New WIP achievement definitions
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@@ -19,6 +19,7 @@ import static mindustry.Vars.*;
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/** Utility class for damaging in an area. */
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public class Damage{
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private static final UnitDamageEvent bulletDamageEvent = new UnitDamageEvent();
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private static final Rect rect = new Rect();
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private static final Rect hitrect = new Rect();
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private static final Vec2 vec = new Vec2(), seg1 = new Vec2(), seg2 = new Vec2();
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@@ -467,21 +468,29 @@ public class Damage{
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/** Damages all entities and blocks in a radius that are enemies of the team. */
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public static void damage(Team team, float x, float y, float radius, float damage, boolean complete, boolean air, boolean ground, boolean scaled, @Nullable Bullet source){
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Cons<Unit> cons = entity -> {
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if(entity.team == team || !entity.checkTarget(air, ground) || !entity.hittable() || !entity.within(x, y, radius + (scaled ? entity.hitSize / 2f : 0f))){
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Cons<Unit> cons = unit -> {
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if(unit.team == team || !unit.checkTarget(air, ground) || !unit.hittable() || !unit.within(x, y, radius + (scaled ? unit.hitSize / 2f : 0f))){
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return;
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}
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float amount = calculateDamage(scaled ? Math.max(0, entity.dst(x, y) - entity.type.hitSize/2) : entity.dst(x, y), radius, damage);
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entity.damage(amount);
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boolean dead = unit.dead;
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float amount = calculateDamage(scaled ? Math.max(0, unit.dst(x, y) - unit.type.hitSize/2) : unit.dst(x, y), radius, damage);
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unit.damage(amount);
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if(source != null){
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entity.controller().hit(source);
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Events.fire(bulletDamageEvent.set(unit, source));
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unit.controller().hit(source);
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if(!dead && unit.dead){
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Events.fire(new UnitBulletDestroyEvent(unit, source));
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}
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}
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//TODO better velocity displacement
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float dst = vec.set(entity.x - x, entity.y - y).len();
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entity.vel.add(vec.setLength((1f - dst / radius) * 2f / entity.mass()));
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float dst = vec.set(unit.x - x, unit.y - y).len();
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unit.vel.add(vec.setLength((1f - dst / radius) * 2f / unit.mass()));
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if(complete && damage >= 9999999f && entity.isPlayer()){
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if(complete && damage >= 9999999f && unit.isPlayer()){
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Events.fire(Trigger.exclusionDeath);
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}
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};
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