diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 6800771f80..c5ecb6bc71 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -640,7 +640,7 @@ stat.lightningchance = Lightning Chance stat.lightningdamage = Lightning Damage stat.flammability = Flammability stat.radioactivity = Radioactivity -stat.heatcapacity = HeatCapacity +stat.heatcapacity = Heat Capacity stat.viscosity = Viscosity stat.temperature = Temperature stat.speed = Speed diff --git a/core/src/mindustry/type/UnitType.java b/core/src/mindustry/type/UnitType.java index 8a2d274b44..531a739579 100644 --- a/core/src/mindustry/type/UnitType.java +++ b/core/src/mindustry/type/UnitType.java @@ -199,7 +199,7 @@ public class UnitType extends UnlockableContent{ stats.add(Stat.health, health); stats.add(Stat.speed, speed); - stats.add(Stat.itemCapacity, health); + stats.add(Stat.itemCapacity, itemCapacity); stats.add(Stat.range, (int)(maxRange / tilesize), StatUnit.blocks); stats.add(Stat.commandLimit, commandLimit); //TODO abilities, maybe try something like DPS