Emissive planet system upgrades / Indexed vertices for planets

This commit is contained in:
Anuken
2025-05-28 21:21:21 -04:00
parent fcb5b42d58
commit 43fb2e7cdc
15 changed files with 193 additions and 82 deletions

View File

@@ -1,6 +1,7 @@
attribute vec4 a_position; attribute vec4 a_position;
attribute vec3 a_normal; attribute vec3 a_normal;
attribute vec4 a_color; attribute vec4 a_color;
attribute vec4 a_emissive;
uniform mat4 u_proj; uniform mat4 u_proj;
uniform mat4 u_trans; uniform mat4 u_trans;
@@ -8,6 +9,7 @@ uniform vec3 u_lightdir;
uniform vec3 u_camdir; uniform vec3 u_camdir;
uniform vec3 u_campos; uniform vec3 u_campos;
uniform vec3 u_ambientColor; uniform vec3 u_ambientColor;
uniform float u_emissive;
varying vec4 v_col; varying vec4 v_col;
@@ -20,8 +22,8 @@ void main(){
vec3 lightReflect = normalize(reflect(a_normal, u_lightdir)); vec3 lightReflect = normalize(reflect(a_normal, u_lightdir));
vec3 vertexEye = normalize(u_campos - (u_trans * a_position).xyz); vec3 vertexEye = normalize(u_campos - (u_trans * a_position).xyz);
float albedo = a_color.a > 0.5 ? 0.0 : min(a_color.a * 2.0, 1.0); float albedo = 1.0 - a_color.a;
float emissive = a_color.a < 0.5 ? 0.0 : 1.0 - (a_color.a - 0.5) * 2.0; float emissive = a_emissive.a * u_emissive;
float specularFactor = dot(vertexEye, lightReflect); float specularFactor = dot(vertexEye, lightReflect);
if(specularFactor > 0.0){ if(specularFactor > 0.0){
@@ -30,6 +32,6 @@ void main(){
vec3 norc = (u_ambientColor + specular) * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0))); vec3 norc = (u_ambientColor + specular) * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
v_col = vec4(a_color.rgb, 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0); v_col = vec4(mix(a_color.rgb, a_emissive.rgb, vec3(1.0 - norc)), 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0);
gl_Position = u_proj * u_trans * a_position; gl_Position = u_proj * u_trans * a_position;
} }

View File

@@ -97,12 +97,6 @@ public class Universe{
} }
} }
public void setSimulationSeconds(int seconds){
this.seconds = seconds;
save();
}
public void clearLoadoutInfo(){ public void clearLoadoutInfo(){
lastLoadout = null; lastLoadout = null;
lastLaunchResources = new ItemSeq(); lastLaunchResources = new ItemSeq();
@@ -328,6 +322,13 @@ public class Universe{
return net.client() ? netSeconds : seconds; return net.client() ? netSeconds : seconds;
} }
public void setSeconds(float seconds){
this.seconds = (int)seconds;
this.secondCounter = seconds - this.seconds;
save();
}
public float secondsf(){ public float secondsf(){
return seconds() + secondCounter; return seconds() + secondCounter;
} }

View File

@@ -32,7 +32,7 @@ public class LoadRenderer implements Disposable{
private float testprogress = 0f; private float testprogress = 0f;
private StringBuilder assetText = new StringBuilder(); private StringBuilder assetText = new StringBuilder();
private Bar[] bars; private Bar[] bars;
private Mesh mesh = MeshBuilder.buildHex(colorRed, 2, true, 1f); private Mesh mesh = MeshBuilder.buildLineHex(colorRed, 2);
private Camera3D cam = new Camera3D(); private Camera3D cam = new Camera3D();
private int lastLength = -1; private int lastLength = -1;
private FxProcessor fx; private FxProcessor fx;

View File

@@ -109,6 +109,7 @@ public class Shaders{
public Color ambientColor = Color.white.cpy(); public Color ambientColor = Color.white.cpy();
public Vec3 camDir = new Vec3(); public Vec3 camDir = new Vec3();
public Vec3 camPos = new Vec3(); public Vec3 camPos = new Vec3();
public boolean emissive;
public Planet planet; public Planet planet;
public PlanetShader(){ public PlanetShader(){
@@ -123,6 +124,7 @@ public class Shaders{
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b); setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
setUniformf("u_camdir", camDir); setUniformf("u_camdir", camDir);
setUniformf("u_campos", renderer.planets.cam.position); setUniformf("u_campos", renderer.planets.cam.position);
setUniformf("u_emissive", emissive ? 1f : 0f);
} }
} }

View File

@@ -8,11 +8,11 @@ import mindustry.type.*;
public class HexMesh extends PlanetMesh{ public class HexMesh extends PlanetMesh{
public HexMesh(Planet planet, int divisions){ public HexMesh(Planet planet, int divisions){
super(planet, MeshBuilder.buildHex(planet.generator, divisions, false, planet.radius, 0.2f), Shaders.planet); super(planet, MeshBuilder.buildHex(planet.generator, divisions, planet.radius, 0.2f), Shaders.planet);
} }
public HexMesh(Planet planet, HexMesher mesher, int divisions, Shader shader){ public HexMesh(Planet planet, HexMesher mesher, int divisions, Shader shader){
super(planet, MeshBuilder.buildHex(mesher, divisions, false, planet.radius, 0.2f), shader); super(planet, MeshBuilder.buildHex(mesher, divisions, planet.radius, 0.2f), shader);
} }
public HexMesh(){ public HexMesh(){
@@ -21,6 +21,7 @@ public class HexMesh extends PlanetMesh{
@Override @Override
public void preRender(PlanetParams params){ public void preRender(PlanetParams params){
Shaders.planet.planet = planet; Shaders.planet.planet = planet;
Shaders.planet.emissive = planet.generator != null && planet.generator.hasEmissive();
Shaders.planet.lightDir.set(planet.solarSystem.position).sub(planet.position).rotate(Vec3.Y, planet.getRotation()).nor(); Shaders.planet.lightDir.set(planet.solarSystem.position).sub(planet.position).rotate(Vec3.Y, planet.getRotation()).nor();
Shaders.planet.ambientColor.set(planet.solarSystem.lightColor); Shaders.planet.ambientColor.set(planet.solarSystem.lightColor);
} }

View File

@@ -5,8 +5,18 @@ import arc.math.geom.*;
/** Defines color and height for a planet mesh. */ /** Defines color and height for a planet mesh. */
public interface HexMesher{ public interface HexMesher{
float getHeight(Vec3 position); float getHeight(Vec3 position);
Color getColor(Vec3 position); Color getColor(Vec3 position);
default Color getEmissiveColor(Vec3 position){
return Color.clear;
}
default boolean hasEmissive(){
return false;
}
default boolean skip(Vec3 position){ default boolean skip(Vec3 position){
return false; return false;
} }

View File

@@ -29,7 +29,7 @@ public class HexSkyMesh extends PlanetMesh{
public boolean skip(Vec3 position){ public boolean skip(Vec3 position){
return Simplex.noise3d(7 + seed, octaves, persistence, scl, position.x, position.y * 3f, position.z) >= thresh; return Simplex.noise3d(7 + seed, octaves, persistence, scl, position.x, position.y * 3f, position.z) >= thresh;
} }
}, divisions, false, planet.radius, radius), Shaders.clouds); }, divisions, planet.radius, radius), Shaders.clouds);
this.speed = speed; this.speed = speed;
} }

View File

@@ -3,18 +3,23 @@ package mindustry.graphics.g3d;
import arc.*; import arc.*;
import arc.graphics.*; import arc.graphics.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.graphics.g3d.PlanetGrid.*; import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.maps.generators.*; import mindustry.maps.generators.*;
public class MeshBuilder{ public class MeshBuilder{
private static final Vec3 v1 = new Vec3(), v2 = new Vec3(), v3 = new Vec3(), v4 = new Vec3(); private static final Vec3 v1 = new Vec3(), v2 = new Vec3(), v3 = new Vec3(), v4 = new Vec3();
private static final boolean gl30 = Core.gl30 != null; private static final boolean gl30 = Core.gl30 != null;
private static final float[] floats = new float[3 + (gl30 ? 1 : 3) + 1]; private static final float[] floats = new float[3 + (gl30 ? 1 : 3) + 1], emissiveFloats = new float[floats.length + 1];
private static final short[] shorts = new short[3];
private static float[] tmpHeights = new float[14580]; //highest amount of corners in vanilla private static float[] tmpHeights = new float[14580]; //highest amount of corners in vanilla
private static Mesh mesh; private static Mesh mesh;
public static Mesh buildIcosphere(int divisions, float radius, Color color){ public static Mesh buildIcosphere(int divisions, float radius, Color color){
begin(20 * (2 << (2 * divisions - 1)) * 3); begin(20 * (2 << (2 * divisions - 1)) * 3, 0, false);
float col = color.toFloatBits();
MeshResult result = Icosphere.create(divisions); MeshResult result = Icosphere.create(divisions);
for(int i = 0; i < result.indices.size; i+= 3){ for(int i = 0; i < result.indices.size; i+= 3){
@@ -22,7 +27,7 @@ public class MeshBuilder{
v2.set(result.vertices.items, result.indices.items[i + 1] * 3).setLength(radius); v2.set(result.vertices.items, result.indices.items[i + 1] * 3).setLength(radius);
v3.set(result.vertices.items, result.indices.items[i + 2] * 3).setLength(radius); v3.set(result.vertices.items, result.indices.items[i + 2] * 3).setLength(radius);
verts(v1, v3, v2, normal(v1, v2, v3).scl(-1f), color); verts(v1, v3, v2, normal(v1, v2, v3).scl(-1f), col, 0f);
} }
return end(); return end();
@@ -38,22 +43,48 @@ public class MeshBuilder{
total += tile.corners.length * 2; total += tile.corners.length * 2;
} }
begin(total); float col = color.toFloatBits();
begin(total, 0, false);
for(Ptile tile : grid.tiles){ for(Ptile tile : grid.tiles){
Corner[] c = tile.corners; Corner[] c = tile.corners;
for(int i = 0; i < c.length; i++){ for(int i = 0; i < c.length; i++){
Vec3 a = v1.set(c[i].v).scl(scale); Vec3 a = v1.set(c[i].v).scl(scale);
Vec3 b = v2.set(c[(i + 1) % c.length].v).scl(scale); Vec3 b = v2.set(c[(i + 1) % c.length].v).scl(scale);
vert(a, Vec3.Z, color); vert(a, Vec3.Z, col, 0f);
vert(b, Vec3.Z, color); vert(b, Vec3.Z, col, 0f);
} }
} }
return end(); return end();
} }
public static Mesh buildHex(Color color, int divisions, boolean lines, float radius){ public static Mesh buildLineHex(Color color, int divisions){
PlanetGrid grid = PlanetGrid.create(divisions);
begin(grid.tiles.length * 12, 0, false);
Vec3 nor = v4.set(1f, 1f, 1f);
float col = color.toFloatBits();
for(Ptile tile : grid.tiles){
Corner[] c = tile.corners;
for(int i = 0; i < c.length; i++){
Vec3 v1 = c[i].v;
Vec3 v2 = c[(i + 1) % c.length].v;
vert(v1, nor, col, 0f);
vert(v2, nor, col, 0f);
}
}
return end();
}
public static Mesh buildHex(Color color, int divisions, float radius){
return buildHex(new HexMesher(){ return buildHex(new HexMesher(){
@Override @Override
public float getHeight(Vec3 position){ public float getHeight(Vec3 position){
@@ -64,17 +95,25 @@ public class MeshBuilder{
public Color getColor(Vec3 position){ public Color getColor(Vec3 position){
return color; return color;
} }
}, divisions, lines, radius, 0); }, divisions, radius, 0);
} }
public static Mesh buildHex(HexMesher mesher, int divisions, boolean lines, float radius, float intensity){ public static Mesh buildHex(HexMesher mesher, int divisions, float radius, float intensity){
PlanetGrid grid = PlanetGrid.create(divisions); PlanetGrid grid = PlanetGrid.create(divisions);
if(mesher instanceof PlanetGenerator generator){ if(mesher instanceof PlanetGenerator generator){
generator.seed = generator.baseSeed; generator.seed = generator.baseSeed;
} }
begin(grid.tiles.length * 12); boolean emit = mesher.hasEmissive();
boolean indexed = grid.tiles.length * 6 < 65535;
if(indexed){
begin(grid.tiles.length * 6, grid.tiles.length * 4 * 3, emit);
}else{
begin(grid.tiles.length * 12, 0, emit);
}
float[] heights; float[] heights;
@@ -89,6 +128,8 @@ public class MeshBuilder{
heights[i] = mesher.getHeight(grid.corners[i].v); heights[i] = mesher.getHeight(grid.corners[i].v);
} }
int position = 0;
for(Ptile tile : grid.tiles){ for(Ptile tile : grid.tiles){
if(mesher.skip(tile.v)){ if(mesher.skip(tile.v)){
continue; continue;
@@ -101,25 +142,30 @@ public class MeshBuilder{
} }
Vec3 nor = normal(c[0].v, c[2].v, c[4].v); Vec3 nor = normal(c[0].v, c[2].v, c[4].v);
Color color = mesher.getColor(v2.set(tile.v)); float color = mesher.getColor(tile.v).toFloatBits();
float emissive = emit ? mesher.getEmissiveColor(tile.v).toFloatBits() : 0f;
if(lines){ if(indexed){
nor.set(1f, 1f, 1f); for(var corner : c){
vert(corner.v, nor, color, emissive);
for(int i = 0; i < c.length; i++){
Vec3 v1 = c[i].v;
Vec3 v2 = c[(i + 1) % c.length].v;
vert(v1, nor, color);
vert(v2, nor, color);
} }
indices(position, position + 1, position + 2);
indices(position, position + 2, position + 3);
indices(position, position + 3, position + 4);
if(c.length > 5){
indices(position, position + 4, position + 5);
}
position += c.length;
}else{ }else{
verts(c[0].v, c[1].v, c[2].v, nor, color); verts(c[0].v, c[1].v, c[2].v, nor, color, emissive);
verts(c[0].v, c[2].v, c[3].v, nor, color); verts(c[0].v, c[2].v, c[3].v, nor, color, emissive);
verts(c[0].v, c[3].v, c[4].v, nor, color); verts(c[0].v, c[3].v, c[4].v, nor, color, emissive);
if(c.length > 5){ if(c.length > 5){
verts(c[0].v, c[4].v, c[5].v, nor, color); verts(c[0].v, c[4].v, c[5].v, nor, color, emissive);
} }
} }
@@ -127,28 +173,49 @@ public class MeshBuilder{
for(Corner corner : c){ for(Corner corner : c){
corner.v.nor(); corner.v.nor();
} }
} }
return end(); return end();
} }
private static void begin(int count){ private static void begin(int vertices, int indices, boolean emissive){
mesh = new Mesh(true, count, 0, Seq<VertexAttribute> attributes = Seq.with(
VertexAttribute.position3, VertexAttribute.position3,
!gl30 ? VertexAttribute.normal : VertexAttribute.packedNormal, //only GL30 supports GL_INT_2_10_10_10_REV
gl30 ? VertexAttribute.packedNormal : VertexAttribute.normal,
VertexAttribute.color VertexAttribute.color
); );
if(emissive){
attributes.add(new VertexAttribute(4, GL20.GL_UNSIGNED_BYTE, true, "a_emissive"));
}
mesh = new Mesh(true, vertices, indices, attributes.toArray(VertexAttribute.class));
mesh.getVerticesBuffer().limit(mesh.getVerticesBuffer().capacity()); mesh.getVerticesBuffer().limit(mesh.getVerticesBuffer().capacity());
mesh.getVerticesBuffer().position(0); mesh.getVerticesBuffer().position(0);
if(indices > 0){
mesh.getIndicesBuffer().limit(mesh.getIndicesBuffer().capacity());
mesh.getIndicesBuffer().position(0);
} }
}
static int totalBytes;
private static Mesh end(){ private static Mesh end(){
Mesh last = mesh; Mesh last = mesh;
last.getVerticesBuffer().limit(last.getVerticesBuffer().position()); last.getVerticesBuffer().limit(last.getVerticesBuffer().position());
if(last.getNumIndices() > 0){
last.getIndicesBuffer().limit(last.getIndicesBuffer().position());
}
mesh = null; mesh = null;
totalBytes += last.getVerticesBuffer().capacity() * 4;
totalBytes += last.getIndicesBuffer().capacity() * 2;
Log.info("total memory used: @ mb", totalBytes / 1000f / 1000f);
return last; return last;
} }
@@ -156,13 +223,23 @@ public class MeshBuilder{
return v4.set(v2).sub(v1).crs(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).nor(); return v4.set(v2).sub(v1).crs(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).nor();
} }
private static void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal, Color color){ private static void indices(int a, int b, int c){
vert(a, normal, color); shorts[0] = (short)a;
vert(b, normal, color); shorts[1] = (short)b;
vert(c, normal, color); shorts[2] = (short)c;
mesh.getIndicesBuffer().put(shorts);
} }
private static void vert(Vec3 a, Vec3 normal, Color color){ private static void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal, float color, float emissive){
vert(a, normal, color, emissive);
vert(b, normal, color, emissive);
vert(c, normal, color, emissive);
}
private static void vert(Vec3 a, Vec3 normal, float color, float emissive){
boolean emit = mesh.getVertexSize() == emissiveFloats.length*4;
float[] floats = emit ? emissiveFloats : MeshBuilder.floats;
floats[0] = a.x; floats[0] = a.x;
floats[1] = a.y; floats[1] = a.y;
floats[2] = a.z; floats[2] = a.z;
@@ -170,13 +247,15 @@ public class MeshBuilder{
if(gl30){ if(gl30){
floats[3] = packNormals(normal.x, normal.y, normal.z); floats[3] = packNormals(normal.x, normal.y, normal.z);
floats[4] = color.toFloatBits(); floats[4] = color;
if(emit) floats[5] = emissive;
}else{ }else{
floats[3] = normal.x; floats[3] = normal.x;
floats[4] = normal.x; floats[4] = normal.x;
floats[5] = normal.x; floats[5] = normal.x;
floats[6] = color.toFloatBits(); floats[6] = color;
if(emit) floats[7] = emissive;
} }
mesh.getVerticesBuffer().put(floats); mesh.getVerticesBuffer().put(floats);

View File

@@ -21,7 +21,7 @@ public class NoiseMesh extends HexMesh{
public Color getColor(Vec3 position){ public Color getColor(Vec3 position){
return color; return color;
} }
}, divisions, false, radius, 0.2f); }, divisions, radius, 0.2f);
} }
/** Two-color variant. */ /** Two-color variant. */
@@ -38,6 +38,6 @@ public class NoiseMesh extends HexMesh{
public Color getColor(Vec3 position){ public Color getColor(Vec3 position){
return Simplex.noise3d(8 + seed, coct, cper, cscl, 5f + position.x, 5f + position.y, 5f + position.z) > cthresh ? color2 : color1; return Simplex.noise3d(8 + seed, coct, cper, cscl, 5f + position.x, 5f + position.y, 5f + position.z) > cthresh ? color2 : color1;
} }
}, divisions, false, radius, 0.2f); }, divisions, radius, 0.2f);
} }
} }

View File

@@ -31,7 +31,7 @@ public class PlanetRenderer implements Disposable{
setThreshold(0.8f); setThreshold(0.8f);
blurPasses = 6; blurPasses = 6;
}}; }};
public final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f); public final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, 1.5f);
//seed: 8kmfuix03fw //seed: 8kmfuix03fw
public final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/")); public final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));

View File

@@ -2,7 +2,6 @@ package mindustry.maps.generators;
import arc.*; import arc.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.struct.*; import arc.struct.*;
import arc.struct.ObjectIntMap.*; import arc.struct.ObjectIntMap.*;
@@ -26,10 +25,6 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
protected @Nullable Sector sector; protected @Nullable Sector sector;
public static float packAlpha(float albedo, float emissive){
return emissive > 0 ? 1f + 1f/255f - 0.5f * Mathf.clamp(emissive) : Mathf.clamp(albedo) * 0.5f;
}
/** Should generate sector bases for a planet. */ /** Should generate sector bases for a planet. */
public void generateSector(Sector sector){ public void generateSector(Sector sector){

View File

@@ -47,7 +47,7 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
//TODO this might be too green //TODO this might be too green
//if(block == Blocks.beryllicStone) block = Blocks.arkyicStone; //if(block == Blocks.beryllicStone) block = Blocks.arkyicStone;
return Tmp.c1.set(block.mapColor).a(packAlpha(block.albedo, 0f)); return Tmp.c1.set(block.mapColor).a(1f - block.albedo);
} }
@Override @Override
@@ -64,17 +64,17 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
} }
Block getBlock(Vec3 position){ Block getBlock(Vec3 position){
float ice = rawTemp(position); float px = position.x, py = position.y, pz = position.z;
Tmp.v32.set(position);
float ice = rawTemp(position);
float height = rawHeight(position); float height = rawHeight(position);
Tmp.v31.set(position);
height *= 1.2f; height *= 1.2f;
height = Mathf.clamp(height); height = Mathf.clamp(height);
Block result = terrain[Mathf.clamp((int)(height * terrain.length), 0, terrain.length - 1)]; Block result = terrain[Mathf.clamp((int)(height * terrain.length), 0, terrain.length - 1)];
if(ice < 0.3 + Math.abs(Ridged.noise3d(seed + crystalSeed, position.x + 4f, position.y + 8f, position.z + 1f, crystalOct, crystalScl)) * crystalMag){ if(ice < 0.3 + Math.abs(Ridged.noise3d(seed + crystalSeed, px + 4f, py + 8f, pz + 1f, crystalOct, crystalScl)) * crystalMag){
return Blocks.crystallineStone; return Blocks.crystallineStone;
} }
@@ -85,11 +85,9 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
} }
} }
position = Tmp.v32;
//TODO tweak this to make it more natural //TODO tweak this to make it more natural
//TODO edge distortion? //TODO edge distortion?
if(ice < redThresh - noArkThresh && Ridged.noise3d(seed + arkSeed, position.x + 2f, position.y + 8f, position.z + 1f, arkOct, arkScl) > arkThresh){ if(ice < redThresh - noArkThresh && Ridged.noise3d(seed + arkSeed, px + 2f, py + 8f, pz + 1f, arkOct, arkScl) > arkThresh){
//TODO arkyic in middle //TODO arkyic in middle
result = Blocks.beryllicStone; result = Blocks.beryllicStone;
} }

View File

@@ -87,17 +87,6 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
@Override @Override
public Color getColor(Vec3 position){ public Color getColor(Vec3 position){
float dst = 999f;
for(Sector sector : Planets.serpulo.sectors){
if(sector.hasEnemyBase() && !sector.isCaptured()){
dst = Math.min(dst, position.dst(sector.tile.v));
}
}
if(position.dst(basePos) < 0.55f && dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 5.5f, position.x, position.y + 200f, position.z)*0.08f < 0.06f){
return Tmp.c1.set(Team.crux.color).lerp(Team.sharded.color, 0.4f*Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 999f, position.z)).a(packAlpha(0f, 1f));
}
//if(dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 4f, position.x, position.y + 200f, position.z)*0.14f < 0.09f){ //if(dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 4f, position.x, position.y + 200f, position.z)*0.14f < 0.09f){
// return Tmp.c1.set(Team.crux.color).lerp(Team.sharded.color, 0.4f*Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 999f, position.z)).a(packAlpha(0f, 1f)); // return Tmp.c1.set(Team.crux.color).lerp(Team.sharded.color, 0.4f*Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 999f, position.z)).a(packAlpha(0f, 1f));
//} //}
@@ -105,7 +94,30 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
Block block = getBlock(position); Block block = getBlock(position);
//replace salt with sand color //replace salt with sand color
if(block == Blocks.salt) return Blocks.sand.mapColor; if(block == Blocks.salt) return Blocks.sand.mapColor;
return Tmp.c1.set(block.mapColor).a(packAlpha(block.albedo, 0f)); return Tmp.c1.set(block.mapColor).a(1f - block.albedo);
}
@Override
public boolean hasEmissive(){
return true;
}
@Override
public Color getEmissiveColor(Vec3 position){
float dst = 999f;
for(Sector sector : Planets.serpulo.sectors){
if(sector.hasEnemyBase() && !sector.isCaptured()){
dst = Math.min(dst, position.dst(sector.tile.v));
}
}
float freq = 0.05f;
if(position.dst(basePos) < 0.55f && dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 5.5f, position.x, position.y + 200f, position.z)*0.08f + ((basePos.dst(position) + 0.00f) % freq < freq/2f ? 1f : 0f) * 0.07f < 0.08f){
return Tmp.c1.set(Team.crux.color).mul(0.8f + Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 99f, position.z) * 0.4f)
.lerp(Team.sharded.color, 0.2f*Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 999f, position.z));
}
return Color.clear;
} }
@Override @Override
@@ -123,17 +135,16 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
Block getBlock(Vec3 position){ Block getBlock(Vec3 position){
//float metalDst = position.dst(basePos); //float metalDst = position.dst(basePos);
float height = rawHeight(position); float height = rawHeight(position);
Tmp.v31.set(position); float px = position.x * scl, py = position.y * scl, pz = position.z * scl;
position = Tmp.v33.set(position).scl(scl);
float rad = scl; float rad = scl;
float temp = Mathf.clamp(Math.abs(position.y * 2f) / (rad)); float temp = Mathf.clamp(Math.abs(py * 2f) / (rad));
float tnoise = Simplex.noise3d(seed, 7, 0.56, 1f/3f, position.x, position.y + 999f, position.z); float tnoise = Simplex.noise3d(seed, 7, 0.56, 1f/3f, px, py + 999f, pz);
temp = Mathf.lerp(temp, tnoise, 0.5f); temp = Mathf.lerp(temp, tnoise, 0.5f);
height *= 1.2f; height *= 1.2f;
height = Mathf.clamp(height); height = Mathf.clamp(height);
float tar = Simplex.noise3d(seed, 4, 0.55f, 1f/2f, position.x, position.y + 999f, position.z) * 0.3f + Tmp.v31.dst(0, 0, 1f) * 0.2f; float tar = Simplex.noise3d(seed, 4, 0.55f, 1f/2f, px, py + 999f, pz) * 0.3f + Tmp.v31.dst(0, 0, 1f) * 0.2f;
Block res = arr[Mathf.clamp((int)(temp * arr.length), 0, arr[0].length - 1)][Mathf.clamp((int)(height * arr[0].length), 0, arr[0].length - 1)]; Block res = arr[Mathf.clamp((int)(temp * arr.length), 0, arr[0].length - 1)][Mathf.clamp((int)(height * arr[0].length), 0, arr[0].length - 1)];
if(tar > 0.5f){ if(tar > 0.5f){

View File

@@ -32,7 +32,7 @@ public class TantrosPlanetGenerator extends PlanetGenerator{
@Override @Override
public Color getColor(Vec3 position){ public Color getColor(Vec3 position){
float depth = Simplex.noise3d(seed, 2, 0.56, 1.7f, position.x, position.y, position.z) / 2f; float depth = Simplex.noise3d(seed, 2, 0.56, 1.7f, position.x, position.y, position.z) / 2f;
return c1.write(out).lerp(c2, Mathf.clamp(Mathf.round(depth, 0.15f))).a(packAlpha(0.2f, 0f)); return c1.write(out).lerp(c2, Mathf.clamp(Mathf.round(depth, 0.15f))).a(1f - 0.2f);
} }
@Override @Override

View File

@@ -285,6 +285,11 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
lookAt(state.planet.getLastSector()); lookAt(state.planet.getLastSector());
} }
if(state.planet.requiresMeshReload){
state.planet.requiresMeshReload = false;
state.planet.reloadMesh();
}
return super.show(); return super.show();
} }
@@ -652,6 +657,13 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
if(scene.getDialog() == PlanetDialog.this && (scene.getHoverElement() == null || !scene.getHoverElement().isDescendantOf(e -> e instanceof ScrollPane))){ if(scene.getDialog() == PlanetDialog.this && (scene.getHoverElement() == null || !scene.getHoverElement().isDescendantOf(e -> e instanceof ScrollPane))){
scene.setScrollFocus(PlanetDialog.this); scene.setScrollFocus(PlanetDialog.this);
if(debugSectorAttackEdit){
int timeShift = input.keyDown(KeyCode.rightBracket) ? 1 : input.keyDown(KeyCode.leftBracket) ? -1 : 0;
if(timeShift != -1){
universe.setSeconds(universe.secondsf() + timeShift * Time.delta * 2f);
}
}
if(debugSectorAttackEdit && input.ctrl() && input.keyTap(KeyCode.s)){ if(debugSectorAttackEdit && input.ctrl() && input.keyTap(KeyCode.s)){
try{ try{
PlanetData data = new PlanetData(); PlanetData data = new PlanetData();