Implemented basic block inventories
This commit is contained in:
@@ -0,0 +1,190 @@
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package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Colors;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.IntSet;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.scene.actions.Actions;
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import io.anuke.ucore.scene.event.HandCursorListener;
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import io.anuke.ucore.scene.event.Touchable;
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import io.anuke.ucore.scene.ui.Image;
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import io.anuke.ucore.scene.ui.layout.Stack;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Strings;
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import static io.anuke.mindustry.Vars.player;
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import static io.anuke.mindustry.Vars.tilesize;
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public class BlockInventoryFragment implements Fragment {
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private Table table;
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private Tile tile;
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@Override
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public void build() {
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table = new Table();
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}
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public void showFor(Tile t){
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this.tile = t.target();
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if(tile == null || tile.entity == null || !tile.block().isAccessible()) return;
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rebuild();
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}
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public void hide(){
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table.clear();
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table.remove();
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table.setTouchable(Touchable.disabled);
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table.update(() -> {});
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tile = null;
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}
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private void rebuild(){
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IntSet container = new IntSet();
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table.clear();
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if(table.getParent() == null) Core.scene.add(table);
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table.background("clear");
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table.setTouchable(Touchable.enabled);
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table.update(() -> {
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if(tile == null || tile.entity == null || !tile.block().isAccessible()){
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hide();
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}else {
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updateTablePosition();
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if(tile.block().hasInventory) {
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int[] items = tile.entity.inventory.items;
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for (int i = 0; i < items.length; i++) {
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if ((items[i] == 0) == container.contains(i)) {
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rebuild();
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}
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}
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}
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}
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});
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int cols = 3;
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int row = 0;
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//table.label(() -> "[accent]"+tile.entity.inventory.totalItems() +"/"+ tile.block().itemCapacity).colspan(cols);
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//table.row();
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table.margin(3f);
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if(tile.block().hasPower){
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Table t = new Table();
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t.left().bottom();
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t.label(() -> round(tile.entity.power.amount)).color(Color.DARK_GRAY);
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t.row();
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t.label(() -> round(tile.entity.power.amount)).padTop(-22);
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Image image = new Image("icon-power");
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image.setColor(Colors.get("power"));
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Stack stack = new Stack();
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stack.add(image);
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stack.add(t);
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table.add(stack).size(16 * 2).space(6f);
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if (row++ % cols == cols - 1) table.row();
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}
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if(tile.block().hasLiquids){
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Table t = new Table();
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t.left().bottom();
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t.label(() -> round(tile.entity.liquid.amount)).color(Color.DARK_GRAY);
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t.row();
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t.label(() -> round(tile.entity.liquid.amount)).padTop(-22);
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Image image = new Image("icon-liquid");
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image.setColor(tile.entity.liquid.liquid == Liquids.none ? Color.GRAY : tile.entity.liquid.liquid.color);
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Stack stack = new Stack();
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stack.add(image);
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stack.add(t);
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table.add(stack).size(16 * 2).space(6f);
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if (row++ % cols == cols - 1) table.row();
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}
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if(tile.block().hasInventory) {
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int[] items = tile.entity.inventory.items;
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for (int i = 0; i < items.length; i++) {
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final int f = i;
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if (items[i] == 0) continue;
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Item item = Item.getByID(i);
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container.add(i);
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Table t = new Table();
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t.left().bottom();
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t.label(() -> round(items[f])).color(Color.DARK_GRAY);
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t.row();
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t.label(() -> round(items[f])).padTop(-22);
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Stack stack = new Stack();
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stack.add(new Image(item.region));
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stack.add(t);
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table.add(stack).size(16 * 2).space(6f);
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stack.addListener(new HandCursorListener());
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stack.tapped(() -> {
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if (items[f] > 0) {
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int amount = Inputs.keyDown("item_withdraw") ? items[f] : 1;
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items[f] -= amount;
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Vector2 v = stack.localToStageCoordinates(new Vector2(stack.getWidth() / 2f, stack.getHeight() / 2f));
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Vector2 tv = Graphics.screen(player.x, player.y);
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float tx = tv.x, ty = tv.y;
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float dur = 40f / 60f;
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Image image = new Image(item.region);
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image.setSize(32f, 32f);
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image.setOrigin(Align.center);
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image.setPosition(v.x, v.y, Align.center);
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image.setTouchable(Touchable.disabled);
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image.actions(
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Actions.parallel(
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Actions.moveToAligned(tx, ty, Align.center, dur, Interpolation.fade),
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Actions.scaleTo(0.1f, 0.1f, dur, Interpolation.fade)
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),
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Actions.call(() -> player.inventory.addItem(item, amount)),
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Actions.removeActor()
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);
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Core.scene.add(image);
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}
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});
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if (row++ % cols == cols - 1) table.row();
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}
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}
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if(row == 0){
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table.add("[LIGHT_GRAY]<empty>");
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}
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updateTablePosition();
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}
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String round(float f){
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f = (int)f;
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if(f >= 1000){
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return Strings.toFixed(f/1000, 1) + "k";
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}else{
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return (int)f+"";
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}
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}
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private void updateTablePosition(){
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Vector2 v = Graphics.screen(tile.drawx() + tile.block().size*tilesize/2f, tile.drawy() + tile.block().size*tilesize/2f);
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table.pack();
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table.setPosition(v.x, v.y, Align.topLeft);
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}
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}
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@@ -30,7 +30,7 @@ import io.anuke.ucore.util.Strings;
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import static io.anuke.mindustry.Vars.*;
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public class BlocksFragment implements Fragment{
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private Table desctable, itemtable, blocks, weapons;
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private Table desctable, itemtable, blocks;
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private Stack stack = new Stack();
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private boolean shown = true;
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private Recipe hoveredDescriptionRecipe;
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@@ -195,41 +195,10 @@ public class BlocksFragment implements Fragment{
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end();
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}}.right().bottom().uniformX();
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row();
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if(!android) {
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weapons = new table("button").margin(0).fillX().end().get();
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}
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visible(() -> !state.is(State.menu) && shown);
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}}.end().get();
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}}.end();
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updateWeapons();
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}
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public void updateWeapons(){
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if(android) return;
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weapons.clearChildren();
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weapons.left();
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ButtonGroup<ImageButton> group = new ButtonGroup<>();
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for(int i = 0; i < control.upgrades().getWeapons().size; i ++){
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Weapon weapon = control.upgrades().getWeapons().get(i);
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weapons.addImageButton(weapon.name, "toggle", 8*3, () -> {
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player.weaponLeft = player.weaponRight = weapon;
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}).left().size(40f, 45f).padRight(-1).group(group);
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}
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int idx = control.upgrades().getWeapons().indexOf(player.weaponLeft, true);
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if(idx != -1)
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group.getButtons().get(idx).setChecked(true);
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else if(group.getButtons().size > 0)
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group.getButtons().get(0).setChecked(true);
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}
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public void toggle(boolean show, float t, Interpolation ip){
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@@ -225,10 +225,6 @@ public class HudFragment implements Fragment{
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public void updateItems(){
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blockfrag.updateItems();
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}
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public void updateWeapons(){
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blockfrag.updateWeapons();
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}
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public void fadeRespawn(boolean in){
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respawntable.addAction(Actions.color(in ? new Color(0, 0, 0, 0.3f) : Color.CLEAR, 0.3f));
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@@ -0,0 +1,9 @@
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package io.anuke.mindustry.ui.fragments;
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public class PlayerMenuFragment implements Fragment {
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@Override
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public void build() {
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}
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}
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