Fixed commanded unit UI refresh

This commit is contained in:
Anuken
2022-07-31 11:43:23 -04:00
parent 765684a9b0
commit 427100c61d
3 changed files with 12 additions and 1 deletions

View File

@@ -48,6 +48,7 @@ public class PlacementFragment{
Table blockTable, toggler, topTable, blockCatTable, commandTable;
Stack mainStack;
ScrollPane blockPane;
Runnable rebuildCommand;
boolean blockSelectEnd, wasCommandMode;
int blockSelectSeq;
long blockSelectSeqMillis;
@@ -77,6 +78,12 @@ public class PlacementFragment{
});
});
Events.run(Trigger.unitCommandChange, () -> {
if(rebuildCommand != null){
rebuildCommand.run();
}
});
Events.on(UnlockEvent.class, event -> {
if(event.content instanceof Block){
rebuild();
@@ -425,7 +432,7 @@ public class PlacementFragment{
UnitCommand[] currentCommand = {null};
var commands = new Seq<UnitCommand>();
Runnable rebuildCommand = () -> {
rebuildCommand = () -> {
u.clearChildren();
var units = control.input.selectedUnits;
if(units.size > 0){