Added crevice to campaign

This commit is contained in:
Epowerj
2022-10-07 20:24:38 -04:00
parent 09a081f44d
commit 4446be612f
3 changed files with 18 additions and 7 deletions

View File

@@ -767,6 +767,8 @@ sector.marsh.name = Marsh
sector.peaks.name = Peaks sector.peaks.name = Peaks
sector.ravine.name = Ravine sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
@@ -777,6 +779,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description.
sector.crevice.description = WiP Description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing

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@@ -147,8 +147,8 @@ public class ErekirTechTree{
node(beamNode, () -> { node(beamNode, () -> {
node(ventCondenser, Seq.with(new OnSector(aegis)), () -> { node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> { node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
node(pyrolysisGenerator, Seq.with(tmpNever), () -> { node(pyrolysisGenerator, Seq.with(new OnSector(crevice)), () -> {
node(fluxReactor, () -> { node(fluxReactor, Seq.with(tmpNever), () -> {
node(neoplasiaReactor, () -> { node(neoplasiaReactor, () -> {
}); });
@@ -213,8 +213,8 @@ public class ErekirTechTree{
}); });
}); });
node(carbideCrucible, Seq.with(tmpNever), () -> { node(carbideCrucible, Seq.with(new OnSector(crevice)), () -> {
node(phaseSynthesizer, () -> { node(phaseSynthesizer, Seq.with(tmpNever), () -> {
node(phaseHeater, () -> { node(phaseHeater, () -> {
}); });
@@ -273,8 +273,8 @@ public class ErekirTechTree{
node(sublimate, Seq.with(new OnSector(marsh)), () -> { node(sublimate, Seq.with(new OnSector(marsh)), () -> {
node(afflict, Seq.with(new OnSector(ravine)), () -> { node(afflict, Seq.with(new OnSector(ravine)), () -> {
node(titan, Seq.with(new OnSector(stronghold)), () -> { node(titan, Seq.with(new OnSector(stronghold)), () -> {
node(lustre, Seq.with(tmpNever), () -> { node(lustre, Seq.with(new OnSector(crevice)), () -> {
node(smite, () -> { node(smite, Seq.with(tmpNever), () -> {
}); });
}); });
@@ -384,7 +384,9 @@ public class ErekirTechTree{
node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{ node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{
node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> { node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> {
node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> { node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
node(crevice, Seq.with(new SectorComplete(stronghold)), () -> {
});
}); });
}); });
}); });

View File

@@ -12,7 +12,7 @@ public class SectorPresets{
impact0078, desolateRift, nuclearComplex, planetaryTerminal, impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress, coastline, navalFortress,
onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,stronghold; onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera, stronghold, crevice;
public static void load(){ public static void load(){
//region serpulo //region serpulo
@@ -160,6 +160,11 @@ public class SectorPresets{
difficulty = 6; difficulty = 6;
}}; }};
crevice = new SectorPreset("crevice", erekir, 3){{
difficulty = 4;
captureWave = 45;
}};
//endregion //endregion
} }
} }