Headless access of bridge/node opacity

This commit is contained in:
Anuken
2021-01-02 13:08:32 -05:00
parent fe92ce557f
commit 42ae5e90b0
4 changed files with 15 additions and 12 deletions

View File

@@ -20,6 +20,9 @@ import static arc.Core.*;
import static mindustry.Vars.*;
public class Renderer implements ApplicationListener{
/** These are global variables, for headless access. Cached. */
public static float laserOpacity = 0.5f, bridgeOpacity = 0.75f;
public final BlockRenderer blocks = new BlockRenderer();
public final MinimapRenderer minimap = new MinimapRenderer();
public final OverlayRenderer overlays = new OverlayRenderer();
@@ -29,7 +32,6 @@ public class Renderer implements ApplicationListener{
public @Nullable Bloom bloom;
public FrameBuffer effectBuffer = new FrameBuffer();
public float laserOpacity = 1f, bridgeOpacity = 1f;
public boolean animateShields, drawWeather = true;
/** minZoom = zooming out, maxZoom = zooming in */
public float minZoom = 1.5f, maxZoom = 6f;