Implemented JPS badly
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@@ -12,6 +12,7 @@ import io.anuke.ucore.core.Inputs.DeviceType;
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import io.anuke.ucore.core.KeyBinds;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.utils.Cursors;
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import io.anuke.ucore.util.Input;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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@@ -189,6 +190,10 @@ public class DesktopInput extends InputHandler{
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shooting = true;
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}
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if(Inputs.keyTap(Input.P)){
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world.pathfinder().test(world.tileWorld(player.x, player.y), world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y));
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}
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if(!ui.hasMouse()) {
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if (showCursor)
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Cursors.setHand();
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