Remove shooteffect when missile unit dies without target (#11644)
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@@ -32,6 +32,7 @@ public class MissileAI extends AIController{
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//kill instantly on enemy building contact
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if(build != null && build.team != unit.team && (build == target || !build.block.underBullets)){
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unit.hasTarget = true;
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unit.kill();
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}
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}
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