Fixed attack mode gamover check

This commit is contained in:
Anuken
2020-10-22 20:44:18 -04:00
parent 23673f0b11
commit 436a020c3e
2 changed files with 9 additions and 14 deletions

View File

@@ -113,8 +113,9 @@ public class MinimapFragment extends Fragment{
public void toggle(){
float size = baseSize * zoom * world.width();
float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom;
pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom;
float px = player.dead() ? Core.camera.position.x : player.x, py = player.dead() ? Core.camera.position.y : player.y;
panx = (size/2f - px / (world.width() * tilesize) * size) / zoom;
pany = (size*ratio/2f - py / (world.height() * tilesize) * size*ratio) / zoom;
shown = !shown;
}
}