Fixed unit icons / New scatter AA turret
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@@ -72,7 +72,7 @@ public class Blocks implements ContentList{
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coreShard, coreFoundation, coreNucleus, vault, container, unloader, launchPad,
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//turrets
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duo, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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duo, scatter, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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//units
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spiritFactory, phantomFactory, wraithFactory, ghoulFactory, revenantFactory, daggerFactory, crawlerFactory, titanFactory,
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@@ -1066,6 +1066,26 @@ public class Blocks implements ContentList{
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rotatespeed = 10f;
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}};
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scatter = new BurstTurret("scatter"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 170, Items.lead, 90), true);
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ammo(
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Items.scrap, Bullets.flakScrap,
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Items.lead, Bullets.flakLead
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);
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reload = 45f;
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range = 160f;
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size = 2;
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burstSpacing = 5f;
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shots = 2;
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recoil = 2f;
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rotatespeed = 10f;
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inaccuracy = 18f;
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shootCone = 35f;
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health = 220;
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}};
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hail = new ArtilleryTurret("hail"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 60, Items.graphite, 35));
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ammo(
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@@ -1138,6 +1158,7 @@ public class Blocks implements ContentList{
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shootCone = 40f;
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rotatespeed = 8f;
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powerUsed = 1f / 2f;
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targetAir = false;
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consumes.powerBuffered(80f);
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range = 80f;
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shootEffect = Fx.lightningShoot;
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@@ -1221,7 +1242,7 @@ public class Blocks implements ContentList{
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);
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xRand = 4f;
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reload = 8f;
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range = 145f;
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range = 160f;
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size = 3;
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recoil = 3f;
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rotatespeed = 10f;
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@@ -30,7 +30,7 @@ public class Bullets implements ContentList{
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artilleryDense, arilleryPlastic, artilleryPlasticFrag, artilleryHoming, artlleryIncendiary, artilleryExplosive, artilleryUnit,
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//flak
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flakPlastic, flakExplosive, flakSurge,
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flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge,
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//missiles
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missileExplosive, missileIncendiary, missileSurge, missileJavelin, missileSwarm, missileRevenant,
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@@ -140,6 +140,25 @@ public class Bullets implements ContentList{
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frontColor = Pal.bulletYellow;
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}};
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flakLead = new FlakBulletType(3.9f, 3){{
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shootEffect = Fx.shootSmall;
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bulletWidth = 6f;
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bulletHeight = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 25f;
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splashDamageRadius = 15f;
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}};
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flakScrap = new FlakBulletType(3.5f, 3){{
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shootEffect = Fx.shootSmall;
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reloadMultiplier = 0.5f;
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bulletWidth = 6f;
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bulletHeight = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 16f;
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splashDamageRadius = 24f;
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}};
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flakPlastic = new FlakBulletType(4f, 6){{
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splashDamageRadius = 50f;
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fragBullet = artilleryPlasticFrag;
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