Added crevice to campaign
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@@ -767,6 +767,8 @@ sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera-erekir.name = Caldera
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sector.caldera-erekir.name = Caldera
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sector.stronghold.name = Stronghold
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sector.crevice.name = Crevice
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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@@ -777,6 +779,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
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sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
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sector.stronghold.description = WiP Description.
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sector.crevice.description = WiP Description.
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status.burning.name = Burning
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.freezing.name = Freezing
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@@ -147,8 +147,8 @@ public class ErekirTechTree{
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node(beamNode, () -> {
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node(beamNode, () -> {
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node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
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node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
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node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
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node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
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node(pyrolysisGenerator, Seq.with(tmpNever), () -> {
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node(pyrolysisGenerator, Seq.with(new OnSector(crevice)), () -> {
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node(fluxReactor, () -> {
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node(fluxReactor, Seq.with(tmpNever), () -> {
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node(neoplasiaReactor, () -> {
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node(neoplasiaReactor, () -> {
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});
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});
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@@ -213,8 +213,8 @@ public class ErekirTechTree{
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});
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});
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});
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});
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node(carbideCrucible, Seq.with(tmpNever), () -> {
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node(carbideCrucible, Seq.with(new OnSector(crevice)), () -> {
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node(phaseSynthesizer, () -> {
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node(phaseSynthesizer, Seq.with(tmpNever), () -> {
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node(phaseHeater, () -> {
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node(phaseHeater, () -> {
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});
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});
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@@ -273,8 +273,8 @@ public class ErekirTechTree{
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node(sublimate, Seq.with(new OnSector(marsh)), () -> {
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node(sublimate, Seq.with(new OnSector(marsh)), () -> {
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node(afflict, Seq.with(new OnSector(ravine)), () -> {
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node(afflict, Seq.with(new OnSector(ravine)), () -> {
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node(titan, Seq.with(new OnSector(stronghold)), () -> {
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node(titan, Seq.with(new OnSector(stronghold)), () -> {
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node(lustre, Seq.with(tmpNever), () -> {
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node(lustre, Seq.with(new OnSector(crevice)), () -> {
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node(smite, () -> {
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node(smite, Seq.with(tmpNever), () -> {
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});
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});
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});
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});
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@@ -384,7 +384,9 @@ public class ErekirTechTree{
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node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{
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node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{
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node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> {
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node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> {
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node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
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node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
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node(crevice, Seq.with(new SectorComplete(stronghold)), () -> {
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});
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});
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});
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});
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});
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});
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});
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@@ -12,7 +12,7 @@ public class SectorPresets{
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress,
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coastline, navalFortress,
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,stronghold;
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onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera, stronghold, crevice;
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public static void load(){
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public static void load(){
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//region serpulo
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//region serpulo
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@@ -160,6 +160,11 @@ public class SectorPresets{
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difficulty = 6;
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difficulty = 6;
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}};
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}};
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crevice = new SectorPreset("crevice", erekir, 3){{
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difficulty = 4;
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captureWave = 45;
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}};
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//endregion
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//endregion
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}
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}
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}
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}
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