Various improvements
This commit is contained in:
@@ -416,6 +416,7 @@ public class Control implements ApplicationListener, Loadable{
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music.update();
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loops.update();
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Time.updateGlobal();
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if(Core.input.keyTap(Binding.fullscreen)){
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boolean full = settings.getBool("fullscreen");
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@@ -302,6 +302,14 @@ public interface BuilderTrait extends Entity, TeamTrait{
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}
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public Rectangle bounds(Rectangle rect){
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if(breaking){
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return rect.set(-100f, -100f, 0f, 0f);
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}else{
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return block.bounds(x, y, rect);
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}
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}
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public BuildRequest set(int x, int y, int rotation, Block block){
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this.x = x;
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this.y = y;
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@@ -19,7 +19,6 @@ import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.input.*;
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import io.anuke.mindustry.io.*;
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import io.anuke.mindustry.net.Administration.*;
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@@ -429,22 +428,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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if(request.progress > 0.01f || (buildRequest() == request && request.initialized && (dst(request.x * tilesize, request.y * tilesize) <= placeDistance || state.isEditor()))) continue;
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if(request.breaking){
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Block block = world.ltile(request.x, request.y).block();
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//draw removal request
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Lines.stroke(2f, Pal.removeBack);
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float rad = Mathf.absin(Time.time(), 7f, 1f) + block.size * tilesize / 2f - 1;
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Lines.square(
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset() - 1,
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rad);
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Draw.color(Pal.remove);
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Lines.square(
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset(), rad);
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control.input.drawBreaking(request);
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}else{
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request.block.drawRequest(request, control.input.allRequests(), true);
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}
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@@ -27,7 +27,7 @@ public class OverlayRenderer{
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if(!input.isDrawing() || player.isDead()) return;
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input.drawOutlined();
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input.drawBottom();
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}
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public void drawTop(){
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@@ -7,6 +7,7 @@ import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.scene.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.entities.traits.BuilderTrait.*;
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@@ -17,6 +18,8 @@ import io.anuke.mindustry.input.PlaceUtils.*;
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import io.anuke.mindustry.ui.*;
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import io.anuke.mindustry.world.*;
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import java.util.*;
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import static io.anuke.arc.Core.scene;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.mindustry.input.PlaceMode.*;
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@@ -47,7 +50,7 @@ public class DesktopInput extends InputHandler{
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}
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@Override
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public void drawOutlined(){
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public void drawTop(){
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Lines.stroke(1f);
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int cursorX = tileX(Core.input.mouseX());
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int cursorY = tileY(Core.input.mouseY());
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@@ -56,7 +59,7 @@ public class DesktopInput extends InputHandler{
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if(mode == placing && block != null){
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for(int i = 0; i < lineRequests.size; i++){
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BuildRequest req = lineRequests.get(i);
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if(i == lineRequests.size - 1){
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if(i == lineRequests.size - 1 && req.block.rotate){
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drawArrow(block, req.x, req.y, req.rotation);
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}
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drawRequest(lineRequests.get(i));
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@@ -70,13 +73,24 @@ public class DesktopInput extends InputHandler{
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Tile tile = world.ltile(x, y);
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if(tile == null || !validBreak(tile.x, tile.y)) continue;
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Draw.color(Pal.removeBack);
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Lines.square(tile.drawx(), tile.drawy() - 1, tile.block().size * tilesize / 2f - 1);
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Draw.color(Pal.remove);
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Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f - 1);
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drawBreaking(tile.x, tile.y);
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}
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}
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Tmp.r1.set(result.x, result.y, result.x2 - result.x, result.y2 - result.y);
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Draw.color(Pal.remove);
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Lines.stroke(1f);
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for(BuildRequest req : player.buildQueue()){
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if(req.breaking) continue;
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if(req.bounds(Tmp.r2).overlaps(Tmp.r1)){
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drawBreaking(req);
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}
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}
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Lines.stroke(2f);
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Draw.color(Pal.removeBack);
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Lines.rect(result.x, result.y - 1, result.x2 - result.x, result.y2 - result.y);
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Draw.color(Pal.remove);
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@@ -85,6 +99,7 @@ public class DesktopInput extends InputHandler{
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if(block.rotate){
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drawArrow(block, cursorX, cursorY, rotation);
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}
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Draw.color();
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drawRequest(cursorX, cursorY, block, rotation);
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block.drawPlace(cursorX, cursorY, rotation, validPlace(cursorX, cursorY, block, rotation));
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}
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@@ -216,8 +231,7 @@ public class DesktopInput extends InputHandler{
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}else if(!ui.chatfrag.chatOpen()){ //if it's out of bounds, shooting is just fine
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player.isShooting = true;
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}
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}else if(Core.input.keyTap(Binding.deselect) && (block != null || mode != none || player.isBuilding()) &&
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!(player.buildRequest() != null && player.buildRequest().breaking && Core.keybinds.get(Binding.deselect) == Core.keybinds.get(Binding.break_block))){
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}else if(Core.input.keyTap(Binding.deselect) && block != null){
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block = null;
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mode = none;
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}else if(Core.input.keyTap(Binding.break_block) && !Core.scene.hasMouse()){
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@@ -252,6 +266,15 @@ public class DesktopInput extends InputHandler{
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tryBreakBlock(wx, wy);
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}
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}
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Tmp.r1.set(result.x * tilesize, result.y * tilesize, (result.x2 - result.x) * tilesize, (result.y2 - result.y) * tilesize);
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Iterator<BuildRequest> it = player.buildQueue().iterator();
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while(it.hasNext()){
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BuildRequest req = it.next();
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if(!req.breaking && req.bounds(Tmp.r2).overlaps(Tmp.r1)){
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it.remove();
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}
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}
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}
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if(selected != null){
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@@ -177,7 +177,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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public void drawOutlined(){
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public void drawBottom(){
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}
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@@ -189,6 +189,35 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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return false;
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}
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public void drawBreaking(BuildRequest request){
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if(request.breaking){
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drawBreaking(request.x, request.y);
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}else{
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Block block = request.block;
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Draw.color(Pal.remove);
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for(int i = 0; i < 4; i++){
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Point2 p = Geometry.d8edge[i];
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float offset = -Math.max(block.size - 1, 0) / 2f * tilesize;
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Draw.rect("block-select", request.drawx() + offset * p.x, request.drawy() + offset * p.y, i * 90);
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}
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Draw.reset();
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}
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}
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public void drawBreaking(int x, int y){
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Tile tile = world.ltile(x, y);
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if(tile == null) return;
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Block block = tile.block();
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Draw.color(Pal.remove);
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for(int i = 0; i < 4; i++){
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Point2 p = Geometry.d8edge[i];
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float offset = -Math.max(block.size - 1, 0) / 2f * tilesize;
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Draw.rect("block-select", x * tilesize + block.offset() + offset * p.x, y * tilesize + block.offset() + offset * p.y, i * 90);
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}
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Draw.reset();
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}
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protected void flushRequests(Array<BuildRequest> requests){
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for(BuildRequest req : requests){
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if(req.block != null && validPlace(req.x, req.y, req.block, req.rotation)){
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@@ -476,7 +505,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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float angle = Angles.angle(startX, startY, endX, endY);
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int baseRotation = rotation;
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if(!overrideLineRotation || diagonal){
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baseRotation = (startX == endX && startY == endY) ? rotation : ((int)((angle + 45) / 90f)) % 4;
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baseRotation = (startX == endX && startY == endY) ? rotation : ((int)((angle + 45) / 90f)) % 4;
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}
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Tmp.r3.set(-1, -1, 0, 0);
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@@ -241,7 +241,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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}
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@Override
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public void drawOutlined(){
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public void drawBottom(){
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Lines.stroke(1f);
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//draw removals
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@@ -256,8 +256,6 @@ public class MobileInput extends InputHandler implements GestureListener{
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drawRequest(request);
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}
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BuildRequest last = null;
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//draw list of requests
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for(BuildRequest request : selection){
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Tile tile = request.tile();
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@@ -288,8 +286,6 @@ public class MobileInput extends InputHandler implements GestureListener{
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Draw.mixcol();
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request.block.drawPlace(tile.x, tile.y, rotation, validPlace(tile.x, tile.y, request.block, rotation));
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}
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last = request;
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}
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Draw.mixcol();
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@@ -125,7 +125,7 @@ public class Mods implements Loadable{
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//get textures packed
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if(totalSprites > 0){
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TextureFilter filter = TextureFilter.Nearest;
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TextureFilter filter = Core.settings.getBool("linear") ? TextureFilter.Linear : TextureFilter.Nearest;
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packer.updateTextureAtlas(Core.atlas, filter, filter, false);
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//generate new icons
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@@ -10,6 +10,8 @@ import io.anuke.arc.scene.event.*;
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import io.anuke.arc.scene.style.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.entities.traits.BuilderTrait.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.EventType.*;
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@@ -17,7 +19,7 @@ import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.input.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.ui.Styles;
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import io.anuke.mindustry.ui.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -74,17 +76,21 @@ public class PlacementFragment extends Fragment{
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boolean gridUpdate(InputHandler input){
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if(Core.input.keyDown(Binding.pick)){ //mouse eyedropper select
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Tile tile = world.tileWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
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Tile tile = world.ltileWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
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Block tryRecipe = tile == null ? null : tile.block();
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if(tile != null){
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tile = tile.link();
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Block tryRecipe = tile.block();
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if(tryRecipe.isVisible() && unlocked(tryRecipe)){
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input.block = tryRecipe;
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currentCategory = input.block.category;
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return true;
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for(BuildRequest req : player.buildQueue()){
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if(!req.breaking && req.block.bounds(req.x, req.y, Tmp.r1).contains(Core.input.mouseWorld())){
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tryRecipe = req.block;
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break;
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}
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}
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if(tryRecipe != null && tryRecipe.isVisible() && unlocked(tryRecipe)){
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input.block = tryRecipe;
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currentCategory = input.block.category;
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return true;
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}
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}
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if(!Core.input.keyDown(Binding.gridMode) || ui.chatfrag.chatOpen()) return false;
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@@ -668,15 +668,10 @@ public class Block extends BlockStorage{
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}
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public void drawRequest(BuildRequest req, Eachable<BuildRequest> list, boolean valid){
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Draw.mixcol(!valid ? Pal.breakInvalid : Pal.accent, 0.12f + Mathf.absin(Time.time(), 8f, 0.35f));
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Draw.reset();
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Draw.mixcol(!valid ? Pal.breakInvalid : Pal.accent, 0.24f + Mathf.absin(Time.globalTime(), 7f, 0.3f));
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Draw.alpha(1f);
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drawRequestRegion(req, list);
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//Draw.color(Pal.accent);
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for(int i = 0; i < 4; i++){
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Point2 p = Geometry.d8edge[i];
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float offset = -Math.max(size - 1, 0) / 2f * tilesize;
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//if(i % 2 == 0) Draw.rect("block-select", req.drawx() + offset * p.x, req.drawy() + offset * p.y, i * 90);
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}
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Draw.reset();
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}
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@@ -51,14 +51,17 @@ public class Conduit extends LiquidBlock implements Autotiler{
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if(bits == null) return;
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Draw.colorl(0.34f);
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Draw.alpha(0.5f);
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Draw.rect(botRegions[bits[0]], req.drawx(), req.drawy(), req.rotation * 90);
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Draw.color();
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Draw.rect(topRegions[bits[0]], req.drawx(), req.drawy(), req.rotation * 90);
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}
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@Override
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public void transformCase(int num, int[] bits){
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bits[0] = num == 0 ? 3 : num == 1 ? 6 : num == 2 ? 2 : num == 3 ? 4 : num == 4 ? 5 : num == 6 ? 1 : 0;
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bits[0] = num == 0 ? 3 : num == 1 ? 6 : num == 2 ? 2 : num == 3 ? 4 : num == 4 ? 5 : num == 5 ? 1 : 0;
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}
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@Override
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Reference in New Issue
Block a user