Unit assembly system progress

This commit is contained in:
Anuken
2021-12-18 11:50:21 -05:00
parent 3866a9a8e7
commit 41b669d6e1
16 changed files with 397 additions and 35 deletions

View File

@@ -382,7 +382,6 @@ public class Vars implements Loadable{
try{
Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
LogHandler log = Log.logger;
//ignore it
Log.logger = (level, text) -> {
log.log(level, text);

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@@ -132,6 +132,7 @@ public class Blocks{
//unit - erekir
tankAssembler,
basicAssemblerModule,
//payloads
//TODO small deconstructor
@@ -3319,15 +3320,20 @@ public class Blocks{
tankAssembler = new UnitAssembler("tank-assembler"){{
requirements(Category.units, with(Items.graphite, 10));
size = 3;
output = UnitTypes.vanquish;
droneType = UnitTypes.manifold;
requirements = BlockStack.list(Blocks.thoriumWallLarge, 4, Blocks.duct, 2);
plans.add(new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 5f, BlockStack.list(Blocks.thoriumWallLarge, 4, Blocks.duct, 2)));
consumes.power(1f);
areaSize = 13;
droneType = UnitTypes.assemblyDrone;
}};
basicAssemblerModule = new UnitAssemblerModule("basic-assembler-module"){{
requirements(Category.units, with(Items.graphite, 10));
size = 3;
}};
//endregion
//region payloads

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@@ -2439,7 +2439,7 @@ public class UnitTypes{
layerOffset = 0.0001f;
reload = 120f;
shootY = 71f / 4f;
shake = 3f;
shake = 4f;
recoil = 4f;
rotate = true;
rotateSpeed = 1f;

View File

@@ -116,6 +116,10 @@ public class Drawf{
Draw.reset();
}
public static void dashLineBasic(float x, float y, float x2, float y2){
Lines.dashLine(x, y, x2, y2, (int)(Math.max(Math.abs(x - x2), Math.abs(y - y2)) / tilesize * 2));
}
public static void dashSquare(Color color, float x, float y, float size){
dashRect(color, x - size/2f, y - size/2f, size, size);
}
@@ -131,6 +135,17 @@ public class Drawf{
dashLine(color, x, y + height, x, y);
}
public static void dashSquareBasic(float x, float y, float size){
dashRectBasic(x - size/2f, y - size/2f, size, size);
}
public static void dashRectBasic(float x, float y, float width, float height){
dashLineBasic(x, y, x + width, y);
dashLineBasic(x + width, y, x + width, y + height);
dashLineBasic(x + width, y + height, x, y + height);
dashLineBasic( x, y + height, x, y);
}
public static void target(float x, float y, float rad, Color color){
target(x, y, rad, 1, color);
}

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@@ -1,5 +1,7 @@
package mindustry.ui;
/** @deprecated completely pointless */
@Deprecated
public enum IconSize{
def(48),
small(32),

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@@ -90,6 +90,17 @@ public class Tile implements Position, QuadTreeObject, Displayable{
return -1;
}
public static int relativeTo(float x, float y, float cx, float cy){
if(Math.abs(x - cx) > Math.abs(y - cy)){
if(x <= cx - 1) return 0;
if(x >= cx + 1) return 2;
}else{
if(y <= cy - 1) return 1;
if(y >= cy + 1) return 3;
}
return -1;
}
public byte absoluteRelativeTo(int cx, int cy){
//very straightforward for odd sizes

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@@ -1,9 +1,11 @@
package mindustry.world.blocks.units;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.io.*;
@@ -15,7 +17,9 @@ import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.units.UnitAssemblerModule.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
@@ -33,10 +37,7 @@ public class UnitAssembler extends PayloadBlock{
public UnitType droneType = UnitTypes.assemblyDrone;
public int dronesCreated = 4;
//TODO should be different for every tier.
public float buildTime = 60f * 5f;
public Seq<BlockStack> requirements = new Seq<>();
public UnitType output;
public Seq<AssemblerUnitPlan> plans = new Seq<>(4);
public UnitAssembler(String name){
super(name);
@@ -73,12 +74,12 @@ public class UnitAssembler extends PayloadBlock{
bars.add("units", (UnitAssemblerBuild e) ->
new Bar(() ->
Core.bundle.format("bar.unitcap",
Fonts.getUnicodeStr(output.name),
e.team.data().countType(output),
Fonts.getUnicodeStr(e.unit().name),
e.team.data().countType(e.unit()),
Units.getStringCap(e.team)
),
() -> Pal.power,
() -> (float)e.team.data().countType(output) / Units.getCap(e.team)
() -> (float)e.team.data().countType(e.unit()) / Units.getCap(e.team)
));
}
@@ -91,30 +92,166 @@ public class UnitAssembler extends PayloadBlock{
@Override
public void init(){
consumes.add(new ConsumePayloads(requirements));
consumes.add(new ConsumePayloadDynamic((UnitAssemblerBuild build) -> build.plan().requirements));
super.init();
}
@Override
public void setStats(){
super.setStats();
stats.add(Stat.output, table -> {
Seq<AssemblerUnitPlan> p = plans.select(u -> u.unit.unlockedNow());
table.row();
for(var plan : p){
if(plan.unit.unlockedNow()){
table.image(plan.unit.uiIcon).size(8 * 3).padRight(2).right();
table.add(plan.unit.localizedName).left();
table.add(Strings.autoFixed(plan.time / 60f, 1) + " " + Core.bundle.get("unit.seconds")).color(Color.lightGray).padLeft(12).left();
table.row();
table.add().right();
table.table(t -> {
t.left();
for(var stack : plan.requirements){
t.add(new ItemImage(stack)).padRight(4).padTop(4).left();
}
}).left().fillX().padLeft(-8 * 3f - 2).padBottom(6).row();
}
}
});
}
public static class AssemblerUnitPlan{
public UnitType unit;
public Seq<BlockStack> requirements;
public float time;
public AssemblerUnitPlan(UnitType unit, float time, Seq<BlockStack> requirements){
this.unit = unit;
this.time = time;
this.requirements = requirements;
}
AssemblerUnitPlan(){}
}
public class UnitAssemblerBuild extends PayloadBlockBuild<BuildPayload>{
protected IntSeq readUnits = new IntSeq();
public Seq<Unit> units = new Seq<>();
public Seq<UnitAssemblerModuleBuild> modules = new Seq<>();
public BlockSeq blocks = new BlockSeq();
public float progress, warmup;
public float invalidWarmup = 0f;
public int currentTier = 0;
public boolean wasOccupied = false;
//TODO progress
//TODO how should payloads be stored exactly? counts of blocks? intmap? references?
public Vec2 getUnitSpawn(){
float len = tilesize * (areaSize + size)/2f;
float unitX = x + Geometry.d4x(rotation) * len, unitY = y + Geometry.d4y(rotation) * len;
return Tmp.v4.set(unitX, unitY);
}
public boolean moduleFits(Block other, float ox, float oy, int rotation){
float
dx = ox + Geometry.d4x(rotation) * (other.size/2 + 1) * tilesize,
dy = oy + Geometry.d4y(rotation) * (other.size/2 + 1) * tilesize;
Vec2 spawn = getUnitSpawn();
if(Tile.relativeTo(ox, oy, spawn.x, spawn.y) != rotation){
return false;
}
float dst = Math.max(Math.abs(dx - spawn.x), Math.abs(dy - spawn.y));
return Mathf.equal(dst, tilesize * areaSize / 2f - tilesize/2f);
}
public void updateModules(UnitAssemblerModuleBuild build){
modules.addUnique(build);
checkTier();
//TODO tier check
}
public void removeModule(UnitAssemblerModuleBuild build){
modules.remove(build);
checkTier();
}
public void checkTier(){
modules.sort(b -> b.tier());
int max = 0;
for(int i = 0; i < modules.size; i++){
var mod = modules.get(i);
if(mod.tier() == max || mod.tier() == max + 1){
max = mod.tier();
}else{
//tier gap, TODO warning?
break;
}
}
currentTier = max;
}
public UnitType unit(){
return plan().unit;
}
public AssemblerUnitPlan plan(){
//clamp plan pos
return plans.get(Math.min(currentTier, plans.size - 1));
}
@Override
public void drawSelect(){
for(var module : modules){
Drawf.selected(module, Pal.accent);
}
//TODO draw area
}
//is this necessary? wastes a lot of space
/*
@Override
public void displayConsumption(Table table){
super.displayConsumption(table);
table.row();
table.table(t -> {
t.left();
for(var mod : modules){
//TODO crosses for missing reqs?
t.image(mod.block.uiIcon).size(iconMed).padRight(4).padTop(4);
}
}).fillX().row();
}*/
@Override
public void display(Table table){
super.display(table);
table.row();
table.table(t -> {
t.left().defaults().left();
Block prev = null;
for(int i = 0; i < modules.size; i++){
var mod = modules.get(i);
if(prev == mod.block) continue;
//TODO crosses for missing reqs?
t.image(mod.block.uiIcon).size(iconMed).padRight(4);
prev = mod.block;
}
t.label(() -> "[accent] -> []" + unit().emoji() + " " + unit().name);
}).pad(4).padLeft(0f).fillX().left();
}
@Override
public void updateTile(){
if(!readUnits.isEmpty()){
@@ -146,8 +283,6 @@ public class UnitAssembler extends PayloadBlock{
//TODO units should move stuff into position
//TODO check if area is occupied
Vec2 spawn = getUnitSpawn();
//arrange units around perimeter
@@ -163,16 +298,18 @@ public class UnitAssembler extends PayloadBlock{
invalidWarmup = Mathf.lerpDelta(invalidWarmup, wasOccupied ? 1f : 0f, 0.1f);
var plan = plan();
//check if all requirements are met
if(!wasOccupied && consValid() && Units.canCreate(team, output)){
if(!wasOccupied && consValid() && Units.canCreate(team, plan.unit)){
warmup = Mathf.lerpDelta(warmup, efficiency(), 0.1f);
if((progress += edelta() * eff / buildTime) >= 1f){
if((progress += edelta() * eff / plan.time) >= 1f){
//TODO ???? should this even be part of a trigger
consume();
//TODO actually just goes poof
var unit = output.create(team);
var unit = plan.unit.create(team);
unit.set(spawn.x + Mathf.range(0.001f), spawn.y + Mathf.range(0.001f));
unit.rotation = 90f;
unit.add();
@@ -194,6 +331,7 @@ public class UnitAssembler extends PayloadBlock{
Draw.rect(region, x, y);
//Draw.rect(outRegion, x, y, rotdeg());
//draw input conveyors
for(int i = 0; i < 4; i++){
if(blends(i) && i != rotation){
Draw.rect(inRegion, x, y, (i * 90) - 180);
@@ -213,14 +351,17 @@ public class UnitAssembler extends PayloadBlock{
Draw.alpha(progress);
Draw.rect(output.fullIcon, spawn.x, spawn.y);
var plan = plan();
Draw.rect(plan.unit.fullIcon, spawn.x, spawn.y);
//TODO which layer?
Draw.z(Layer.buildBeam);
//draw unit outline
Draw.mixcol(Tmp.c1.set(Pal.accent).lerp(Pal.remove, invalidWarmup), 1f);
Draw.alpha(0.8f + Mathf.absin(10f, 0.2f));
Draw.rect(output.fullIcon, spawn.x, spawn.y);
Draw.rect(plan.unit.fullIcon, spawn.x, spawn.y);
Draw.alpha(warmup * Draw.getColor().a);
int c = 0;
@@ -231,23 +372,32 @@ public class UnitAssembler extends PayloadBlock{
px = unit.x + Angles.trnsx(unit.rotation, unit.type.buildBeamOffset),
py = unit.y + Angles.trnsy(unit.rotation, unit.type.buildBeamOffset);
Drawf.buildBeam(px, py, spawn.x, spawn.y, output.hitSize/2f);
Drawf.buildBeam(px, py, spawn.x, spawn.y, plan.unit.hitSize/2f);
c ++;
}
Draw.z(Layer.overlayUI - 1);
Draw.reset();
var color = Tmp.c3.set(Pal.accent).lerp(Pal.remove, invalidWarmup).a(efficiency());
Draw.z(Layer.buildBeam);
//TODO dashes bad
float fulls = areaSize * tilesize/2f;
float outSize = output.hitSize + 9f;
float hs = size * tilesize/2f, ha = outSize/2f;
//draw full area
Lines.stroke(2f, Pal.accent);
Drawf.dashRectBasic(spawn.x - fulls, spawn.y - fulls, fulls*2f, fulls*2f);
Draw.reset();
//TODO dash rect for output, fades in/out
Drawf.dashSquare(color, spawn.x, spawn.y, outSize);
float outSize = plan.unit.hitSize + 9f;
float hs = size * tilesize/2f, ha = outSize/2f;
Lines.stroke(2f, Tmp.c3.set(Pal.accent).lerp(Pal.remove, invalidWarmup).a(efficiency()));
//draw small square for area
//TODO dash rect for output, fades in/out
Drawf.dashSquareBasic(spawn.x, spawn.y, outSize);
/*
for(int i : Mathf.signs){
Tmp.v1.trns(rotation * 90, hs, hs * i).add(x, y);
@@ -255,12 +405,20 @@ public class UnitAssembler extends PayloadBlock{
Draw.color();
Drawf.dashLine(color, Tmp.v1.x, Tmp.v1.y, Tmp.v2.x, Tmp.v2.y);
}
}*/
Draw.reset();
Draw.z(Layer.overlayUI - 1);
//TODO dashes bad
Draw.reset();
}
public boolean checkSolid(Vec2 v){
var output = unit();
return !output.flying && (collisions.overlapsTile(Tmp.r1.setCentered(v.x, v.y, output.hitSize), EntityCollisions::solid) || Units.anyEntities(v.x, v.y, output.hitSize));
}
@@ -280,7 +438,8 @@ public class UnitAssembler extends PayloadBlock{
@Override
public boolean acceptPayload(Building source, Payload payload){
return payload instanceof BuildPayload bp && requirements.contains(b -> b.block == bp.block() && blocks.get(bp.block()) < b.amount);
var plan = plan();
return payload instanceof BuildPayload bp && plan.requirements.contains(b -> b.block == bp.block() && blocks.get(bp.block()) < b.amount);
}
@Override

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@@ -1,21 +1,118 @@
package mindustry.world.blocks.units;
import arc.graphics.g2d.*;
import arc.util.*;
import mindustry.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.units.UnitAssembler.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class UnitAssemblerModule extends PayloadBlock{
public int tier = 1;
public UnitAssemblerModule(String name){
super(name);
rotate = true;
rotateDraw = false;
}
@Override
public void drawPlace(int x, int y, int rotation, boolean valid){
super.drawPlace(x, y, rotation, valid);
var link = getLink(player.team(), x, y, rotation);
if(link != null){
link.block.drawPlace(link.tile.x, link.tile.y, link.rotation, true);
}
}
@Override
public boolean canPlaceOn(Tile tile, Team team, int rotation){
return getLink(team, tile.x, tile.y, rotation) != null;
}
public @Nullable UnitAssemblerBuild getLink(Team team, int x, int y, int rotation){
var results = Vars.indexer.getFlagged(team, BlockFlag.unitAssembler).<UnitAssemblerBuild>as();
return results.find(b -> b.moduleFits(this, x * tilesize + offset, y * tilesize + offset, rotation));
}
//TODO how does it link?
public class UnitAssemblerModuleBuild extends PayloadBlockBuild<BuildPayload>{
public UnitAssemblerBuild link;
public int lastChange = -2;
public void findLink(){
if(link != null){
link.removeModule(this);
}
link = getLink(team, tile.x, tile.y, rotation);
if(link != null){
link.updateModules(this);
}
}
public int tier(){
return tier;
}
@Override
public void draw(){
Draw.rect(region, x, y);
//draw input conveyors
for(int i = 0; i < 4; i++){
if(blends(i) && i != rotation){
Draw.rect(inRegion, x, y, (i * 90) - 180);
}
}
Draw.z(Layer.blockOver);
payRotation = rotdeg();
drawPayload();
Draw.z(Layer.blockOver + 0.1f);
Draw.rect(topRegion, x, y);
}
@Override
public boolean acceptPayload(Building source, Payload payload){
return link != null && payload == null && link.acceptPayload(source, payload);
}
@Override
public void drawSelect(){
//TODO draw area
if(link != null){
Drawf.selected(link, Pal.accent);
}
}
@Override
public void onRemoved(){
super.onRemoved();
if(link != null){
link.removeModule(this);
}
}
@Override
public void updateTile(){
if(lastChange != world.tileChanges){
lastChange = world.tileChanges;
findLink();
}
if(moveInPayload()){
if(link != null && link.moduleFits(block, x, y, rotation) && link.acceptPayload(this, payload)){
link.handlePayload(this, payload);
}
}
}
}

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@@ -9,6 +9,7 @@ import mindustry.ui.*;
public class ConsumeItemDynamic extends Consume{
public final Func<Building, ItemStack[]> items;
@SuppressWarnings("unchecked")
public <T extends Building> ConsumeItemDynamic(Func<T, ItemStack[]> items){
this.items = (Func<Building, ItemStack[]>)items;
}

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@@ -0,0 +1,68 @@
package mindustry.world.consumers;
import arc.func.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.meta.*;
public class ConsumePayloadDynamic extends Consume{
public final Func<Building, Seq<BlockStack>> payloads;
@SuppressWarnings("unchecked")
public <T extends Building> ConsumePayloadDynamic(Func<T, Seq<BlockStack>> payloads){
this.payloads = (Func<Building, Seq<BlockStack>>)payloads;
}
@Override
public boolean valid(Building build){
return build.getBlockPayloads().contains(payloads.get(build));
}
@Override
public void trigger(Building build){
build.getBlockPayloads().remove(payloads.get(build));
}
@Override
public void display(Stats stats){
//needs to be implemented by the block itself, not enough info to display here
}
@Override
public void build(Building build, Table table){
Seq[] current = {payloads.get(build)};
table.table(cont -> {
table.update(() -> {
if(current[0] != payloads.get(build)){
rebuild(build, cont);
current[0] = payloads.get(build);
}
});
rebuild(build, cont);
});
}
private void rebuild(Building build, Table table){
var inv = build.getBlockPayloads();
var pay = payloads.get(build);
table.table(c -> {
int i = 0;
for(var stack : pay){
c.add(new ReqImage(new ItemImage(stack.block.uiIcon, stack.amount),
() -> inv.contains(stack.block, stack.amount))).padRight(8);
if(++i % 4 == 0) c.row();
}
}).left();
}
@Override
public ConsumeType type(){
return ConsumeType.payload;
}
}

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@@ -26,7 +26,10 @@ public enum BlockFlag{
//single-block identifiers
launchPad,
unitCargoUnloadPoint,
unitAssembler;
unitAssembler,
/** @deprecated not used anywhere */
@Deprecated resupply;
public final static BlockFlag[] all = values();