Unit assembly system progress
This commit is contained in:
@@ -382,7 +382,6 @@ public class Vars implements Loadable{
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try{
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Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
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LogHandler log = Log.logger;
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//ignore it
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Log.logger = (level, text) -> {
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log.log(level, text);
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@@ -132,6 +132,7 @@ public class Blocks{
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//unit - erekir
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tankAssembler,
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basicAssemblerModule,
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//payloads
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//TODO small deconstructor
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@@ -3319,15 +3320,20 @@ public class Blocks{
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tankAssembler = new UnitAssembler("tank-assembler"){{
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requirements(Category.units, with(Items.graphite, 10));
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size = 3;
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output = UnitTypes.vanquish;
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droneType = UnitTypes.manifold;
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requirements = BlockStack.list(Blocks.thoriumWallLarge, 4, Blocks.duct, 2);
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plans.add(new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 5f, BlockStack.list(Blocks.thoriumWallLarge, 4, Blocks.duct, 2)));
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consumes.power(1f);
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areaSize = 13;
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droneType = UnitTypes.assemblyDrone;
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}};
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basicAssemblerModule = new UnitAssemblerModule("basic-assembler-module"){{
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requirements(Category.units, with(Items.graphite, 10));
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size = 3;
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}};
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//endregion
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//region payloads
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@@ -2439,7 +2439,7 @@ public class UnitTypes{
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layerOffset = 0.0001f;
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reload = 120f;
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shootY = 71f / 4f;
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shake = 3f;
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shake = 4f;
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recoil = 4f;
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rotate = true;
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rotateSpeed = 1f;
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@@ -116,6 +116,10 @@ public class Drawf{
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Draw.reset();
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}
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public static void dashLineBasic(float x, float y, float x2, float y2){
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Lines.dashLine(x, y, x2, y2, (int)(Math.max(Math.abs(x - x2), Math.abs(y - y2)) / tilesize * 2));
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}
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public static void dashSquare(Color color, float x, float y, float size){
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dashRect(color, x - size/2f, y - size/2f, size, size);
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}
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@@ -131,6 +135,17 @@ public class Drawf{
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dashLine(color, x, y + height, x, y);
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}
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public static void dashSquareBasic(float x, float y, float size){
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dashRectBasic(x - size/2f, y - size/2f, size, size);
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}
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public static void dashRectBasic(float x, float y, float width, float height){
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dashLineBasic(x, y, x + width, y);
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dashLineBasic(x + width, y, x + width, y + height);
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dashLineBasic(x + width, y + height, x, y + height);
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dashLineBasic( x, y + height, x, y);
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}
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public static void target(float x, float y, float rad, Color color){
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target(x, y, rad, 1, color);
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}
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@@ -1,5 +1,7 @@
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package mindustry.ui;
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/** @deprecated completely pointless */
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@Deprecated
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public enum IconSize{
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def(48),
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small(32),
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@@ -90,6 +90,17 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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return -1;
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}
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public static int relativeTo(float x, float y, float cx, float cy){
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if(Math.abs(x - cx) > Math.abs(y - cy)){
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if(x <= cx - 1) return 0;
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if(x >= cx + 1) return 2;
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}else{
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if(y <= cy - 1) return 1;
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if(y >= cy + 1) return 3;
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}
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return -1;
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}
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public byte absoluteRelativeTo(int cx, int cy){
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//very straightforward for odd sizes
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@@ -1,9 +1,11 @@
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package mindustry.world.blocks.units;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.io.*;
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@@ -15,7 +17,9 @@ import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.blocks.units.UnitAssemblerModule.*;
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import mindustry.world.consumers.*;
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import mindustry.world.meta.*;
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@@ -33,10 +37,7 @@ public class UnitAssembler extends PayloadBlock{
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public UnitType droneType = UnitTypes.assemblyDrone;
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public int dronesCreated = 4;
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//TODO should be different for every tier.
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public float buildTime = 60f * 5f;
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public Seq<BlockStack> requirements = new Seq<>();
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public UnitType output;
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public Seq<AssemblerUnitPlan> plans = new Seq<>(4);
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public UnitAssembler(String name){
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super(name);
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@@ -73,12 +74,12 @@ public class UnitAssembler extends PayloadBlock{
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bars.add("units", (UnitAssemblerBuild e) ->
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new Bar(() ->
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Core.bundle.format("bar.unitcap",
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Fonts.getUnicodeStr(output.name),
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e.team.data().countType(output),
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Fonts.getUnicodeStr(e.unit().name),
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e.team.data().countType(e.unit()),
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Units.getStringCap(e.team)
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),
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() -> Pal.power,
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() -> (float)e.team.data().countType(output) / Units.getCap(e.team)
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() -> (float)e.team.data().countType(e.unit()) / Units.getCap(e.team)
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));
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}
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@@ -91,30 +92,166 @@ public class UnitAssembler extends PayloadBlock{
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@Override
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public void init(){
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consumes.add(new ConsumePayloads(requirements));
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consumes.add(new ConsumePayloadDynamic((UnitAssemblerBuild build) -> build.plan().requirements));
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super.init();
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}
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@Override
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public void setStats(){
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super.setStats();
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stats.add(Stat.output, table -> {
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Seq<AssemblerUnitPlan> p = plans.select(u -> u.unit.unlockedNow());
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table.row();
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for(var plan : p){
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if(plan.unit.unlockedNow()){
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table.image(plan.unit.uiIcon).size(8 * 3).padRight(2).right();
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table.add(plan.unit.localizedName).left();
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table.add(Strings.autoFixed(plan.time / 60f, 1) + " " + Core.bundle.get("unit.seconds")).color(Color.lightGray).padLeft(12).left();
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table.row();
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table.add().right();
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table.table(t -> {
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t.left();
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for(var stack : plan.requirements){
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t.add(new ItemImage(stack)).padRight(4).padTop(4).left();
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}
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}).left().fillX().padLeft(-8 * 3f - 2).padBottom(6).row();
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}
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}
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});
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}
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public static class AssemblerUnitPlan{
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public UnitType unit;
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public Seq<BlockStack> requirements;
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public float time;
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public AssemblerUnitPlan(UnitType unit, float time, Seq<BlockStack> requirements){
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this.unit = unit;
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this.time = time;
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this.requirements = requirements;
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}
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AssemblerUnitPlan(){}
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}
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public class UnitAssemblerBuild extends PayloadBlockBuild<BuildPayload>{
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protected IntSeq readUnits = new IntSeq();
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public Seq<Unit> units = new Seq<>();
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public Seq<UnitAssemblerModuleBuild> modules = new Seq<>();
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public BlockSeq blocks = new BlockSeq();
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public float progress, warmup;
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public float invalidWarmup = 0f;
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public int currentTier = 0;
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public boolean wasOccupied = false;
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//TODO progress
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//TODO how should payloads be stored exactly? counts of blocks? intmap? references?
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public Vec2 getUnitSpawn(){
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float len = tilesize * (areaSize + size)/2f;
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float unitX = x + Geometry.d4x(rotation) * len, unitY = y + Geometry.d4y(rotation) * len;
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return Tmp.v4.set(unitX, unitY);
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}
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public boolean moduleFits(Block other, float ox, float oy, int rotation){
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float
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dx = ox + Geometry.d4x(rotation) * (other.size/2 + 1) * tilesize,
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dy = oy + Geometry.d4y(rotation) * (other.size/2 + 1) * tilesize;
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Vec2 spawn = getUnitSpawn();
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if(Tile.relativeTo(ox, oy, spawn.x, spawn.y) != rotation){
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return false;
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}
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float dst = Math.max(Math.abs(dx - spawn.x), Math.abs(dy - spawn.y));
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return Mathf.equal(dst, tilesize * areaSize / 2f - tilesize/2f);
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}
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public void updateModules(UnitAssemblerModuleBuild build){
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modules.addUnique(build);
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checkTier();
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//TODO tier check
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}
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public void removeModule(UnitAssemblerModuleBuild build){
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modules.remove(build);
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checkTier();
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}
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public void checkTier(){
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modules.sort(b -> b.tier());
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int max = 0;
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for(int i = 0; i < modules.size; i++){
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var mod = modules.get(i);
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if(mod.tier() == max || mod.tier() == max + 1){
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max = mod.tier();
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}else{
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//tier gap, TODO warning?
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break;
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}
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}
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currentTier = max;
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}
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public UnitType unit(){
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return plan().unit;
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}
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public AssemblerUnitPlan plan(){
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//clamp plan pos
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return plans.get(Math.min(currentTier, plans.size - 1));
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}
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@Override
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public void drawSelect(){
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for(var module : modules){
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Drawf.selected(module, Pal.accent);
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}
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//TODO draw area
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}
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//is this necessary? wastes a lot of space
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/*
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@Override
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public void displayConsumption(Table table){
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super.displayConsumption(table);
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table.row();
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table.table(t -> {
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t.left();
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for(var mod : modules){
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//TODO crosses for missing reqs?
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t.image(mod.block.uiIcon).size(iconMed).padRight(4).padTop(4);
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}
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}).fillX().row();
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}*/
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@Override
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public void display(Table table){
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super.display(table);
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table.row();
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table.table(t -> {
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t.left().defaults().left();
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Block prev = null;
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for(int i = 0; i < modules.size; i++){
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var mod = modules.get(i);
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if(prev == mod.block) continue;
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//TODO crosses for missing reqs?
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t.image(mod.block.uiIcon).size(iconMed).padRight(4);
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prev = mod.block;
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}
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t.label(() -> "[accent] -> []" + unit().emoji() + " " + unit().name);
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}).pad(4).padLeft(0f).fillX().left();
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}
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@Override
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public void updateTile(){
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if(!readUnits.isEmpty()){
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@@ -146,8 +283,6 @@ public class UnitAssembler extends PayloadBlock{
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//TODO units should move stuff into position
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//TODO check if area is occupied
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Vec2 spawn = getUnitSpawn();
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//arrange units around perimeter
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@@ -163,16 +298,18 @@ public class UnitAssembler extends PayloadBlock{
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invalidWarmup = Mathf.lerpDelta(invalidWarmup, wasOccupied ? 1f : 0f, 0.1f);
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var plan = plan();
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//check if all requirements are met
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if(!wasOccupied && consValid() && Units.canCreate(team, output)){
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if(!wasOccupied && consValid() && Units.canCreate(team, plan.unit)){
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warmup = Mathf.lerpDelta(warmup, efficiency(), 0.1f);
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if((progress += edelta() * eff / buildTime) >= 1f){
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if((progress += edelta() * eff / plan.time) >= 1f){
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//TODO ???? should this even be part of a trigger
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consume();
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//TODO actually just goes poof
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var unit = output.create(team);
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var unit = plan.unit.create(team);
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unit.set(spawn.x + Mathf.range(0.001f), spawn.y + Mathf.range(0.001f));
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unit.rotation = 90f;
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unit.add();
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@@ -194,6 +331,7 @@ public class UnitAssembler extends PayloadBlock{
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Draw.rect(region, x, y);
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//Draw.rect(outRegion, x, y, rotdeg());
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//draw input conveyors
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for(int i = 0; i < 4; i++){
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if(blends(i) && i != rotation){
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Draw.rect(inRegion, x, y, (i * 90) - 180);
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@@ -213,14 +351,17 @@ public class UnitAssembler extends PayloadBlock{
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Draw.alpha(progress);
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Draw.rect(output.fullIcon, spawn.x, spawn.y);
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var plan = plan();
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Draw.rect(plan.unit.fullIcon, spawn.x, spawn.y);
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//TODO which layer?
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Draw.z(Layer.buildBeam);
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//draw unit outline
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Draw.mixcol(Tmp.c1.set(Pal.accent).lerp(Pal.remove, invalidWarmup), 1f);
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Draw.alpha(0.8f + Mathf.absin(10f, 0.2f));
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Draw.rect(output.fullIcon, spawn.x, spawn.y);
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Draw.rect(plan.unit.fullIcon, spawn.x, spawn.y);
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Draw.alpha(warmup * Draw.getColor().a);
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int c = 0;
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@@ -231,23 +372,32 @@ public class UnitAssembler extends PayloadBlock{
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px = unit.x + Angles.trnsx(unit.rotation, unit.type.buildBeamOffset),
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py = unit.y + Angles.trnsy(unit.rotation, unit.type.buildBeamOffset);
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Drawf.buildBeam(px, py, spawn.x, spawn.y, output.hitSize/2f);
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Drawf.buildBeam(px, py, spawn.x, spawn.y, plan.unit.hitSize/2f);
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c ++;
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}
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Draw.z(Layer.overlayUI - 1);
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Draw.reset();
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var color = Tmp.c3.set(Pal.accent).lerp(Pal.remove, invalidWarmup).a(efficiency());
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Draw.z(Layer.buildBeam);
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//TODO dashes bad
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float fulls = areaSize * tilesize/2f;
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float outSize = output.hitSize + 9f;
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float hs = size * tilesize/2f, ha = outSize/2f;
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//draw full area
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Lines.stroke(2f, Pal.accent);
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Drawf.dashRectBasic(spawn.x - fulls, spawn.y - fulls, fulls*2f, fulls*2f);
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Draw.reset();
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//TODO dash rect for output, fades in/out
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Drawf.dashSquare(color, spawn.x, spawn.y, outSize);
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float outSize = plan.unit.hitSize + 9f;
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float hs = size * tilesize/2f, ha = outSize/2f;
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Lines.stroke(2f, Tmp.c3.set(Pal.accent).lerp(Pal.remove, invalidWarmup).a(efficiency()));
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//draw small square for area
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//TODO dash rect for output, fades in/out
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Drawf.dashSquareBasic(spawn.x, spawn.y, outSize);
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/*
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for(int i : Mathf.signs){
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Tmp.v1.trns(rotation * 90, hs, hs * i).add(x, y);
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@@ -255,12 +405,20 @@ public class UnitAssembler extends PayloadBlock{
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Draw.color();
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Drawf.dashLine(color, Tmp.v1.x, Tmp.v1.y, Tmp.v2.x, Tmp.v2.y);
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}
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}*/
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Draw.reset();
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Draw.z(Layer.overlayUI - 1);
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//TODO dashes bad
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Draw.reset();
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}
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public boolean checkSolid(Vec2 v){
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var output = unit();
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return !output.flying && (collisions.overlapsTile(Tmp.r1.setCentered(v.x, v.y, output.hitSize), EntityCollisions::solid) || Units.anyEntities(v.x, v.y, output.hitSize));
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}
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@@ -280,7 +438,8 @@ public class UnitAssembler extends PayloadBlock{
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@Override
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public boolean acceptPayload(Building source, Payload payload){
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return payload instanceof BuildPayload bp && requirements.contains(b -> b.block == bp.block() && blocks.get(bp.block()) < b.amount);
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var plan = plan();
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return payload instanceof BuildPayload bp && plan.requirements.contains(b -> b.block == bp.block() && blocks.get(bp.block()) < b.amount);
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}
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@Override
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@@ -1,21 +1,118 @@
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package mindustry.world.blocks.units;
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import arc.graphics.g2d.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.blocks.units.UnitAssembler.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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|
||||
public class UnitAssemblerModule extends PayloadBlock{
|
||||
public int tier = 1;
|
||||
|
||||
public UnitAssemblerModule(String name){
|
||||
super(name);
|
||||
rotate = true;
|
||||
rotateDraw = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
super.drawPlace(x, y, rotation, valid);
|
||||
|
||||
var link = getLink(player.team(), x, y, rotation);
|
||||
if(link != null){
|
||||
link.block.drawPlace(link.tile.x, link.tile.y, link.rotation, true);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceOn(Tile tile, Team team, int rotation){
|
||||
return getLink(team, tile.x, tile.y, rotation) != null;
|
||||
}
|
||||
|
||||
public @Nullable UnitAssemblerBuild getLink(Team team, int x, int y, int rotation){
|
||||
var results = Vars.indexer.getFlagged(team, BlockFlag.unitAssembler).<UnitAssemblerBuild>as();
|
||||
|
||||
return results.find(b -> b.moduleFits(this, x * tilesize + offset, y * tilesize + offset, rotation));
|
||||
}
|
||||
|
||||
//TODO how does it link?
|
||||
public class UnitAssemblerModuleBuild extends PayloadBlockBuild<BuildPayload>{
|
||||
public UnitAssemblerBuild link;
|
||||
public int lastChange = -2;
|
||||
|
||||
public void findLink(){
|
||||
if(link != null){
|
||||
link.removeModule(this);
|
||||
}
|
||||
link = getLink(team, tile.x, tile.y, rotation);
|
||||
if(link != null){
|
||||
link.updateModules(this);
|
||||
}
|
||||
}
|
||||
|
||||
public int tier(){
|
||||
return tier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.rect(region, x, y);
|
||||
|
||||
//draw input conveyors
|
||||
for(int i = 0; i < 4; i++){
|
||||
if(blends(i) && i != rotation){
|
||||
Draw.rect(inRegion, x, y, (i * 90) - 180);
|
||||
}
|
||||
}
|
||||
|
||||
Draw.z(Layer.blockOver);
|
||||
payRotation = rotdeg();
|
||||
drawPayload();
|
||||
Draw.z(Layer.blockOver + 0.1f);
|
||||
Draw.rect(topRegion, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean acceptPayload(Building source, Payload payload){
|
||||
return link != null && payload == null && link.acceptPayload(source, payload);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
//TODO draw area
|
||||
if(link != null){
|
||||
Drawf.selected(link, Pal.accent);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemoved(){
|
||||
super.onRemoved();
|
||||
|
||||
if(link != null){
|
||||
link.removeModule(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateTile(){
|
||||
if(lastChange != world.tileChanges){
|
||||
lastChange = world.tileChanges;
|
||||
findLink();
|
||||
}
|
||||
|
||||
if(moveInPayload()){
|
||||
if(link != null && link.moduleFits(block, x, y, rotation) && link.acceptPayload(this, payload)){
|
||||
link.handlePayload(this, payload);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ import mindustry.ui.*;
|
||||
public class ConsumeItemDynamic extends Consume{
|
||||
public final Func<Building, ItemStack[]> items;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public <T extends Building> ConsumeItemDynamic(Func<T, ItemStack[]> items){
|
||||
this.items = (Func<Building, ItemStack[]>)items;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
package mindustry.world.consumers;
|
||||
|
||||
import arc.func.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
public class ConsumePayloadDynamic extends Consume{
|
||||
public final Func<Building, Seq<BlockStack>> payloads;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public <T extends Building> ConsumePayloadDynamic(Func<T, Seq<BlockStack>> payloads){
|
||||
this.payloads = (Func<Building, Seq<BlockStack>>)payloads;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean valid(Building build){
|
||||
return build.getBlockPayloads().contains(payloads.get(build));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void trigger(Building build){
|
||||
build.getBlockPayloads().remove(payloads.get(build));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void display(Stats stats){
|
||||
//needs to be implemented by the block itself, not enough info to display here
|
||||
}
|
||||
|
||||
@Override
|
||||
public void build(Building build, Table table){
|
||||
Seq[] current = {payloads.get(build)};
|
||||
|
||||
table.table(cont -> {
|
||||
table.update(() -> {
|
||||
if(current[0] != payloads.get(build)){
|
||||
rebuild(build, cont);
|
||||
current[0] = payloads.get(build);
|
||||
}
|
||||
});
|
||||
|
||||
rebuild(build, cont);
|
||||
});
|
||||
}
|
||||
|
||||
private void rebuild(Building build, Table table){
|
||||
var inv = build.getBlockPayloads();
|
||||
var pay = payloads.get(build);
|
||||
|
||||
table.table(c -> {
|
||||
int i = 0;
|
||||
for(var stack : pay){
|
||||
c.add(new ReqImage(new ItemImage(stack.block.uiIcon, stack.amount),
|
||||
() -> inv.contains(stack.block, stack.amount))).padRight(8);
|
||||
if(++i % 4 == 0) c.row();
|
||||
}
|
||||
}).left();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ConsumeType type(){
|
||||
return ConsumeType.payload;
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,10 @@ public enum BlockFlag{
|
||||
//single-block identifiers
|
||||
launchPad,
|
||||
unitCargoUnloadPoint,
|
||||
unitAssembler;
|
||||
unitAssembler,
|
||||
|
||||
/** @deprecated not used anywhere */
|
||||
@Deprecated resupply;
|
||||
|
||||
public final static BlockFlag[] all = values();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user