World play area rule
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@@ -1269,11 +1269,15 @@ public class LExecutor{
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public static class SetRuleI implements LInstruction{
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public LogicRule rule = LogicRule.waveSpacing;
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public int value;
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public int value, p1, p2, p3, p4;
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public SetRuleI(LogicRule rule, int value){
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public SetRuleI(LogicRule rule, int value, int p1, int p2, int p3, int p4){
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this.rule = rule;
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this.value = value;
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this.p1 = p1;
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this.p2 = p2;
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this.p3 = p3;
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this.p4 = p4;
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}
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public SetRuleI(){
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@@ -1291,11 +1295,62 @@ public class LExecutor{
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case dropZoneRadius -> state.rules.dropZoneRadius = exec.numf(value) * 8f;
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case unitCap -> state.rules.unitCap = exec.numi(value);
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case lighting -> state.rules.lighting = exec.bool(value);
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case mapArea -> {
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int x = exec.numi(p1), y = exec.numi(p2), w = exec.numi(p3), h = exec.numi(p4);
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if(!checkMapArea(x, y, w, h, false)){
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Call.setMapArea(x, y, w, h);
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}
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}
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case ambientLight -> state.rules.ambientLight.fromDouble(exec.num(value));
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}
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}
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}
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/** @return whether the map area is already set to this value. */
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static boolean checkMapArea(int x, int y, int w, int h, boolean set){
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x = Math.max(x, 0);
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y = Math.max(y, 0);
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w = Math.min(world.width(), w);
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h = Math.min(world.height(), h);
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boolean full = x == 0 && y == 0 && w == world.width() && h == world.height();
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if(state.rules.limitMapArea){
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if(state.rules.limitX == x && state.rules.limitY == y && state.rules.limitWidth == w && state.rules.limitHeight == h){
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return true;
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}else if(full){
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//disable the rule, covers the whole map
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if(set){
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state.rules.limitMapArea = false;
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if(!headless){
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renderer.updateAllDarkness();
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}
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return false;
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}
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}
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}else if(full){ //was already disabled, no need to change anything
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return true;
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}
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if(set){
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state.rules.limitMapArea = true;
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state.rules.limitX = x;
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state.rules.limitY = y;
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state.rules.limitWidth = w;
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state.rules.limitHeight = h;
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if(!headless){
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renderer.updateAllDarkness();
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}
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}
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return false;
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}
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@Remote(called = Loc.server)
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public static void setMapArea(int x, int y, int w, int h){
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checkMapArea(x, y, w, h, true);
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}
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public static class FlushMessageI implements LInstruction{
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public MessageType type = MessageType.announce;
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public int duration;
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