Cleanup & control fixes
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@@ -844,7 +844,6 @@ bar.output = Output
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bar.strength = [stat]{0}[lightgray]x strength
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units.processorcontrol = [lightgray]Processor Controlled
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units.nocontroller = [lightgray]\ue815 No Controller
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bullet.damage = [stat]{0}[lightgray] damage
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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