casing flipping (#6696)
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@@ -17,6 +17,8 @@ public class ParticleEffect extends Effect{
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public Color colorFrom = Color.white.cpy(), colorTo = Color.white.cpy();
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public int particles = 6;
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public boolean randLength = true;
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/** Gives the effect flipping compatability like casing effects. */
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public boolean casingFlip;
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public float cone = 180f, length = 20f, baseLength = 0f;
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/** Particle size/length/radius interpolation. */
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public Interp interp = Interp.linear;
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@@ -55,11 +57,12 @@ public class ParticleEffect extends Effect{
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public void render(EffectContainer e){
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if(tex == null) tex = Core.atlas.find(region);
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float realRotation = (useRotation ? e.rotation : baseRotation);
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float realRotation = (useRotation ? (casingFlip ? Math.abs(e.rotation) : e.rotation) : baseRotation);
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int flip = casingFlip ? -Mathf.sign(e.rotation) : 1;
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float rawfin = e.fin();
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float fin = e.fin(interp);
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float rad = sizeInterp.apply(sizeFrom, sizeTo, rawfin) * 2;
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float ox = e.x + Angles.trnsx(realRotation, offsetX, offsetY), oy = e.y + Angles.trnsy(realRotation, offsetX, offsetY);
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float ox = e.x + Angles.trnsx(realRotation, offsetX * flip, offsetY), oy = e.y + Angles.trnsy(realRotation, offsetX * flip, offsetY);
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Draw.color(colorFrom, colorTo, fin);
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Color lightColor = this.lightColor == null ? Draw.getColor() : this.lightColor;
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