More turret consistency / Power curve for recoil
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@@ -2811,7 +2811,6 @@ public class Blocks{
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shootY = 3f;
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reload = 20f;
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restitution = 0.03f;
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range = 110;
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shootCone = 15f;
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ammoUseEffect = Fx.casing1;
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@@ -3024,7 +3023,6 @@ public class Blocks{
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recoil = 2f;
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reload = 80f;
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cooldown = 0.03f;
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shake = 2f;
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shootEffect = Fx.lancerLaserShoot;
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smokeEffect = Fx.none;
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@@ -3227,9 +3225,7 @@ public class Blocks{
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size = 2;
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range = 190f;
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reload = 31f;
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restitution = 0.03f;
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ammoEjectBack = 3f;
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cooldown = 0.03f;
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recoil = 3f;
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shake = 1f;
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shoot.shots = 4;
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@@ -3311,7 +3307,6 @@ public class Blocks{
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velocityRnd = 0.1f;
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inaccuracy = 4f;
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recoil = 1f;
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restitution = 0.04f;
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shootCone = 45f;
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liquidCapacity = 40f;
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shootEffect = Fx.shootLiquid;
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@@ -3330,7 +3325,6 @@ public class Blocks{
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shoot = new ShootSpread(3, 20f);
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restitution = 0.1f;
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shootCone = 30;
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size = 3;
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envEnabled |= Env.space;
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@@ -3444,9 +3438,7 @@ public class Blocks{
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ammoEjectBack = 5f;
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ammoUseEffect = Fx.casing3Double;
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ammoPerShot = 2;
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cooldown = 0.03f;
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velocityRnd = 0.2f;
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restitution = 0.02f;
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recoil = 6f;
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shake = 2f;
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range = 290f;
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@@ -3571,8 +3563,7 @@ public class Blocks{
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reload = 200f;
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ammoUseEffect = Fx.casing3Double;
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recoil = 5f;
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restitution = 0.009f;
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cooldown = 0.009f;
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cooldownTime = reload;
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shake = 4f;
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size = 4;
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shootCone = 2f;
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@@ -3627,8 +3618,8 @@ public class Blocks{
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}}
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);
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reload = 7f;
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recoilTime = reload * 2f;
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coolantMultiplier = 0.5f;
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restitution = 0.1f;
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ammoUseEffect = Fx.casing3;
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range = 260f;
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inaccuracy = 3f;
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@@ -3736,7 +3727,6 @@ public class Blocks{
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envEnabled |= Env.space;
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reload = 40f;
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recoil = 2f;
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restitution = 0.03f;
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range = 190;
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shootCone = 3f;
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scaledHealth = 180;
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@@ -3794,7 +3784,6 @@ public class Blocks{
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envEnabled |= Env.space;
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reload = 30f;
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recoil = 2f;
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restitution = 0.03f;
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range = 125;
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shootCone = 40f;
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scaledHealth = 210;
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@@ -3952,7 +3941,6 @@ public class Blocks{
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}});
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}};
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restitution = 0.02f;
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shootWarmupSpeed = 0.08f;
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outlineColor = Pal.darkOutline;
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@@ -4034,7 +4022,6 @@ public class Blocks{
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targetGround = false;
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inaccuracy = 8f;
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restitution = 0.11f;
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shootWarmupSpeed = 0.08f;
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outlineColor = Pal.darkOutline;
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