Bugfixes
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@@ -400,7 +400,7 @@ public class UnitTypes implements ContentList{
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hovering = true;
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allowLegStep = true;
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visualElevation = 0.4f;
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visualElevation = 0.65f;
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groundLayer = Layer.legUnit;
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BulletType sapper = new SapBulletType(){{
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@@ -474,7 +474,7 @@ public class UnitTypes implements ContentList{
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toxopid = new UnitType("toxopid"){{
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drag = 0.1f;
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speed = 0.6f;
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speed = 0.5f;
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hitsize = 21f;
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health = 23000;
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armor = 14f;
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@@ -489,7 +489,7 @@ public class UnitTypes implements ContentList{
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legBaseOffset = 8f;
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landShake = 1f;
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legSpeed = 0.1f;
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legLengthScl = 1f;
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legLengthScl = 0.93f;
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rippleScale = 3f;
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legSpeed = 0.19f;
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@@ -498,7 +498,7 @@ public class UnitTypes implements ContentList{
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hovering = true;
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allowLegStep = true;
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visualElevation = 0.43f;
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visualElevation = 0.95f;
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groundLayer = Layer.legUnit;
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weapons.add(
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