Remove shooteffect when missile unit dies without target (#11644)

This commit is contained in:
EggleEgg
2026-02-10 10:53:28 -05:00
committed by GitHub
parent dd4b07b2a2
commit 43a913fa78
7 changed files with 95 additions and 8 deletions
@@ -32,6 +32,7 @@ public class MissileAI extends AIController{
//kill instantly on enemy building contact
if(build != null && build.team != unit.team && (build == target || !build.block.underBullets)){
unit.hasTarget = true;
unit.kill();
}
}