Fixed FoW on campaign maps
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@@ -398,7 +398,7 @@ public class BlockRenderer{
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boolean visible = (build == null || !build.inFogTo(pteam));
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//comment wasWasible part for hiding?
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//comment wasVisible part for hiding?
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if(block != Blocks.air && (visible || build.wasVisible)){
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block.drawBase(tile);
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Draw.reset();
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