Mouse position option

This commit is contained in:
Anuken
2022-04-17 17:55:33 -04:00
parent 5256e27b84
commit 42c14ecfbb
3 changed files with 9 additions and 4 deletions

View File

@@ -104,11 +104,12 @@ public class HudFragment{
t.add(new Minimap()).name("minimap");
t.row();
//position
// + (mobile ? "" : "\n[lightgray]" + World.toTile(Core.input.mouseWorldX()) + "," + World.toTile(Core.input.mouseWorldY()))
t.label(() -> player.tileX() + "," + player.tileY())
.visible(() -> Core.settings.getBool("position"))
//.right().labelAlign(Align.right)
t.label(() ->
(Core.settings.getBool("position") ? player.tileX() + "," + player.tileY() + "\n" : "") +
(Core.settings.getBool("mouseposition") ? "[lightgray]" + World.toTile(Core.input.mouseWorldX()) + "," + World.toTile(Core.input.mouseWorldY()) : ""))
.visible(() -> Core.settings.getBool("position") || Core.settings.getBool("mouseposition"))
.touchable(Touchable.disabled)
.style(Styles.outlineLabel)
.name("position");
t.top().right();
});