Wave versions
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@@ -57,6 +57,8 @@ public class SectorInfo{
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public float secondsPassed;
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/** Display name. */
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public @Nullable String name;
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/** Version of generated waves. When it doesn't match, new waves are generated. */
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public int waveVersion = -1;
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/** Special variables for simulation. */
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public float sumHealth, sumRps, sumDps, waveHealthBase, waveHealthSlope, waveDpsBase, waveDpsSlope;
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@@ -118,6 +120,11 @@ public class SectorInfo{
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state.rules.winWave = winWave;
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state.rules.attackMode = attack;
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//assign new wave patterns when the version changes
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if(waveVersion != Waves.waveVersion && state.rules.sector.preset == null){
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state.rules.spawns = Waves.generate(state.rules.sector.baseCoverage);
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}
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CoreBuild entity = state.rules.defaultTeam.core();
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if(entity != null){
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entity.items.clear();
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@@ -143,6 +150,7 @@ public class SectorInfo{
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spawnPosition = entity.pos();
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}
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waveVersion = Waves.waveVersion;
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waveSpacing = state.rules.waveSpacing;
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wave = state.wave;
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winWave = state.rules.winWave;
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