Less pierce damage for shocked status

This commit is contained in:
Anuken
2023-06-21 23:54:39 -04:00
parent 06cd71e13c
commit 443d31e4a5
2 changed files with 5 additions and 2 deletions

View File

@@ -71,7 +71,10 @@ public class StatusEffects{
init(() -> {
affinity(shocked, (unit, result, time) -> {
unit.damagePierce(transitionDamage);
float pierceFraction = 0.3f;
unit.damagePierce(transitionDamage * pierceFraction);
unit.damage(transitionDamage * (1f - pierceFraction));
if(unit.team == state.rules.waveTeam){
Events.fire(Trigger.shock);
}

View File

@@ -252,7 +252,7 @@ public class UnitTypes{
}};
reign = new UnitType("reign"){{
speed = 0.35f;
speed = 0.4f;
hitSize = 26f;
rotateSpeed = 1.65f;
health = 24000;