pada suatu posisi yang ditentukan. lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan. lenum.config = Pengaturan bangunan, misalnya menyortir barang. lenum.enabled = Menentukan aktif tidaknya suatu blok. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Warna lampu. laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 6aa47caa19..5b6dc2407d 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2388,6 +2388,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 18c8f086ff..ab9b095823 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2392,6 +2392,7 @@ lenum.shoot = 指定した座標に向かって撃ちます。 lenum.shootp = 任意のユニットや建物を撃ちます。 lenum.config = 建物の設定を取得します。\n例:ソーターに設定されているアイテムなど lenum.enabled = ブロックが有効かどうかを取得します。 +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = イルミネーターの色を取得します。 laccess.controller = ユニットを制御しているものを取得します。\nプロセッサ制御の場合、制御しているプロセッサを返します。\nほかのユニットに制御されている場合、制御しているユニットを返します。\nそれ以外の場合は、ユニット自身を返します。 laccess.dead = ユニットや建物が機能しているかどうか、またはもう有効でないかどうか。 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 83d24dfa40..79f23ca5ab 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2393,6 +2393,7 @@ lenum.shoot = 특정 위치에 발사 lenum.shootp = 목표물 속도를 예측하여 발사 lenum.config = 필터의 아이템같은 건물의 설정 lenum.enabled = 블록의 활성 여부 +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = 조명 색상 laccess.controller = 기체 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 기체에 의해 지휘되면(G키), 지휘하는 기체를 반환합니다.\n그 외에는 자신을 반환합니다. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 1855ed10e6..d197bd3657 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2376,6 +2376,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index a9565e7a58..21df1a3d23 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2389,6 +2389,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 58cfa95b77..bb32cf85be 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2376,6 +2376,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index a013f5d4d7..87477c01ab 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2412,6 +2412,7 @@ lenum.shoot = Strzel w określoną pozycje. lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii. lenum.config = Konfiguracja budynku, np. sortownika. lenum.enabled = Sprawdza czy blok jest włączony. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Kolor iluminatora. laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwraca przywódcę.\nW innym wypadku zwraca samą jednostkę. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index aa7a4ee556..2aadc7d22f 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2411,6 +2411,7 @@ lenum.shoot = Atire em uma posição. lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade. lenum.config = Configuração do edifício, por ex. item classificador. lenum.enabled = Se o bloco está ativado. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Cor do iluminador. laccess.controller = Controlador de unidade. Se controlado pelo processador, retorna o processador.\nCaso contrário, retorna a própria unidade. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 1eccbc6aba..3dbe0a7975 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2376,6 +2376,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index f619f285bb..cae469702e 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2395,6 +2395,7 @@ lenum.shoot = Lovește către o locație. lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului. lenum.config = Configurația clădirii, de ex. materialul selectat pt Sortator. lenum.enabled = Specifică dacă clădirea este pornită. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Culoarea iluminatorului. laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 9760beacc7..23fd6df9b6 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2397,6 +2397,7 @@ lenum.shoot = Стрельба в определённую позицию. lenum.shootp = Стрельба в единицу/постройку с расчётом скорости. lenum.config = Конфигурация постройки, например, предмет сортировки. lenum.enabled = Включён ли блок. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Цвет осветителя. laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 6bb7bb4f38..6e6cf07481 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2398,6 +2398,7 @@ lenum.shoot = Ispaljuj na mestu. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Konfiguracija građevine, npr. sortirani materijal. lenum.enabled = Da li je ova građevina osposobljena. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Boja iluminatora. laccess.controller = Upravljač jedinice. Ako upravljano putem procesora, šalji "processor".\nAko je upravljano u formaciji, šalji "lider".U ostalim slučajevima, šalji jedinicu za sebe. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index ae76e627e3..a9cb83d9fb 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2376,6 +2376,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 9b50196aa5..1fe1ed195a 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2415,6 +2415,7 @@ lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมา lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง lenum.config = การกำหนดค่าของสิ่งก่อสร้าง เช่น ไอเท็มของเครื่องคัดแยก lenum.enabled = ว่าบล็อกเปิดใช้งาน/ทำงานอยู่หรือเปล่า +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = สีของตัวเปล่งแสง laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index c468c30579..e625322820 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2376,6 +2376,7 @@ lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 1c1c95f1f8..db687017f7 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2395,6 +2395,7 @@ lenum.shoot = Bir konuma ateş et. lenum.shootp = Belli bir birim veya binaya ateş et. lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü lenum.enabled = Blok aktif mi? +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Aydınlatıcı Rengi laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 0d13699812..b50afe1626 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2422,6 +2422,7 @@ lenum.shoot = Стріляти в зазначену позицію. lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості. lenum.config = Конфігурація будівлі, як-от в сортувальника. lenum.enabled = Чи блок увімкнено. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Колір освітлювача. laccess.controller = Керувач одиницями. Якщо процесор керує одиницею, повертає процесор.\nЯкщо у формуванні, повертається лідер.\nІнакше повертає саму одиницю. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index cd61f3d6cb..ca0458b04e 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2437,6 +2437,7 @@ lenum.shoot = Bắn vào một vị trí. lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán. lenum.config = Cấu hình công trình, kiểu như vật phẩm của Khối sắp xếp. lenum.enabled = Khối có đang hoạt động. +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = Màu đèn chiếu sáng. laccess.controller = Thứ điều khiển đơn vị. Nếu khối xử lý đã điều khiển, trả về khối xử lý.\nNgược lại, trả về chính đơn vị đó. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index f5e11ba156..60a25dd6d4 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2423,6 +2423,7 @@ lenum.shoot = 向某个位置瞄准/射击 lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击 lenum.config = 建筑设置,例如分类器所设置的筛选物品种类 lenum.enabled = 建筑是否已启用 +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = 照明器发光的颜色 laccess.controller = 单位的控制方\n如果单位由处理器控制,返回对应的处理器\n如果单位在编队中,返回编队的领队\n其他情况,返回单位自身 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 26f5bf7575..7ef0eea54f 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2407,6 +2407,7 @@ lenum.shoot = 對該位置開火 lenum.shootp = 對指定單位/建築開火,具自瞄功能 lenum.config = 建築設置,例如分類器篩选的物品種類 lenum.enabled = 確認該建築是否啟用 +laccess.currentammotype = Current ammo item/liquid of a turret. laccess.color = 照明燈顏色 laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。