Merge branch 'master' into do-you-hear-the-voices-too
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@@ -445,6 +445,11 @@ editor.rules = Rules
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editor.generation = Generation
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editor.objectives = Objectives
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editor.locales = Locale Bundles
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editor.worldprocessors = World Processors
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editor.worldprocessors.editname = Edit Name
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editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
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editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
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editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
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editor.ingame = Edit In-Game
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editor.playtest = Playtest
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editor.publish.workshop = Publish On Workshop
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@@ -501,7 +506,9 @@ editor.default = [lightgray]<Default>
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details = Details...
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edit = Edit
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variables = Vars
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Name:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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@@ -590,6 +597,7 @@ filter.clear = Clear
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filter.option.ignore = Ignore
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.logic = Logic
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filter.option.scale = Scale
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filter.option.chance = Chance
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@@ -613,6 +621,8 @@ filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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@@ -989,6 +999,7 @@ stat.abilities = Abilities
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stat.canboost = Can Boost
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stat.flying = Flying
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stat.ammouse = Ammo Use
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stat.ammocapacity = Ammo Capacity
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stat.damagemultiplier = Damage Multiplier
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stat.healthmultiplier = Health Multiplier
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stat.speedmultiplier = Speed Multiplier
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@@ -1090,7 +1101,7 @@ bullet.pierce = [stat]{0}x[lightgray] pierce
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bullet.infinitepierce = [stat]pierce
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bullet.healpercent = [stat]{0}%[lightgray] repair
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}x[lightgray] ammo multiplier
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bullet.multiplier = [stat]{0}[lightgray] ammo/item
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bullet.reload = [stat]{0}%[lightgray] fire rate
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bullet.range = [stat]{0}[lightgray] tiles range
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@@ -1115,6 +1126,7 @@ unit.items = items
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unit.thousands = k
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unit.millions = mil
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unit.billions = b
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unit.shots = shots
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unit.pershot = /shot
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category.purpose = Purpose
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category.general = General
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