Unit cleanup
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@@ -21,7 +21,7 @@ import static mindustry.Vars.*;
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@Component
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abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, Itemsc, Rotc, Unitc, Weaponsc, Drawc, Boundedc, Syncc, Shieldc{
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@Import float x, y, rotation, elevation, maxHealth;
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@Import float x, y, rotation, elevation, maxHealth, drag, armor;
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private UnitController controller;
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private UnitType type;
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@@ -85,13 +85,14 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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public void type(UnitType type){
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this.type = type;
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this.maxHealth = type.health;
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this.drag = type.drag;
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this.elevation = type.flying ? 1f : type.baseElevation;
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this.armor = type.armor;
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heal();
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drag(type.drag);
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hitSize(type.hitsize);
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controller(type.createController());
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setupWeapons(type);
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elevation = type.flying ? 1f : 0f;
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}
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@Override
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